WindowManager.java revision 3cc321ecf505d87850740ad3c63849e6793a8ef6
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.content.pm.ActivityInfo;
20import android.graphics.PixelFormat;
21import android.os.IBinder;
22import android.os.Parcel;
23import android.os.Parcelable;
24import android.text.TextUtils;
25import android.util.Log;
26
27
28/**
29 * The interface that apps use to talk to the window manager.
30 * <p>
31 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
32 *
33 * @see android.content.Context#getSystemService
34 * @see android.content.Context#WINDOW_SERVICE
35 */
36public interface WindowManager extends ViewManager {
37    /**
38     * Exception that is thrown when trying to add view whose
39     * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token}
40     * is invalid.
41     */
42    public static class BadTokenException extends RuntimeException {
43        public BadTokenException() {
44        }
45
46        public BadTokenException(String name) {
47            super(name);
48        }
49    }
50
51    /**
52     * Use this method to get the default Display object.
53     *
54     * @return default Display object
55     */
56    public Display getDefaultDisplay();
57
58    /**
59     * Special variation of {@link #removeView} that immediately invokes
60     * the given view hierarchy's {@link View#onDetachedFromWindow()
61     * View.onDetachedFromWindow()} methods before returning.  This is not
62     * for normal applications; using it correctly requires great care.
63     *
64     * @param view The view to be removed.
65     */
66    public void removeViewImmediate(View view);
67
68    /**
69     * Return true if this window manager is configured to request hardware
70     * accelerated windows.  This does <em>not</em> guarantee that they will
71     * actually be accelerated, since that depends on the device supporting them.
72     * @hide
73     */
74    public boolean isHardwareAccelerated();
75
76    public static class LayoutParams extends ViewGroup.LayoutParams
77            implements Parcelable {
78        /**
79         * X position for this window.  With the default gravity it is ignored.
80         * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
81         * {@link Gravity#END} it provides an offset from the given edge.
82         */
83        @ViewDebug.ExportedProperty
84        public int x;
85
86        /**
87         * Y position for this window.  With the default gravity it is ignored.
88         * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
89         * an offset from the given edge.
90         */
91        @ViewDebug.ExportedProperty
92        public int y;
93
94        /**
95         * Indicates how much of the extra space will be allocated horizontally
96         * to the view associated with these LayoutParams. Specify 0 if the view
97         * should not be stretched. Otherwise the extra pixels will be pro-rated
98         * among all views whose weight is greater than 0.
99         */
100        @ViewDebug.ExportedProperty
101        public float horizontalWeight;
102
103        /**
104         * Indicates how much of the extra space will be allocated vertically
105         * to the view associated with these LayoutParams. Specify 0 if the view
106         * should not be stretched. Otherwise the extra pixels will be pro-rated
107         * among all views whose weight is greater than 0.
108         */
109        @ViewDebug.ExportedProperty
110        public float verticalWeight;
111
112        /**
113         * The general type of window.  There are three main classes of
114         * window types:
115         * <ul>
116         * <li> <strong>Application windows</strong> (ranging from
117         * {@link #FIRST_APPLICATION_WINDOW} to
118         * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
119         * windows.  For these types of windows, the {@link #token} must be
120         * set to the token of the activity they are a part of (this will
121         * normally be done for you if {@link #token} is null).
122         * <li> <strong>Sub-windows</strong> (ranging from
123         * {@link #FIRST_SUB_WINDOW} to
124         * {@link #LAST_SUB_WINDOW}) are associated with another top-level
125         * window.  For these types of windows, the {@link #token} must be
126         * the token of the window it is attached to.
127         * <li> <strong>System windows</strong> (ranging from
128         * {@link #FIRST_SYSTEM_WINDOW} to
129         * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
130         * use by the system for specific purposes.  They should not normally
131         * be used by applications, and a special permission is required
132         * to use them.
133         * </ul>
134         *
135         * @see #TYPE_BASE_APPLICATION
136         * @see #TYPE_APPLICATION
137         * @see #TYPE_APPLICATION_STARTING
138         * @see #TYPE_APPLICATION_PANEL
139         * @see #TYPE_APPLICATION_MEDIA
140         * @see #TYPE_APPLICATION_SUB_PANEL
141         * @see #TYPE_APPLICATION_ATTACHED_DIALOG
142         * @see #TYPE_STATUS_BAR
143         * @see #TYPE_SEARCH_BAR
144         * @see #TYPE_PHONE
145         * @see #TYPE_SYSTEM_ALERT
146         * @see #TYPE_KEYGUARD
147         * @see #TYPE_TOAST
148         * @see #TYPE_SYSTEM_OVERLAY
149         * @see #TYPE_PRIORITY_PHONE
150         * @see #TYPE_STATUS_BAR_PANEL
151         * @see #TYPE_SYSTEM_DIALOG
152         * @see #TYPE_KEYGUARD_DIALOG
153         * @see #TYPE_SYSTEM_ERROR
154         * @see #TYPE_INPUT_METHOD
155         * @see #TYPE_INPUT_METHOD_DIALOG
156         */
157        @ViewDebug.ExportedProperty(mapping = {
158            @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
159            @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
160            @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
161            @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
162            @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
163            @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
164            @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
165            @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"),
166            @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
167            @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
168            @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
169            @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
170            @ViewDebug.IntToString(from = TYPE_KEYGUARD, to = "TYPE_KEYGUARD"),
171            @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
172            @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
173            @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
174            @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
175            @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
176            @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
177            @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
178            @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"),
179            @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"),
180            @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
181            @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"),
182            @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"),
183            @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
184            @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"),
185            @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"),
186            @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"),
187            @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"),
188            @ViewDebug.IntToString(from = TYPE_HIDDEN_NAV_CONSUMER, to = "TYPE_HIDDEN_NAV_CONSUMER"),
189            @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"),
190            @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL")
191        })
192        public int type;
193
194        /**
195         * Start of window types that represent normal application windows.
196         */
197        public static final int FIRST_APPLICATION_WINDOW = 1;
198
199        /**
200         * Window type: an application window that serves as the "base" window
201         * of the overall application; all other application windows will
202         * appear on top of it.
203         */
204        public static final int TYPE_BASE_APPLICATION   = 1;
205
206        /**
207         * Window type: a normal application window.  The {@link #token} must be
208         * an Activity token identifying who the window belongs to.
209         */
210        public static final int TYPE_APPLICATION        = 2;
211
212        /**
213         * Window type: special application window that is displayed while the
214         * application is starting.  Not for use by applications themselves;
215         * this is used by the system to display something until the
216         * application can show its own windows.
217         */
218        public static final int TYPE_APPLICATION_STARTING = 3;
219
220        /**
221         * End of types of application windows.
222         */
223        public static final int LAST_APPLICATION_WINDOW = 99;
224
225        /**
226         * Start of types of sub-windows.  The {@link #token} of these windows
227         * must be set to the window they are attached to.  These types of
228         * windows are kept next to their attached window in Z-order, and their
229         * coordinate space is relative to their attached window.
230         */
231        public static final int FIRST_SUB_WINDOW        = 1000;
232
233        /**
234         * Window type: a panel on top of an application window.  These windows
235         * appear on top of their attached window.
236         */
237        public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
238
239        /**
240         * Window type: window for showing media (e.g. video).  These windows
241         * are displayed behind their attached window.
242         */
243        public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
244
245        /**
246         * Window type: a sub-panel on top of an application window.  These
247         * windows are displayed on top their attached window and any
248         * {@link #TYPE_APPLICATION_PANEL} panels.
249         */
250        public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
251
252        /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
253         * of the window happens as that of a top-level window, <em>not</em>
254         * as a child of its container.
255         */
256        public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
257
258        /**
259         * Window type: window for showing overlays on top of media windows.
260         * These windows are displayed between TYPE_APPLICATION_MEDIA and the
261         * application window.  They should be translucent to be useful.  This
262         * is a big ugly hack so:
263         * @hide
264         */
265        public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
266
267        /**
268         * End of types of sub-windows.
269         */
270        public static final int LAST_SUB_WINDOW         = 1999;
271
272        /**
273         * Start of system-specific window types.  These are not normally
274         * created by applications.
275         */
276        public static final int FIRST_SYSTEM_WINDOW     = 2000;
277
278        /**
279         * Window type: the status bar.  There can be only one status bar
280         * window; it is placed at the top of the screen, and all other
281         * windows are shifted down so they are below it.
282         */
283        public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
284
285        /**
286         * Window type: the search bar.  There can be only one search bar
287         * window; it is placed at the top of the screen.
288         */
289        public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
290
291        /**
292         * Window type: phone.  These are non-application windows providing
293         * user interaction with the phone (in particular incoming calls).
294         * These windows are normally placed above all applications, but behind
295         * the status bar.
296         */
297        public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
298
299        /**
300         * Window type: system window, such as low power alert. These windows
301         * are always on top of application windows.
302         */
303        public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
304
305        /**
306         * Window type: keyguard window.
307         */
308        public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
309
310        /**
311         * Window type: transient notifications.
312         */
313        public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
314
315        /**
316         * Window type: system overlay windows, which need to be displayed
317         * on top of everything else.  These windows must not take input
318         * focus, or they will interfere with the keyguard.
319         */
320        public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
321
322        /**
323         * Window type: priority phone UI, which needs to be displayed even if
324         * the keyguard is active.  These windows must not take input
325         * focus, or they will interfere with the keyguard.
326         */
327        public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
328
329        /**
330         * Window type: panel that slides out from the status bar
331         */
332        public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
333
334        /**
335         * Window type: dialogs that the keyguard shows
336         */
337        public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
338
339        /**
340         * Window type: internal system error windows, appear on top of
341         * everything they can.
342         */
343        public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
344
345        /**
346         * Window type: internal input methods windows, which appear above
347         * the normal UI.  Application windows may be resized or panned to keep
348         * the input focus visible while this window is displayed.
349         */
350        public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
351
352        /**
353         * Window type: internal input methods dialog windows, which appear above
354         * the current input method window.
355         */
356        public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
357
358        /**
359         * Window type: wallpaper window, placed behind any window that wants
360         * to sit on top of the wallpaper.
361         */
362        public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
363
364        /**
365         * Window type: panel that slides out from over the status bar
366         */
367        public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
368
369        /**
370         * Window type: secure system overlay windows, which need to be displayed
371         * on top of everything else.  These windows must not take input
372         * focus, or they will interfere with the keyguard.
373         *
374         * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
375         * system itself is allowed to create these overlays.  Applications cannot
376         * obtain permission to create secure system overlays.
377         * @hide
378         */
379        public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
380
381        /**
382         * Window type: the drag-and-drop pseudowindow.  There is only one
383         * drag layer (at most), and it is placed on top of all other windows.
384         * @hide
385         */
386        public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
387
388        /**
389         * Window type: panel that slides out from under the status bar
390         * @hide
391         */
392        public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
393
394        /**
395         * Window type: (mouse) pointer
396         * @hide
397         */
398        public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
399
400        /**
401         * Window type: Navigation bar (when distinct from status bar)
402         * @hide
403         */
404        public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
405
406        /**
407         * Window type: The volume level overlay/dialog shown when the user
408         * changes the system volume.
409         * @hide
410         */
411        public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
412
413        /**
414         * Window type: The boot progress dialog, goes on top of everything
415         * in the world.
416         * @hide
417         */
418        public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
419
420        /**
421         * Window type: Fake window to consume touch events when the navigation
422         * bar is hidden.
423         * @hide
424         */
425        public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22;
426
427        /**
428         * Window type: Dreams (screen saver) window, just above keyguard.
429         * @hide
430         */
431        public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
432
433        /**
434         * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
435         * @hide
436         */
437        public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
438
439        /**
440         * Window type: Behind the universe of the real windows.
441         * @hide
442         */
443        public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25;
444
445        /**
446         * End of types of system windows.
447         */
448        public static final int LAST_SYSTEM_WINDOW      = 2999;
449
450        /** @deprecated this is ignored, this value is set automatically when needed. */
451        @Deprecated
452        public static final int MEMORY_TYPE_NORMAL = 0;
453        /** @deprecated this is ignored, this value is set automatically when needed. */
454        @Deprecated
455        public static final int MEMORY_TYPE_HARDWARE = 1;
456        /** @deprecated this is ignored, this value is set automatically when needed. */
457        @Deprecated
458        public static final int MEMORY_TYPE_GPU = 2;
459        /** @deprecated this is ignored, this value is set automatically when needed. */
460        @Deprecated
461        public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
462
463        /**
464         * @deprecated this is ignored
465         */
466        @Deprecated
467        public int memoryType;
468
469        /** Window flag: as long as this window is visible to the user, allow
470         *  the lock screen to activate while the screen is on.
471         *  This can be used independently, or in combination with
472         *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
473        public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
474
475        /** Window flag: everything behind this window will be dimmed.
476         *  Use {@link #dimAmount} to control the amount of dim. */
477        public static final int FLAG_DIM_BEHIND        = 0x00000002;
478
479        /** Window flag: blur everything behind this window.
480         * @deprecated Blurring is no longer supported. */
481        @Deprecated
482        public static final int FLAG_BLUR_BEHIND        = 0x00000004;
483
484        /** Window flag: this window won't ever get key input focus, so the
485         * user can not send key or other button events to it.  Those will
486         * instead go to whatever focusable window is behind it.  This flag
487         * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
488         * is explicitly set.
489         *
490         * <p>Setting this flag also implies that the window will not need to
491         * interact with
492         * a soft input method, so it will be Z-ordered and positioned
493         * independently of any active input method (typically this means it
494         * gets Z-ordered on top of the input method, so it can use the full
495         * screen for its content and cover the input method if needed.  You
496         * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
497        public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
498
499        /** Window flag: this window can never receive touch events. */
500        public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
501
502        /** Window flag: Even when this window is focusable (its
503         * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events
504         * outside of the window to be sent to the windows behind it.  Otherwise
505         * it will consume all pointer events itself, regardless of whether they
506         * are inside of the window. */
507        public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
508
509        /** Window flag: When set, if the device is asleep when the touch
510         * screen is pressed, you will receive this first touch event.  Usually
511         * the first touch event is consumed by the system since the user can
512         * not see what they are pressing on.
513         */
514        public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
515
516        /** Window flag: as long as this window is visible to the user, keep
517         *  the device's screen turned on and bright. */
518        public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
519
520        /** Window flag: place the window within the entire screen, ignoring
521         *  decorations around the border (a.k.a. the status bar).  The
522         *  window must correctly position its contents to take the screen
523         *  decoration into account.  This flag is normally set for you
524         *  by Window as described in {@link Window#setFlags}. */
525        public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
526
527        /** Window flag: allow window to extend outside of the screen. */
528        public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
529
530        /** Window flag: Hide all screen decorations (e.g. status bar) while
531         * this window is displayed.  This allows the window to use the entire
532         * display space for itself -- the status bar will be hidden when
533         * an app window with this flag set is on the top layer. */
534        public static final int FLAG_FULLSCREEN      = 0x00000400;
535
536        /** Window flag: Override {@link #FLAG_FULLSCREEN and force the
537         *  screen decorations (such as status bar) to be shown. */
538        public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
539
540        /** Window flag: turn on dithering when compositing this window to
541         *  the screen.
542         * @deprecated This flag is no longer used. */
543        @Deprecated
544        public static final int FLAG_DITHER             = 0x00001000;
545
546        /** Window flag: don't allow screen shots while this window is
547         * displayed. Maps to Surface.SECURE. */
548        public static final int FLAG_SECURE             = 0x00002000;
549
550        /** Window flag: a special mode where the layout parameters are used
551         * to perform scaling of the surface when it is composited to the
552         * screen. */
553        public static final int FLAG_SCALED             = 0x00004000;
554
555        /** Window flag: intended for windows that will often be used when the user is
556         * holding the screen against their face, it will aggressively filter the event
557         * stream to prevent unintended presses in this situation that may not be
558         * desired for a particular window, when such an event stream is detected, the
559         * application will receive a CANCEL motion event to indicate this so applications
560         * can handle this accordingly by taking no action on the event
561         * until the finger is released. */
562        public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
563
564        /** Window flag: a special option only for use in combination with
565         * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
566         * screen your window may appear on top of or behind screen decorations
567         * such as the status bar.  By also including this flag, the window
568         * manager will report the inset rectangle needed to ensure your
569         * content is not covered by screen decorations.  This flag is normally
570         * set for you by Window as described in {@link Window#setFlags}.*/
571        public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
572
573        /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
574         * respect to how this window interacts with the current method.  That
575         * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
576         * window will behave as if it needs to interact with the input method
577         * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
578         * not set and this flag is set, then the window will behave as if it
579         * doesn't need to interact with the input method and can be placed
580         * to use more space and cover the input method.
581         */
582        public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
583
584        /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
585         * can set this flag to receive a single special MotionEvent with
586         * the action
587         * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
588         * touches that occur outside of your window.  Note that you will not
589         * receive the full down/move/up gesture, only the location of the
590         * first down as an ACTION_OUTSIDE.
591         */
592        public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
593
594        /** Window flag: special flag to let windows be shown when the screen
595         * is locked. This will let application windows take precedence over
596         * key guard or any other lock screens. Can be used with
597         * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
598         * directly before showing the key guard window.  Can be used with
599         * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
600         * non-secure keyguards.  This flag only applies to the top-most
601         * full-screen window.
602         */
603        public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
604
605        /** Window flag: ask that the system wallpaper be shown behind
606         * your window.  The window surface must be translucent to be able
607         * to actually see the wallpaper behind it; this flag just ensures
608         * that the wallpaper surface will be there if this window actually
609         * has translucent regions.
610         */
611        public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
612
613        /** Window flag: when set as a window is being added or made
614         * visible, once the window has been shown then the system will
615         * poke the power manager's user activity (as if the user had woken
616         * up the device) to turn the screen on. */
617        public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
618
619        /** Window flag: when set the window will cause the keyguard to
620         * be dismissed, only if it is not a secure lock keyguard.  Because such
621         * a keyguard is not needed for security, it will never re-appear if
622         * the user navigates to another window (in contrast to
623         * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
624         * hide both secure and non-secure keyguards but ensure they reappear
625         * when the user moves to another UI that doesn't hide them).
626         * If the keyguard is currently active and is secure (requires an
627         * unlock pattern) than the user will still need to confirm it before
628         * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
629         * also been set.
630         */
631        public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
632
633        /** Window flag: when set the window will accept for touch events
634         * outside of its bounds to be sent to other windows that also
635         * support split touch.  When this flag is not set, the first pointer
636         * that goes down determines the window to which all subsequent touches
637         * go until all pointers go up.  When this flag is set, each pointer
638         * (not necessarily the first) that goes down determines the window
639         * to which all subsequent touches of that pointer will go until that
640         * pointer goes up thereby enabling touches with multiple pointers
641         * to be split across multiple windows.
642         */
643        public static final int FLAG_SPLIT_TOUCH = 0x00800000;
644
645        /**
646         * <p>Indicates whether this window should be hardware accelerated.
647         * Requesting hardware acceleration does not guarantee it will happen.</p>
648         *
649         * <p>This flag can be controlled programmatically <em>only</em> to enable
650         * hardware acceleration. To enable hardware acceleration for a given
651         * window programmatically, do the following:</p>
652         *
653         * <pre>
654         * Window w = activity.getWindow(); // in Activity's onCreate() for instance
655         * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
656         *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
657         * </pre>
658         *
659         * <p>It is important to remember that this flag <strong>must</strong>
660         * be set before setting the content view of your activity or dialog.</p>
661         *
662         * <p>This flag cannot be used to disable hardware acceleration after it
663         * was enabled in your manifest using
664         * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
665         * and programmatically disable hardware acceleration (for automated testing
666         * for instance), make sure it is turned off in your manifest and enable it
667         * on your activity or dialog when you need it instead, using the method
668         * described above.</p>
669         *
670         * <p>This flag is automatically set by the system if the
671         * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
672         * XML attribute is set to true on an activity or on the application.</p>
673         */
674        public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
675
676        // ----- HIDDEN FLAGS.
677        // These start at the high bit and go down.
678
679        /** Window flag: Enable touches to slide out of a window into neighboring
680         * windows in mid-gesture instead of being captured for the duration of
681         * the gesture.
682         *
683         * This flag changes the behavior of touch focus for this window only.
684         * Touches can slide out of the window but they cannot necessarily slide
685         * back in (unless the other window with touch focus permits it).
686         *
687         * {@hide}
688         */
689        public static final int FLAG_SLIPPERY = 0x04000000;
690
691        /**
692         * Flag for a window belonging to an activity that responds to {@link KeyEvent#KEYCODE_MENU}
693         * and therefore needs a Menu key. For devices where Menu is a physical button this flag is
694         * ignored, but on devices where the Menu key is drawn in software it may be hidden unless
695         * this flag is set.
696         *
697         * (Note that Action Bars, when available, are the preferred way to offer additional
698         * functions otherwise accessed via an options menu.)
699         *
700         * {@hide}
701         */
702        public static final int FLAG_NEEDS_MENU_KEY = 0x08000000;
703
704        /** Window flag: special flag to limit the size of the window to be
705         * original size ([320x480] x density). Used to create window for applications
706         * running under compatibility mode.
707         *
708         * {@hide} */
709        public static final int FLAG_COMPATIBLE_WINDOW = 0x20000000;
710
711        /** Window flag: a special option intended for system dialogs.  When
712         * this flag is set, the window will demand focus unconditionally when
713         * it is created.
714         * {@hide} */
715        public static final int FLAG_SYSTEM_ERROR = 0x40000000;
716
717        /**
718         * Various behavioral options/flags.  Default is none.
719         *
720         * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
721         * @see #FLAG_DIM_BEHIND
722         * @see #FLAG_NOT_FOCUSABLE
723         * @see #FLAG_NOT_TOUCHABLE
724         * @see #FLAG_NOT_TOUCH_MODAL
725         * @see #FLAG_TOUCHABLE_WHEN_WAKING
726         * @see #FLAG_KEEP_SCREEN_ON
727         * @see #FLAG_LAYOUT_IN_SCREEN
728         * @see #FLAG_LAYOUT_NO_LIMITS
729         * @see #FLAG_FULLSCREEN
730         * @see #FLAG_FORCE_NOT_FULLSCREEN
731         * @see #FLAG_SECURE
732         * @see #FLAG_SCALED
733         * @see #FLAG_IGNORE_CHEEK_PRESSES
734         * @see #FLAG_LAYOUT_INSET_DECOR
735         * @see #FLAG_ALT_FOCUSABLE_IM
736         * @see #FLAG_WATCH_OUTSIDE_TOUCH
737         * @see #FLAG_SHOW_WHEN_LOCKED
738         * @see #FLAG_SHOW_WALLPAPER
739         * @see #FLAG_TURN_SCREEN_ON
740         * @see #FLAG_DISMISS_KEYGUARD
741         * @see #FLAG_SPLIT_TOUCH
742         * @see #FLAG_HARDWARE_ACCELERATED
743         */
744        @ViewDebug.ExportedProperty(flagMapping = {
745            @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
746                    name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"),
747            @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
748                    name = "FLAG_DIM_BEHIND"),
749            @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
750                    name = "FLAG_BLUR_BEHIND"),
751            @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
752                    name = "FLAG_NOT_FOCUSABLE"),
753            @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
754                    name = "FLAG_NOT_TOUCHABLE"),
755            @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
756                    name = "FLAG_NOT_TOUCH_MODAL"),
757            @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
758                    name = "FLAG_TOUCHABLE_WHEN_WAKING"),
759            @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
760                    name = "FLAG_KEEP_SCREEN_ON"),
761            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
762                    name = "FLAG_LAYOUT_IN_SCREEN"),
763            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
764                    name = "FLAG_LAYOUT_NO_LIMITS"),
765            @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
766                    name = "FLAG_FULLSCREEN"),
767            @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
768                    name = "FLAG_FORCE_NOT_FULLSCREEN"),
769            @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
770                    name = "FLAG_DITHER"),
771            @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
772                    name = "FLAG_SECURE"),
773            @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
774                    name = "FLAG_SCALED"),
775            @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
776                    name = "FLAG_IGNORE_CHEEK_PRESSES"),
777            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
778                    name = "FLAG_LAYOUT_INSET_DECOR"),
779            @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
780                    name = "FLAG_ALT_FOCUSABLE_IM"),
781            @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
782                    name = "FLAG_WATCH_OUTSIDE_TOUCH"),
783            @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
784                    name = "FLAG_SHOW_WHEN_LOCKED"),
785            @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
786                    name = "FLAG_SHOW_WALLPAPER"),
787            @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
788                    name = "FLAG_TURN_SCREEN_ON"),
789            @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
790                    name = "FLAG_DISMISS_KEYGUARD"),
791            @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
792                    name = "FLAG_SPLIT_TOUCH"),
793            @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
794                    name = "FLAG_HARDWARE_ACCELERATED")
795        })
796        public int flags;
797
798        /**
799         * If the window has requested hardware acceleration, but this is not
800         * allowed in the process it is in, then still render it as if it is
801         * hardware accelerated.  This is used for the starting preview windows
802         * in the system process, which don't need to have the overhead of
803         * hardware acceleration (they are just a static rendering), but should
804         * be rendered as such to match the actual window of the app even if it
805         * is hardware accelerated.
806         * Even if the window isn't hardware accelerated, still do its rendering
807         * as if it was.
808         * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
809         * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
810         * is generally disabled. This flag must be specified in addition to
811         * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
812         * windows.
813         *
814         * @hide
815         */
816        public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
817
818        /**
819         * In the system process, we globally do not use hardware acceleration
820         * because there are many threads doing UI there and they conflict.
821         * If certain parts of the UI that really do want to use hardware
822         * acceleration, this flag can be set to force it.  This is basically
823         * for the lock screen.  Anyone else using it, you are probably wrong.
824         *
825         * @hide
826         */
827        public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
828
829        /**
830         * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
831         * may elect to skip these notifications if they are not doing anything productive with
832         * them (they do not affect the wallpaper scrolling operation) by calling
833         * {@link
834         * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
835         *
836         * @hide
837         */
838        public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
839
840        /**
841         * This is set for a window that has explicitly specified its
842         * FLAG_NEEDS_MENU_KEY, so we know the value on this window is the
843         * appropriate one to use.  If this is not set, we should look at
844         * windows behind it to determine the appropriate value.
845         *
846         * @hide
847         */
848        public static final int PRIVATE_FLAG_SET_NEEDS_MENU_KEY = 0x00000008;
849
850        /**
851         * Control flags that are private to the platform.
852         * @hide
853         */
854        public int privateFlags;
855
856        /**
857         * Given a particular set of window manager flags, determine whether
858         * such a window may be a target for an input method when it has
859         * focus.  In particular, this checks the
860         * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
861         * flags and returns true if the combination of the two corresponds
862         * to a window that needs to be behind the input method so that the
863         * user can type into it.
864         *
865         * @param flags The current window manager flags.
866         *
867         * @return Returns true if such a window should be behind/interact
868         * with an input method, false if not.
869         */
870        public static boolean mayUseInputMethod(int flags) {
871            switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
872                case 0:
873                case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
874                    return true;
875            }
876            return false;
877        }
878
879        /**
880         * Mask for {@link #softInputMode} of the bits that determine the
881         * desired visibility state of the soft input area for this window.
882         */
883        public static final int SOFT_INPUT_MASK_STATE = 0x0f;
884
885        /**
886         * Visibility state for {@link #softInputMode}: no state has been specified.
887         */
888        public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
889
890        /**
891         * Visibility state for {@link #softInputMode}: please don't change the state of
892         * the soft input area.
893         */
894        public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
895
896        /**
897         * Visibility state for {@link #softInputMode}: please hide any soft input
898         * area when normally appropriate (when the user is navigating
899         * forward to your window).
900         */
901        public static final int SOFT_INPUT_STATE_HIDDEN = 2;
902
903        /**
904         * Visibility state for {@link #softInputMode}: please always hide any
905         * soft input area when this window receives focus.
906         */
907        public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
908
909        /**
910         * Visibility state for {@link #softInputMode}: please show the soft
911         * input area when normally appropriate (when the user is navigating
912         * forward to your window).
913         */
914        public static final int SOFT_INPUT_STATE_VISIBLE = 4;
915
916        /**
917         * Visibility state for {@link #softInputMode}: please always make the
918         * soft input area visible when this window receives input focus.
919         */
920        public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
921
922        /**
923         * Mask for {@link #softInputMode} of the bits that determine the
924         * way that the window should be adjusted to accommodate the soft
925         * input window.
926         */
927        public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
928
929        /** Adjustment option for {@link #softInputMode}: nothing specified.
930         * The system will try to pick one or
931         * the other depending on the contents of the window.
932         */
933        public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
934
935        /** Adjustment option for {@link #softInputMode}: set to allow the
936         * window to be resized when an input
937         * method is shown, so that its contents are not covered by the input
938         * method.  This can <em>not</em> be combined with
939         * {@link #SOFT_INPUT_ADJUST_PAN}; if
940         * neither of these are set, then the system will try to pick one or
941         * the other depending on the contents of the window.
942         */
943        public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
944
945        /** Adjustment option for {@link #softInputMode}: set to have a window
946         * pan when an input method is
947         * shown, so it doesn't need to deal with resizing but just panned
948         * by the framework to ensure the current input focus is visible.  This
949         * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
950         * neither of these are set, then the system will try to pick one or
951         * the other depending on the contents of the window.
952         */
953        public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
954
955        /** Adjustment option for {@link #softInputMode}: set to have a window
956         * not adjust for a shown input method.  The window will not be resized,
957         * and it will not be panned to make its focus visible.
958         */
959        public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
960
961        /**
962         * Bit for {@link #softInputMode}: set when the user has navigated
963         * forward to the window.  This is normally set automatically for
964         * you by the system, though you may want to set it in certain cases
965         * when you are displaying a window yourself.  This flag will always
966         * be cleared automatically after the window is displayed.
967         */
968        public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
969
970        /**
971         * Desired operating mode for any soft input area.  May be any combination
972         * of:
973         *
974         * <ul>
975         * <li> One of the visibility states
976         * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
977         * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
978         * {@link #SOFT_INPUT_STATE_VISIBLE}.
979         * <li> One of the adjustment options
980         * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
981         * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
982         * {@link #SOFT_INPUT_ADJUST_PAN}.
983         */
984        public int softInputMode;
985
986        /**
987         * Placement of window within the screen as per {@link Gravity}.  Both
988         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
989         * android.graphics.Rect) Gravity.apply} and
990         * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
991         * Gravity.applyDisplay} are used during window layout, with this value
992         * given as the desired gravity.  For example you can specify
993         * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
994         * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
995         * to control the behavior of
996         * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
997         * Gravity.applyDisplay}.
998         *
999         * @see Gravity
1000         */
1001        public int gravity;
1002
1003        /**
1004         * The horizontal margin, as a percentage of the container's width,
1005         * between the container and the widget.  See
1006         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1007         * android.graphics.Rect) Gravity.apply} for how this is used.  This
1008         * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
1009         */
1010        public float horizontalMargin;
1011
1012        /**
1013         * The vertical margin, as a percentage of the container's height,
1014         * between the container and the widget.  See
1015         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1016         * android.graphics.Rect) Gravity.apply} for how this is used.  This
1017         * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
1018         */
1019        public float verticalMargin;
1020
1021        /**
1022         * The desired bitmap format.  May be one of the constants in
1023         * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
1024         */
1025        public int format;
1026
1027        /**
1028         * A style resource defining the animations to use for this window.
1029         * This must be a system resource; it can not be an application resource
1030         * because the window manager does not have access to applications.
1031         */
1032        public int windowAnimations;
1033
1034        /**
1035         * An alpha value to apply to this entire window.
1036         * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
1037         */
1038        public float alpha = 1.0f;
1039
1040        /**
1041         * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
1042         * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
1043         * dim.
1044         */
1045        public float dimAmount = 1.0f;
1046
1047        /**
1048         * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
1049         * indicating that the brightness value is not overridden for this window
1050         * and normal brightness policy should be used.
1051         */
1052        public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
1053
1054        /**
1055         * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1056         * indicating that the screen or button backlight brightness should be set
1057         * to the lowest value when this window is in front.
1058         */
1059        public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
1060
1061        /**
1062         * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1063         * indicating that the screen or button backlight brightness should be set
1064         * to the hightest value when this window is in front.
1065         */
1066        public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
1067
1068        /**
1069         * This can be used to override the user's preferred brightness of
1070         * the screen.  A value of less than 0, the default, means to use the
1071         * preferred screen brightness.  0 to 1 adjusts the brightness from
1072         * dark to full bright.
1073         */
1074        public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
1075
1076        /**
1077         * This can be used to override the standard behavior of the button and
1078         * keyboard backlights.  A value of less than 0, the default, means to
1079         * use the standard backlight behavior.  0 to 1 adjusts the brightness
1080         * from dark to full bright.
1081         */
1082        public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
1083
1084        /**
1085         * Identifier for this window.  This will usually be filled in for
1086         * you.
1087         */
1088        public IBinder token = null;
1089
1090        /**
1091         * Name of the package owning this window.
1092         */
1093        public String packageName = null;
1094
1095        /**
1096         * Specific orientation value for a window.
1097         * May be any of the same values allowed
1098         * for {@link android.content.pm.ActivityInfo#screenOrientation}.
1099         * If not set, a default value of
1100         * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
1101         * will be used.
1102         */
1103        public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
1104
1105        /**
1106         * Control the visibility of the status bar.
1107         *
1108         * @see View#STATUS_BAR_VISIBLE
1109         * @see View#STATUS_BAR_HIDDEN
1110         */
1111        public int systemUiVisibility;
1112
1113        /**
1114         * @hide
1115         * The ui visibility as requested by the views in this hierarchy.
1116         * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
1117         */
1118        public int subtreeSystemUiVisibility;
1119
1120        /**
1121         * Get callbacks about the system ui visibility changing.
1122         *
1123         * TODO: Maybe there should be a bitfield of optional callbacks that we need.
1124         *
1125         * @hide
1126         */
1127        public boolean hasSystemUiListeners;
1128
1129        /**
1130         * When this window has focus, disable touch pad pointer gesture processing.
1131         * The window will receive raw position updates from the touch pad instead
1132         * of pointer movements and synthetic touch events.
1133         *
1134         * @hide
1135         */
1136        public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
1137
1138        /**
1139         * Does not construct an input channel for this window.  The channel will therefore
1140         * be incapable of receiving input.
1141         *
1142         * @hide
1143         */
1144        public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
1145
1146        /**
1147         * Control special features of the input subsystem.
1148         *
1149         * @see #INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES
1150         * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
1151         * @hide
1152         */
1153        public int inputFeatures;
1154
1155        public LayoutParams() {
1156            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1157            type = TYPE_APPLICATION;
1158            format = PixelFormat.OPAQUE;
1159        }
1160
1161        public LayoutParams(int _type) {
1162            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1163            type = _type;
1164            format = PixelFormat.OPAQUE;
1165        }
1166
1167        public LayoutParams(int _type, int _flags) {
1168            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1169            type = _type;
1170            flags = _flags;
1171            format = PixelFormat.OPAQUE;
1172        }
1173
1174        public LayoutParams(int _type, int _flags, int _format) {
1175            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1176            type = _type;
1177            flags = _flags;
1178            format = _format;
1179        }
1180
1181        public LayoutParams(int w, int h, int _type, int _flags, int _format) {
1182            super(w, h);
1183            type = _type;
1184            flags = _flags;
1185            format = _format;
1186        }
1187
1188        public LayoutParams(int w, int h, int xpos, int ypos, int _type,
1189                int _flags, int _format) {
1190            super(w, h);
1191            x = xpos;
1192            y = ypos;
1193            type = _type;
1194            flags = _flags;
1195            format = _format;
1196        }
1197
1198        public final void setTitle(CharSequence title) {
1199            if (null == title)
1200                title = "";
1201
1202            mTitle = TextUtils.stringOrSpannedString(title);
1203        }
1204
1205        public final CharSequence getTitle() {
1206            return mTitle;
1207        }
1208
1209        public int describeContents() {
1210            return 0;
1211        }
1212
1213        public void writeToParcel(Parcel out, int parcelableFlags) {
1214            out.writeInt(width);
1215            out.writeInt(height);
1216            out.writeInt(x);
1217            out.writeInt(y);
1218            out.writeInt(type);
1219            out.writeInt(flags);
1220            out.writeInt(privateFlags);
1221            out.writeInt(softInputMode);
1222            out.writeInt(gravity);
1223            out.writeFloat(horizontalMargin);
1224            out.writeFloat(verticalMargin);
1225            out.writeInt(format);
1226            out.writeInt(windowAnimations);
1227            out.writeFloat(alpha);
1228            out.writeFloat(dimAmount);
1229            out.writeFloat(screenBrightness);
1230            out.writeFloat(buttonBrightness);
1231            out.writeStrongBinder(token);
1232            out.writeString(packageName);
1233            TextUtils.writeToParcel(mTitle, out, parcelableFlags);
1234            out.writeInt(screenOrientation);
1235            out.writeInt(systemUiVisibility);
1236            out.writeInt(subtreeSystemUiVisibility);
1237            out.writeInt(hasSystemUiListeners ? 1 : 0);
1238            out.writeInt(inputFeatures);
1239        }
1240
1241        public static final Parcelable.Creator<LayoutParams> CREATOR
1242                    = new Parcelable.Creator<LayoutParams>() {
1243            public LayoutParams createFromParcel(Parcel in) {
1244                return new LayoutParams(in);
1245            }
1246
1247            public LayoutParams[] newArray(int size) {
1248                return new LayoutParams[size];
1249            }
1250        };
1251
1252
1253        public LayoutParams(Parcel in) {
1254            width = in.readInt();
1255            height = in.readInt();
1256            x = in.readInt();
1257            y = in.readInt();
1258            type = in.readInt();
1259            flags = in.readInt();
1260            privateFlags = in.readInt();
1261            softInputMode = in.readInt();
1262            gravity = in.readInt();
1263            horizontalMargin = in.readFloat();
1264            verticalMargin = in.readFloat();
1265            format = in.readInt();
1266            windowAnimations = in.readInt();
1267            alpha = in.readFloat();
1268            dimAmount = in.readFloat();
1269            screenBrightness = in.readFloat();
1270            buttonBrightness = in.readFloat();
1271            token = in.readStrongBinder();
1272            packageName = in.readString();
1273            mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
1274            screenOrientation = in.readInt();
1275            systemUiVisibility = in.readInt();
1276            subtreeSystemUiVisibility = in.readInt();
1277            hasSystemUiListeners = in.readInt() != 0;
1278            inputFeatures = in.readInt();
1279        }
1280
1281        @SuppressWarnings({"PointlessBitwiseExpression"})
1282        public static final int LAYOUT_CHANGED = 1<<0;
1283        public static final int TYPE_CHANGED = 1<<1;
1284        public static final int FLAGS_CHANGED = 1<<2;
1285        public static final int FORMAT_CHANGED = 1<<3;
1286        public static final int ANIMATION_CHANGED = 1<<4;
1287        public static final int DIM_AMOUNT_CHANGED = 1<<5;
1288        public static final int TITLE_CHANGED = 1<<6;
1289        public static final int ALPHA_CHANGED = 1<<7;
1290        public static final int MEMORY_TYPE_CHANGED = 1<<8;
1291        public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
1292        public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
1293        public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
1294        /** {@hide} */
1295        public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<12;
1296        /** {@hide} */
1297        public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<13;
1298        /** {@hide} */
1299        public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<14;
1300        /** {@hide} */
1301        public static final int INPUT_FEATURES_CHANGED = 1<<15;
1302        /** {@hide} */
1303        public static final int PRIVATE_FLAGS_CHANGED = 1<<16;
1304        /** {@hide} */
1305        public static final int EVERYTHING_CHANGED = 0xffffffff;
1306
1307        // internal buffer to backup/restore parameters under compatibility mode.
1308        private int[] mCompatibilityParamsBackup = null;
1309
1310        public final int copyFrom(LayoutParams o) {
1311            int changes = 0;
1312
1313            if (width != o.width) {
1314                width = o.width;
1315                changes |= LAYOUT_CHANGED;
1316            }
1317            if (height != o.height) {
1318                height = o.height;
1319                changes |= LAYOUT_CHANGED;
1320            }
1321            if (x != o.x) {
1322                x = o.x;
1323                changes |= LAYOUT_CHANGED;
1324            }
1325            if (y != o.y) {
1326                y = o.y;
1327                changes |= LAYOUT_CHANGED;
1328            }
1329            if (horizontalWeight != o.horizontalWeight) {
1330                horizontalWeight = o.horizontalWeight;
1331                changes |= LAYOUT_CHANGED;
1332            }
1333            if (verticalWeight != o.verticalWeight) {
1334                verticalWeight = o.verticalWeight;
1335                changes |= LAYOUT_CHANGED;
1336            }
1337            if (horizontalMargin != o.horizontalMargin) {
1338                horizontalMargin = o.horizontalMargin;
1339                changes |= LAYOUT_CHANGED;
1340            }
1341            if (verticalMargin != o.verticalMargin) {
1342                verticalMargin = o.verticalMargin;
1343                changes |= LAYOUT_CHANGED;
1344            }
1345            if (type != o.type) {
1346                type = o.type;
1347                changes |= TYPE_CHANGED;
1348            }
1349            if (flags != o.flags) {
1350                flags = o.flags;
1351                changes |= FLAGS_CHANGED;
1352            }
1353            if (privateFlags != o.privateFlags) {
1354                privateFlags = o.privateFlags;
1355                changes |= PRIVATE_FLAGS_CHANGED;
1356            }
1357            if (softInputMode != o.softInputMode) {
1358                softInputMode = o.softInputMode;
1359                changes |= SOFT_INPUT_MODE_CHANGED;
1360            }
1361            if (gravity != o.gravity) {
1362                gravity = o.gravity;
1363                changes |= LAYOUT_CHANGED;
1364            }
1365            if (format != o.format) {
1366                format = o.format;
1367                changes |= FORMAT_CHANGED;
1368            }
1369            if (windowAnimations != o.windowAnimations) {
1370                windowAnimations = o.windowAnimations;
1371                changes |= ANIMATION_CHANGED;
1372            }
1373            if (token == null) {
1374                // NOTE: token only copied if the recipient doesn't
1375                // already have one.
1376                token = o.token;
1377            }
1378            if (packageName == null) {
1379                // NOTE: packageName only copied if the recipient doesn't
1380                // already have one.
1381                packageName = o.packageName;
1382            }
1383            if (!mTitle.equals(o.mTitle)) {
1384                mTitle = o.mTitle;
1385                changes |= TITLE_CHANGED;
1386            }
1387            if (alpha != o.alpha) {
1388                alpha = o.alpha;
1389                changes |= ALPHA_CHANGED;
1390            }
1391            if (dimAmount != o.dimAmount) {
1392                dimAmount = o.dimAmount;
1393                changes |= DIM_AMOUNT_CHANGED;
1394            }
1395            if (screenBrightness != o.screenBrightness) {
1396                screenBrightness = o.screenBrightness;
1397                changes |= SCREEN_BRIGHTNESS_CHANGED;
1398            }
1399            if (buttonBrightness != o.buttonBrightness) {
1400                buttonBrightness = o.buttonBrightness;
1401                changes |= BUTTON_BRIGHTNESS_CHANGED;
1402            }
1403
1404            if (screenOrientation != o.screenOrientation) {
1405                screenOrientation = o.screenOrientation;
1406                changes |= SCREEN_ORIENTATION_CHANGED;
1407            }
1408
1409            if (systemUiVisibility != o.systemUiVisibility
1410                    || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
1411                systemUiVisibility = o.systemUiVisibility;
1412                subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
1413                changes |= SYSTEM_UI_VISIBILITY_CHANGED;
1414            }
1415
1416            if (hasSystemUiListeners != o.hasSystemUiListeners) {
1417                hasSystemUiListeners = o.hasSystemUiListeners;
1418                changes |= SYSTEM_UI_LISTENER_CHANGED;
1419            }
1420
1421            if (inputFeatures != o.inputFeatures) {
1422                inputFeatures = o.inputFeatures;
1423                changes |= INPUT_FEATURES_CHANGED;
1424            }
1425
1426            return changes;
1427        }
1428
1429        @Override
1430        public String debug(String output) {
1431            output += "Contents of " + this + ":";
1432            Log.d("Debug", output);
1433            output = super.debug("");
1434            Log.d("Debug", output);
1435            Log.d("Debug", "");
1436            Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
1437            return "";
1438        }
1439
1440        @Override
1441        public String toString() {
1442            StringBuilder sb = new StringBuilder(256);
1443            sb.append("WM.LayoutParams{");
1444            sb.append("(");
1445            sb.append(x);
1446            sb.append(',');
1447            sb.append(y);
1448            sb.append(")(");
1449            sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
1450            sb.append('x');
1451            sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
1452            sb.append(")");
1453            if (horizontalMargin != 0) {
1454                sb.append(" hm=");
1455                sb.append(horizontalMargin);
1456            }
1457            if (verticalMargin != 0) {
1458                sb.append(" vm=");
1459                sb.append(verticalMargin);
1460            }
1461            if (gravity != 0) {
1462                sb.append(" gr=#");
1463                sb.append(Integer.toHexString(gravity));
1464            }
1465            if (softInputMode != 0) {
1466                sb.append(" sim=#");
1467                sb.append(Integer.toHexString(softInputMode));
1468            }
1469            sb.append(" ty=");
1470            sb.append(type);
1471            sb.append(" fl=#");
1472            sb.append(Integer.toHexString(flags));
1473            if (privateFlags != 0) {
1474                sb.append(" pfl=0x").append(Integer.toHexString(privateFlags));
1475            }
1476            if (format != PixelFormat.OPAQUE) {
1477                sb.append(" fmt=");
1478                sb.append(format);
1479            }
1480            if (windowAnimations != 0) {
1481                sb.append(" wanim=0x");
1482                sb.append(Integer.toHexString(windowAnimations));
1483            }
1484            if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
1485                sb.append(" or=");
1486                sb.append(screenOrientation);
1487            }
1488            if (alpha != 1.0f) {
1489                sb.append(" alpha=");
1490                sb.append(alpha);
1491            }
1492            if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1493                sb.append(" sbrt=");
1494                sb.append(screenBrightness);
1495            }
1496            if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1497                sb.append(" bbrt=");
1498                sb.append(buttonBrightness);
1499            }
1500            if ((flags & FLAG_COMPATIBLE_WINDOW) != 0) {
1501                sb.append(" compatible=true");
1502            }
1503            if (systemUiVisibility != 0) {
1504                sb.append(" sysui=0x");
1505                sb.append(Integer.toHexString(systemUiVisibility));
1506            }
1507            if (subtreeSystemUiVisibility != 0) {
1508                sb.append(" vsysui=0x");
1509                sb.append(Integer.toHexString(subtreeSystemUiVisibility));
1510            }
1511            if (hasSystemUiListeners) {
1512                sb.append(" sysuil=");
1513                sb.append(hasSystemUiListeners);
1514            }
1515            if (inputFeatures != 0) {
1516                sb.append(" if=0x").append(Integer.toHexString(inputFeatures));
1517            }
1518            sb.append('}');
1519            return sb.toString();
1520        }
1521
1522        /**
1523         * Scale the layout params' coordinates and size.
1524         * @hide
1525         */
1526        public void scale(float scale) {
1527            x = (int) (x * scale + 0.5f);
1528            y = (int) (y * scale + 0.5f);
1529            if (width > 0) {
1530                width = (int) (width * scale + 0.5f);
1531            }
1532            if (height > 0) {
1533                height = (int) (height * scale + 0.5f);
1534            }
1535        }
1536
1537        /**
1538         * Backup the layout parameters used in compatibility mode.
1539         * @see LayoutParams#restore()
1540         */
1541        void backup() {
1542            int[] backup = mCompatibilityParamsBackup;
1543            if (backup == null) {
1544                // we backup 4 elements, x, y, width, height
1545                backup = mCompatibilityParamsBackup = new int[4];
1546            }
1547            backup[0] = x;
1548            backup[1] = y;
1549            backup[2] = width;
1550            backup[3] = height;
1551        }
1552
1553        /**
1554         * Restore the layout params' coordinates, size and gravity
1555         * @see LayoutParams#backup()
1556         */
1557        void restore() {
1558            int[] backup = mCompatibilityParamsBackup;
1559            if (backup != null) {
1560                x = backup[0];
1561                y = backup[1];
1562                width = backup[2];
1563                height = backup[3];
1564            }
1565        }
1566
1567        private CharSequence mTitle = "";
1568    }
1569}
1570