Shader.cpp revision c294d128d03bc9a9982b273a82516c04583438cc
1#include <jni.h> 2#include "GraphicsJNI.h" 3 4#include "SkShader.h" 5#include "SkGradientShader.h" 6#include "SkComposeShader.h" 7#include "SkTemplates.h" 8#include "SkXfermode.h" 9 10#include <Caches.h> 11 12#include "core_jni_helpers.h" 13 14using namespace android::uirenderer; 15 16static void ThrowIAE_IfNull(JNIEnv* env, void* ptr) { 17 if (NULL == ptr) { 18 doThrowIAE(env); 19 } 20} 21 22static void Color_RGBToHSV(JNIEnv* env, jobject, jint red, jint green, jint blue, jfloatArray hsvArray) 23{ 24 SkScalar hsv[3]; 25 SkRGBToHSV(red, green, blue, hsv); 26 27 AutoJavaFloatArray autoHSV(env, hsvArray, 3); 28 float* values = autoHSV.ptr(); 29 for (int i = 0; i < 3; i++) { 30 values[i] = SkScalarToFloat(hsv[i]); 31 } 32} 33 34static jint Color_HSVToColor(JNIEnv* env, jobject, jint alpha, jfloatArray hsvArray) 35{ 36 AutoJavaFloatArray autoHSV(env, hsvArray, 3); 37#ifdef SK_SCALAR_IS_FLOAT 38 SkScalar* hsv = autoHSV.ptr(); 39#else 40 #error Need to convert float array to SkScalar array before calling the following function. 41#endif 42 43 return static_cast<jint>(SkHSVToColor(alpha, hsv)); 44} 45 46/////////////////////////////////////////////////////////////////////////////////////////////// 47 48static void Shader_destructor(JNIEnv* env, jobject o, jlong shaderHandle, jlong shaderWithLMHandle) 49{ 50 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); 51 SkSafeUnref(shader); 52} 53 54static jlong Shader_setLocalMatrix(JNIEnv* env, jobject o, jlong shaderHandle, jlong matrixHandle) 55{ 56 // ensure we have a valid matrix to use 57 const SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); 58 if (NULL == matrix) { 59 matrix = &SkMatrix::I(); 60 } 61 62 // The current shader will no longer need a direct reference owned by Shader.java 63 // as all the data needed is contained within the newly created LocalMatrixShader. 64 SkASSERT(shaderHandle); 65 SkAutoTUnref<SkShader> currentShader(reinterpret_cast<SkShader*>(shaderHandle)); 66 67 SkMatrix currentMatrix; 68 SkAutoTUnref<SkShader> baseShader(currentShader->refAsALocalMatrixShader(¤tMatrix)); 69 if (baseShader.get()) { 70 // if the matrices are same then there is no need to allocate a new 71 // shader that is identical to the existing one. 72 if (currentMatrix == *matrix) { 73 return reinterpret_cast<jlong>(currentShader.detach()); 74 } 75 return reinterpret_cast<jlong>(SkShader::CreateLocalMatrixShader(baseShader, *matrix)); 76 } 77 78 return reinterpret_cast<jlong>(SkShader::CreateLocalMatrixShader(currentShader, *matrix)); 79} 80 81/////////////////////////////////////////////////////////////////////////////////////////////// 82 83static jlong BitmapShader_constructor(JNIEnv* env, jobject o, jobject jbitmap, 84 jint tileModeX, jint tileModeY) 85{ 86 SkBitmap bitmap; 87 GraphicsJNI::getSkBitmap(env, jbitmap, &bitmap); 88 SkShader* s = SkShader::CreateBitmapShader(bitmap, 89 (SkShader::TileMode)tileModeX, 90 (SkShader::TileMode)tileModeY); 91 92 ThrowIAE_IfNull(env, s); 93 return reinterpret_cast<jlong>(s); 94} 95 96/////////////////////////////////////////////////////////////////////////////////////////////// 97 98static jlong LinearGradient_create1(JNIEnv* env, jobject o, 99 jfloat x0, jfloat y0, jfloat x1, jfloat y1, 100 jintArray colorArray, jfloatArray posArray, jint tileMode) 101{ 102 SkPoint pts[2]; 103 pts[0].set(x0, y0); 104 pts[1].set(x1, y1); 105 106 size_t count = env->GetArrayLength(colorArray); 107 const jint* colorValues = env->GetIntArrayElements(colorArray, NULL); 108 109 AutoJavaFloatArray autoPos(env, posArray, count); 110#ifdef SK_SCALAR_IS_FLOAT 111 SkScalar* pos = autoPos.ptr(); 112#else 113 #error Need to convert float array to SkScalar array before calling the following function. 114#endif 115 116 SkShader* shader = SkGradientShader::CreateLinear(pts, 117 reinterpret_cast<const SkColor*>(colorValues), pos, count, 118 static_cast<SkShader::TileMode>(tileMode)); 119 120 env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues), JNI_ABORT); 121 ThrowIAE_IfNull(env, shader); 122 return reinterpret_cast<jlong>(shader); 123} 124 125static jlong LinearGradient_create2(JNIEnv* env, jobject o, 126 jfloat x0, jfloat y0, jfloat x1, jfloat y1, 127 jint color0, jint color1, jint tileMode) 128{ 129 SkPoint pts[2]; 130 pts[0].set(x0, y0); 131 pts[1].set(x1, y1); 132 133 SkColor colors[2]; 134 colors[0] = color0; 135 colors[1] = color1; 136 137 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, (SkShader::TileMode)tileMode); 138 139 ThrowIAE_IfNull(env, s); 140 return reinterpret_cast<jlong>(s); 141} 142 143/////////////////////////////////////////////////////////////////////////////////////////////// 144 145static jlong RadialGradient_create1(JNIEnv* env, jobject, jfloat x, jfloat y, jfloat radius, 146 jintArray colorArray, jfloatArray posArray, jint tileMode) { 147 SkPoint center; 148 center.set(x, y); 149 150 size_t count = env->GetArrayLength(colorArray); 151 const jint* colorValues = env->GetIntArrayElements(colorArray, NULL); 152 153 AutoJavaFloatArray autoPos(env, posArray, count); 154#ifdef SK_SCALAR_IS_FLOAT 155 SkScalar* pos = autoPos.ptr(); 156#else 157 #error Need to convert float array to SkScalar array before calling the following function. 158#endif 159 160 SkShader* shader = SkGradientShader::CreateRadial(center, radius, 161 reinterpret_cast<const SkColor*>(colorValues), pos, count, 162 static_cast<SkShader::TileMode>(tileMode)); 163 env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues), 164 JNI_ABORT); 165 166 ThrowIAE_IfNull(env, shader); 167 return reinterpret_cast<jlong>(shader); 168} 169 170static jlong RadialGradient_create2(JNIEnv* env, jobject, jfloat x, jfloat y, jfloat radius, 171 jint color0, jint color1, jint tileMode) { 172 SkPoint center; 173 center.set(x, y); 174 175 SkColor colors[2]; 176 colors[0] = color0; 177 colors[1] = color1; 178 179 SkShader* s = SkGradientShader::CreateRadial(center, radius, colors, NULL, 2, 180 (SkShader::TileMode)tileMode); 181 ThrowIAE_IfNull(env, s); 182 return reinterpret_cast<jlong>(s); 183} 184 185/////////////////////////////////////////////////////////////////////////////// 186 187static jlong SweepGradient_create1(JNIEnv* env, jobject, jfloat x, jfloat y, 188 jintArray jcolors, jfloatArray jpositions) { 189 size_t count = env->GetArrayLength(jcolors); 190 const jint* colors = env->GetIntArrayElements(jcolors, NULL); 191 192 AutoJavaFloatArray autoPos(env, jpositions, count); 193#ifdef SK_SCALAR_IS_FLOAT 194 SkScalar* pos = autoPos.ptr(); 195#else 196 #error Need to convert float array to SkScalar array before calling the following function. 197#endif 198 199 SkShader* shader = SkGradientShader::CreateSweep(x, y, 200 reinterpret_cast<const SkColor*>(colors), pos, count); 201 env->ReleaseIntArrayElements(jcolors, const_cast<jint*>(colors), 202 JNI_ABORT); 203 ThrowIAE_IfNull(env, shader); 204 return reinterpret_cast<jlong>(shader); 205} 206 207static jlong SweepGradient_create2(JNIEnv* env, jobject, jfloat x, jfloat y, 208 int color0, int color1) { 209 SkColor colors[2]; 210 colors[0] = color0; 211 colors[1] = color1; 212 SkShader* s = SkGradientShader::CreateSweep(x, y, colors, NULL, 2); 213 ThrowIAE_IfNull(env, s); 214 return reinterpret_cast<jlong>(s); 215} 216 217/////////////////////////////////////////////////////////////////////////////////////////////// 218 219static jlong ComposeShader_create1(JNIEnv* env, jobject o, 220 jlong shaderAHandle, jlong shaderBHandle, jlong modeHandle) 221{ 222 SkShader* shaderA = reinterpret_cast<SkShader *>(shaderAHandle); 223 SkShader* shaderB = reinterpret_cast<SkShader *>(shaderBHandle); 224 SkXfermode* mode = reinterpret_cast<SkXfermode *>(modeHandle); 225 SkShader* shader = new SkComposeShader(shaderA, shaderB, mode); 226 return reinterpret_cast<jlong>(shader); 227} 228 229static jlong ComposeShader_create2(JNIEnv* env, jobject o, 230 jlong shaderAHandle, jlong shaderBHandle, jint xfermodeHandle) 231{ 232 SkShader* shaderA = reinterpret_cast<SkShader *>(shaderAHandle); 233 SkShader* shaderB = reinterpret_cast<SkShader *>(shaderBHandle); 234 SkXfermode::Mode mode = static_cast<SkXfermode::Mode>(xfermodeHandle); 235 SkAutoTUnref<SkXfermode> xfermode(SkXfermode::Create(mode)); 236 SkShader* shader = new SkComposeShader(shaderA, shaderB, xfermode.get()); 237 return reinterpret_cast<jlong>(shader); 238} 239 240/////////////////////////////////////////////////////////////////////////////////////////////// 241 242static JNINativeMethod gColorMethods[] = { 243 { "nativeRGBToHSV", "(III[F)V", (void*)Color_RGBToHSV }, 244 { "nativeHSVToColor", "(I[F)I", (void*)Color_HSVToColor } 245}; 246 247static JNINativeMethod gShaderMethods[] = { 248 { "nativeDestructor", "(J)V", (void*)Shader_destructor }, 249 { "nativeSetLocalMatrix", "(JJ)J", (void*)Shader_setLocalMatrix } 250}; 251 252static JNINativeMethod gBitmapShaderMethods[] = { 253 { "nativeCreate", "(Landroid/graphics/Bitmap;II)J", (void*)BitmapShader_constructor }, 254}; 255 256static JNINativeMethod gLinearGradientMethods[] = { 257 { "nativeCreate1", "(FFFF[I[FI)J", (void*)LinearGradient_create1 }, 258 { "nativeCreate2", "(FFFFIII)J", (void*)LinearGradient_create2 }, 259}; 260 261static JNINativeMethod gRadialGradientMethods[] = { 262 { "nativeCreate1", "(FFF[I[FI)J", (void*)RadialGradient_create1 }, 263 { "nativeCreate2", "(FFFIII)J", (void*)RadialGradient_create2 }, 264}; 265 266static JNINativeMethod gSweepGradientMethods[] = { 267 { "nativeCreate1", "(FF[I[F)J", (void*)SweepGradient_create1 }, 268 { "nativeCreate2", "(FFII)J", (void*)SweepGradient_create2 }, 269}; 270 271static JNINativeMethod gComposeShaderMethods[] = { 272 { "nativeCreate1", "(JJJ)J", (void*)ComposeShader_create1 }, 273 { "nativeCreate2", "(JJI)J", (void*)ComposeShader_create2 }, 274}; 275 276int register_android_graphics_Shader(JNIEnv* env) 277{ 278 android::RegisterMethodsOrDie(env, "android/graphics/Color", gColorMethods, 279 NELEM(gColorMethods)); 280 android::RegisterMethodsOrDie(env, "android/graphics/Shader", gShaderMethods, 281 NELEM(gShaderMethods)); 282 android::RegisterMethodsOrDie(env, "android/graphics/BitmapShader", gBitmapShaderMethods, 283 NELEM(gBitmapShaderMethods)); 284 android::RegisterMethodsOrDie(env, "android/graphics/LinearGradient", gLinearGradientMethods, 285 NELEM(gLinearGradientMethods)); 286 android::RegisterMethodsOrDie(env, "android/graphics/RadialGradient", gRadialGradientMethods, 287 NELEM(gRadialGradientMethods)); 288 android::RegisterMethodsOrDie(env, "android/graphics/SweepGradient", gSweepGradientMethods, 289 NELEM(gSweepGradientMethods)); 290 android::RegisterMethodsOrDie(env, "android/graphics/ComposeShader", gComposeShaderMethods, 291 NELEM(gComposeShaderMethods)); 292 293 return 0; 294} 295