DamageAccumulator.h revision 25fbb3fa1138675379102a44405852555cefccbd
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16#ifndef DAMAGEACCUMULATOR_H 17#define DAMAGEACCUMULATOR_H 18 19#include <cutils/compiler.h> 20#include <utils/LinearAllocator.h> 21 22#include <SkMatrix.h> 23#include <SkRect.h> 24 25#include "utils/Macros.h" 26 27namespace android { 28namespace uirenderer { 29 30struct DirtyStack; 31class RenderNode; 32class Matrix4; 33 34class IDamageAccumulator { 35public: 36 virtual void pushTransform(const RenderNode* transform) = 0; 37 virtual void pushTransform(const Matrix4* transform) = 0; 38 virtual void pushNullTransform() = 0; 39 virtual void popTransform() = 0; 40 virtual void dirty(float left, float top, float right, float bottom) = 0; 41 virtual void peekAtDirty(SkRect* dest) = 0; 42protected: 43 virtual ~IDamageAccumulator() {} 44}; 45 46class DamageAccumulator : public IDamageAccumulator { 47 PREVENT_COPY_AND_ASSIGN(DamageAccumulator); 48public: 49 DamageAccumulator(); 50 // mAllocator will clean everything up for us, no need for a dtor 51 52 // Push a transform node onto the stack. This should be called prior 53 // to any dirty() calls. Subsequent calls to dirty() 54 // will be affected by the transform when popTransform() is called. 55 virtual void pushTransform(const RenderNode* transform); 56 virtual void pushTransform(const Matrix4* transform); 57 // This is used in combination with peekAtDirty to inspect the damage 58 // area of a subtree 59 virtual void pushNullTransform(); 60 61 // Pops a transform node from the stack, propagating the dirty rect 62 // up to the parent node. Returns the IDamageTransform that was just applied 63 virtual void popTransform(); 64 65 virtual void dirty(float left, float top, float right, float bottom); 66 67 // Returns the current dirty area, *NOT* transformed by pushed transforms 68 virtual void peekAtDirty(SkRect* dest); 69 70 void finish(SkRect* totalDirty); 71 72private: 73 void pushCommon(); 74 void applyMatrix4Transform(DirtyStack* frame); 75 void applyRenderNodeTransform(DirtyStack* frame); 76 77 LinearAllocator mAllocator; 78 DirtyStack* mHead; 79}; 80 81class NullDamageAccumulator : public IDamageAccumulator { 82 PREVENT_COPY_AND_ASSIGN(NullDamageAccumulator); 83public: 84 virtual void pushTransform(const RenderNode* transform) { } 85 virtual void pushTransform(const Matrix4* transform) { } 86 virtual void pushNullTransform() { } 87 virtual void popTransform() { } 88 virtual void dirty(float left, float top, float right, float bottom) { } 89 virtual void peekAtDirty(SkRect* dest) { dest->setEmpty(); } 90 91 ANDROID_API static NullDamageAccumulator* instance(); 92 93private: 94 NullDamageAccumulator() {} 95 ~NullDamageAccumulator() {} 96 97 static NullDamageAccumulator sInstance; 98}; 99 100} /* namespace uirenderer */ 101} /* namespace android */ 102 103#endif /* DAMAGEACCUMULATOR_H */ 104