123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck/* 223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * Copyright (C) 2014 The Android Open Source Project 323b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * 423b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * Licensed under the Apache License, Version 2.0 (the "License"); 523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * you may not use this file except in compliance with the License. 623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * You may obtain a copy of the License at 723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * 823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * http://www.apache.org/licenses/LICENSE-2.0 923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * 1023b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * Unless required by applicable law or agreed to in writing, software 1123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * distributed under the License is distributed on an "AS IS" BASIS, 1223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 1323b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * See the License for the specific language governing permissions and 1423b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * limitations under the License. 1523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck */ 1623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 175e00c7ce063116c11315639f0035aca8ad73e8ccChris Craik#pragma once 1823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 195e00c7ce063116c11315639f0035aca8ad73e8ccChris Craik#include "BakedOpDispatcher.h" 205e00c7ce063116c11315639f0035aca8ad73e8ccChris Craik#include "BakedOpRenderer.h" 21ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "DamageAccumulator.h" 225e00c7ce063116c11315639f0035aca8ad73e8ccChris Craik#include "FrameBuilder.h" 23ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "FrameInfo.h" 244c9e59d03c2bca38001225b79d01740b8999adfbJohn Reck#include "FrameInfoVisualizer.h" 25910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales#include "FrameMetricsReporter.h" 260b7e8245db728d127ada698be63d78b33fc6e4daChris Craik#include "IContextFactory.h" 27768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Iliev#include "IRenderPipeline.h" 280b7e8245db728d127ada698be63d78b33fc6e4daChris Craik#include "LayerUpdateQueue.h" 29ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "RenderNode.h" 3038f6c034d153bb648d45bce09d80a69ba3e03360John Reck#include "thread/Task.h" 3138f6c034d153bb648d45bce09d80a69ba3e03360John Reck#include "thread/TaskProcessor.h" 32ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "renderthread/RenderTask.h" 33ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "renderthread/RenderThread.h" 34998a6d81896df8b662cc10ddeb35087b78b38d72John Reck 3523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#include <cutils/compiler.h> 3623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#include <EGL/egl.h> 3719b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck#include <SkBitmap.h> 38d04794a9a3f9edc8b7ca336175d66eb81a8f55faJohn Reck#include <SkRect.h> 394f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck#include <utils/Functor.h> 40f648108f83d4e74811919e9811efb8fcc184b8a3John Reck#include <gui/Surface.h> 414f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 4238f6c034d153bb648d45bce09d80a69ba3e03360John Reck#include <functional> 43ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include <set> 44b36016c65f1d1b5846dba0349aab491dbd3a746aJohn Reck#include <string> 45ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne#include <vector> 4623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 4723b797ab5151eb2474f3bdd679f2f07bfd723042John Recknamespace android { 4823b797ab5151eb2474f3bdd679f2f07bfd723042John Recknamespace uirenderer { 494f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 50119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reckclass AnimationContext; 5119b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reckclass DeferredLayerUpdater; 521949e7928eeec22cd3f74b5f763a4eb433238453John Reckclass Layer; 535e00c7ce063116c11315639f0035aca8ad73e8ccChris Craikclass Rect; 54443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reckclass RenderState; 554f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 5623b797ab5151eb2474f3bdd679f2f07bfd723042John Recknamespace renderthread { 5723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 583b20251a355c88193c439f928a84ae69483fb488John Reckclass EglManager; 59768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Ilievclass Frame; 601125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck 6123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck// This per-renderer class manages the bridge between the global EGL context 6223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck// and the render surface. 63119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reck// TODO: Rename to Renderer or some other per-window, top-level manager 64e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reckclass CanvasContext : public IFrameCallback { 6523b797ab5151eb2474f3bdd679f2f07bfd723042John Reckpublic: 6603de074d05108fa9fb07c6b847c7163ada5776daStan Iliev static CanvasContext* create(RenderThread& thread, bool translucent, 6703de074d05108fa9fb07c6b847c7163ada5776daStan Iliev RenderNode* rootRenderNode, IContextFactory* contextFactory); 68e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck virtual ~CanvasContext(); 6923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 706a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger /** 716a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger * Update or create a layer specific for the provided RenderNode. The layer 726a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger * attached to the node will be specific to the RenderPipeline used by this 736a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger * context 746a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger * 756a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger * @return true if the layer has been created or updated 766a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger */ 776a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) { 7807ae505d4045e2b1ae501e87560984dae06f9dd8Romain Guy return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, mWideColorGamut); 796a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger } 806a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger 816a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger /** 82b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger * Pin any mutable images to the GPU cache. A pinned images is guaranteed to 83b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger * remain in the cache until it has been unpinned. We leverage this feature 84b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger * to avoid making a CPU copy of the pixels. 85b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger * 86189e87498f666e94dc8c8201e7bac56bb09b9251Derek Sollenberger * @return true if all images have been successfully pinned to the GPU cache 87b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger * and false otherwise (e.g. cache limits have been exceeded). 88b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger */ 89b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger bool pinImages(std::vector<SkImage*>& mutableImages) { 90b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger return mRenderPipeline->pinImages(mutableImages); 91b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger } 92b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger bool pinImages(LsaVector<sk_sp<Bitmap>>& images) { 93b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger return mRenderPipeline->pinImages(images); 94b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger } 95b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger 96b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger /** 97b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger * Unpin any image that had be previously pinned to the GPU cache 98b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger */ 99b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger void unpinImages() { mRenderPipeline->unpinImages(); } 100b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger 101b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger /** 1026a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger * Destroy any layers that have been attached to the provided RenderNode removing 1036a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger * any state that may have been set during createOrUpdateLayer(). 1046a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger */ 1056a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger static void destroyLayer(RenderNode* node); 1066a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger 107daf7229047c44947b9b02ee187fe5b13f30ebd4bDerek Sollenberger static void invokeFunctor(const RenderThread& thread, Functor* functor); 108daf7229047c44947b9b02ee187fe5b13f30ebd4bDerek Sollenberger 109daf7229047c44947b9b02ee187fe5b13f30ebd4bDerek Sollenberger static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap); 110daf7229047c44947b9b02ee187fe5b13f30ebd4bDerek Sollenberger 1110df6209a02d0ea99d2dff3a46ed9febd5925df4bDerek Sollenberger /* 1120df6209a02d0ea99d2dff3a46ed9febd5925df4bDerek Sollenberger * If Properties::isSkiaEnabled() is true then this will return the Skia 1130df6209a02d0ea99d2dff3a46ed9febd5925df4bDerek Sollenberger * grContext associated with the current RenderPipeline. 1140df6209a02d0ea99d2dff3a46ed9febd5925df4bDerek Sollenberger */ 11598f75d53dbe243b1661c616643698e025d4978f6Derek Sollenberger GrContext* getGrContext() const { return mRenderThread.getGrContext(); } 1160df6209a02d0ea99d2dff3a46ed9febd5925df4bDerek Sollenberger 1171125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck // Won't take effect until next EGLSurface creation 1181125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck void setSwapBehavior(SwapBehavior swapBehavior); 1191125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck 120f648108f83d4e74811919e9811efb8fcc184b8a3John Reck void initialize(Surface* surface); 121f648108f83d4e74811919e9811efb8fcc184b8a3John Reck void updateSurface(Surface* surface); 122f648108f83d4e74811919e9811efb8fcc184b8a3John Reck bool pauseSurface(Surface* surface); 1238afcc76920499d0a384dba1470c5a377f80ed768John Reck void setStopped(bool stopped); 124f648108f83d4e74811919e9811efb8fcc184b8a3John Reck bool hasSurface() { return mNativeSurface.get(); } 125aa95a88327d9a3ac8a4a00b065b78ac0f28b3a19John Reck 126ab1080c4d075b008cebdd9a2031ebbd51f9c2729John Reck void setup(float lightRadius, 127058fc640017c90120c599d378a4cbc55668b05b7Chris Craik uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 12850210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette void setLightCenter(const Vector3& lightCenter); 12963a06673253914510bbeebd500655008682dade1John Reck void setOpaque(bool opaque); 13026a2b97dbe48ee45e9ae70110714048f2f360f97Romain Guy void setWideGamut(bool wideGamut); 1318afcc76920499d0a384dba1470c5a377f80ed768John Reck bool makeCurrent(); 132ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, 133ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne int64_t syncQueued, RenderNode* target); 134e4267ea4f20740c37c01bfb6aefcf61fddc4566aJohn Reck void draw(); 1352de950d5a8b47c7b4648ada1b1260ce4b7342798John Reck void destroy(); 13623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 1370b7e8245db728d127ada698be63d78b33fc6e4daChris Craik // IFrameCallback, Choreographer-driven frame callback entry point 138d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik virtual void doFrame() override; 139ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne void prepareAndDraw(RenderNode* node); 140e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck 1412de950d5a8b47c7b4648ada1b1260ce4b7342798John Reck void buildLayer(RenderNode* node); 14219b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); 143998a6d81896df8b662cc10ddeb35087b78b38d72John Reck void markLayerInUse(RenderNode* node); 14419b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck 1452de950d5a8b47c7b4648ada1b1260ce4b7342798John Reck void destroyHardwareResources(); 146f47a594f5250b1914c36423ee6b371f0b8db09d0John Reck static void trimMemory(RenderThread& thread, int level); 147e1628b7c6fc3822fa83cf02028ce8ad67abb0afeJohn Reck 14856ad6ec42f814e9e61030ff819cac4e5d31def8bDerek Sollenberger DeferredLayerUpdater* createTextureLayer(); 1491949e7928eeec22cd3f74b5f763a4eb433238453John Reck 150f47a594f5250b1914c36423ee6b371f0b8db09d0John Reck void stopDrawing(); 151a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck void notifyFramePending(); 152a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck 1534c9e59d03c2bca38001225b79d01740b8999adfbJohn Reck FrameInfoVisualizer& profiler() { return mProfiler; } 154fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck 155ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck void dumpFrames(int fd); 156ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck void resetFrameStats(); 157ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck 158df1742ed47da1e9b61afeae16fa448d5302a8aa0John Reck void setName(const std::string&& name); 159b36016c65f1d1b5846dba0349aab491dbd3a746aJohn Reck 160e248bd1b2c3fcf8088429507e73b31f45ee2544bJohn Reck void serializeDisplayListTree(); 161e248bd1b2c3fcf8088429507e73b31f45ee2544bJohn Reck 1622de950d5a8b47c7b4648ada1b1260ce4b7342798John Reck void addRenderNode(RenderNode* node, bool placeFront); 1632de950d5a8b47c7b4648ada1b1260ce4b7342798John Reck void removeRenderNode(RenderNode* node); 164ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne 165f138b174fdbbfe73572148f09da7f00ab5261dc4John Reck void setContentDrawBounds(const Rect& bounds) { 166f138b174fdbbfe73572148f09da7f00ab5261dc4John Reck mContentDrawBounds = bounds; 167ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne } 168ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne 169e2e53a7079733694bd52dbce665e9ceff21e9727Chris Craik RenderState& getRenderState() { 170e2e53a7079733694bd52dbce665e9ceff21e9727Chris Craik return mRenderThread.renderState(); 171e2e53a7079733694bd52dbce665e9ceff21e9727Chris Craik } 172e2e53a7079733694bd52dbce665e9ceff21e9727Chris Craik 173910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales void addFrameMetricsObserver(FrameMetricsObserver* observer) { 174910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales if (mFrameMetricsReporter.get() == nullptr) { 175910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales mFrameMetricsReporter.reset(new FrameMetricsReporter()); 17606f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales } 17706f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales 178910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales mFrameMetricsReporter->addObserver(observer); 17906f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales } 18006f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales 181910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales void removeFrameMetricsObserver(FrameMetricsObserver* observer) { 182910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales if (mFrameMetricsReporter.get() != nullptr) { 183910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales mFrameMetricsReporter->removeObserver(observer); 184910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales if (!mFrameMetricsReporter->hasObservers()) { 185910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales mFrameMetricsReporter.reset(nullptr); 18606f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales } 18706f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales } 18806f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales } 18906f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales 19038f6c034d153bb648d45bce09d80a69ba3e03360John Reck // Used to queue up work that needs to be completed before this frame completes 19138f6c034d153bb648d45bce09d80a69ba3e03360John Reck ANDROID_API void enqueueFrameWork(std::function<void()>&& func); 19238f6c034d153bb648d45bce09d80a69ba3e03360John Reck 19328912a508493e583c48772e2a234e0ed66849490John Reck ANDROID_API int64_t getFrameNumber(); 19428912a508493e583c48772e2a234e0ed66849490John Reck 19506e2e9cf4c3fe1eaac3271c9a346d5cc7fe5c3a8Chris Craik void waitOnFences(); 19606e2e9cf4c3fe1eaac3271c9a346d5cc7fe5c3a8Chris Craik 19723c38a9ed9c28a9fda438e7d30532aad7a3844f7Stan Iliev IRenderPipeline* getRenderPipeline() { return mRenderPipeline.get(); } 19823c38a9ed9c28a9fda438e7d30532aad7a3844f7Stan Iliev 19923b797ab5151eb2474f3bdd679f2f07bfd723042John Reckprivate: 20003de074d05108fa9fb07c6b847c7163ada5776daStan Iliev CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, 201768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Iliev IContextFactory* contextFactory, std::unique_ptr<IRenderPipeline> renderPipeline); 20203de074d05108fa9fb07c6b847c7163ada5776daStan Iliev 203a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck friend class RegisterFrameCallbackTask; 204443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck // TODO: Replace with something better for layer & other GL object 205443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck // lifecycle tracking 206443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck friend class android::uirenderer::RenderState; 207a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck 208f648108f83d4e74811919e9811efb8fcc184b8a3John Reck void setSurface(Surface* window); 2094f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 2102de950d5a8b47c7b4648ada1b1260ce4b7342798John Reck void freePrefetchedLayers(); 211998a6d81896df8b662cc10ddeb35087b78b38d72John Reck 2120def73aac5956d82a065fd75e90eac4c58418e03John Reck bool isSwapChainStuffed(); 2130def73aac5956d82a065fd75e90eac4c58418e03John Reck 214768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Iliev SkRect computeDirtyRect(const Frame& frame, SkRect* dirty); 215768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Iliev 21677c40109cf25d29f85ee6c13aeb96e22e55f33abJohn Reck EGLint mLastFrameWidth = 0; 21777c40109cf25d29f85ee6c13aeb96e22e55f33abJohn Reck EGLint mLastFrameHeight = 0; 218ddf2215d9807b641dbcb304779ef6b530f876ac7Chris Craik 2194f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck RenderThread& mRenderThread; 220f648108f83d4e74811919e9811efb8fcc184b8a3John Reck sp<Surface> mNativeSurface; 221306f331f91a86da271ce30d4f14d6badf0d25704John Reck // stopped indicates the CanvasContext will reject actual redraw operations, 222306f331f91a86da271ce30d4f14d6badf0d25704John Reck // and defer repaint until it is un-stopped 2238afcc76920499d0a384dba1470c5a377f80ed768John Reck bool mStopped = false; 224306f331f91a86da271ce30d4f14d6badf0d25704John Reck // CanvasContext is dirty if it has received an update that it has not 225306f331f91a86da271ce30d4f14d6badf0d25704John Reck // painted onto its surface. 226306f331f91a86da271ce30d4f14d6badf0d25704John Reck bool mIsDirty = false; 227768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Iliev SwapBehavior mSwapBehavior = SwapBehavior::kSwap_default; 228e486d932ca5a10446a3c98d6d065213913277268John Reck struct SwapHistory { 229e486d932ca5a10446a3c98d6d065213913277268John Reck SkRect damage; 230e486d932ca5a10446a3c98d6d065213913277268John Reck nsecs_t vsyncTime; 2310def73aac5956d82a065fd75e90eac4c58418e03John Reck nsecs_t swapCompletedTime; 2320def73aac5956d82a065fd75e90eac4c58418e03John Reck nsecs_t dequeueDuration; 2330def73aac5956d82a065fd75e90eac4c58418e03John Reck nsecs_t queueDuration; 234e486d932ca5a10446a3c98d6d065213913277268John Reck }; 235e486d932ca5a10446a3c98d6d065213913277268John Reck 236e486d932ca5a10446a3c98d6d065213913277268John Reck RingBuffer<SwapHistory, 3> mSwapHistory; 23728912a508493e583c48772e2a234e0ed66849490John Reck int64_t mFrameNumber = -1; 2384f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 2393163568806f2f1c360f93772453f4b0b3a9b2e47Chris Craik // last vsync for a dropped frame due to stuffed queue 2403163568806f2f1c360f93772453f4b0b3a9b2e47Chris Craik nsecs_t mLastDropVsync = 0; 2413163568806f2f1c360f93772453f4b0b3a9b2e47Chris Craik 2424f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck bool mOpaque; 24326a2b97dbe48ee45e9ae70110714048f2f360f97Romain Guy bool mWideColorGamut = false; 24498787e6c9b2c10b1ab7820bdac168686025b924aChris Craik BakedOpRenderer::LightInfo mLightInfo; 2456e068c0182f6f85bccb855a647510724d1c65a13Chris Craik FrameBuilder::LightGeometry mLightGeometry = { {0, 0, 0}, 0 }; 24698787e6c9b2c10b1ab7820bdac168686025b924aChris Craik 247edc524c90506d80e0fc5fb67e8de7b8f3ef53439John Reck bool mHaveNewSurface = false; 248e4267ea4f20740c37c01bfb6aefcf61fddc4566aJohn Reck DamageAccumulator mDamageAccumulator; 2490b7e8245db728d127ada698be63d78b33fc6e4daChris Craik LayerUpdateQueue mLayerUpdateQueue; 25051d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik std::unique_ptr<AnimationContext> mAnimationContext; 251e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck 252ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne std::vector< sp<RenderNode> > mRenderNodes; 253fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck 254edc524c90506d80e0fc5fb67e8de7b8f3ef53439John Reck FrameInfo* mCurrentFrameInfo = nullptr; 255b36016c65f1d1b5846dba0349aab491dbd3a746aJohn Reck std::string mName; 256edc524c90506d80e0fc5fb67e8de7b8f3ef53439John Reck JankTracker mJankTracker; 2574c9e59d03c2bca38001225b79d01740b8999adfbJohn Reck FrameInfoVisualizer mProfiler; 258910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales std::unique_ptr<FrameMetricsReporter> mFrameMetricsReporter; 259998a6d81896df8b662cc10ddeb35087b78b38d72John Reck 26051f2d606dcbfba3cc5b03dfea37c1304b91c232fJohn Reck std::set<RenderNode*> mPrefetchedLayers; 261ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne 262ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne // Stores the bounds of the main content. 263b816087962aba0019b022303330f03b897b580edSkuhne Rect mContentDrawBounds; 26438f6c034d153bb648d45bce09d80a69ba3e03360John Reck 26538f6c034d153bb648d45bce09d80a69ba3e03360John Reck // TODO: This is really a Task<void> but that doesn't really work 26638f6c034d153bb648d45bce09d80a69ba3e03360John Reck // when Future<> expects to be able to get/set a value 26738f6c034d153bb648d45bce09d80a69ba3e03360John Reck struct FuncTask : public Task<bool> { 26838f6c034d153bb648d45bce09d80a69ba3e03360John Reck std::function<void()> func; 26938f6c034d153bb648d45bce09d80a69ba3e03360John Reck }; 27038f6c034d153bb648d45bce09d80a69ba3e03360John Reck class FuncTaskProcessor; 27138f6c034d153bb648d45bce09d80a69ba3e03360John Reck 27238f6c034d153bb648d45bce09d80a69ba3e03360John Reck std::vector< sp<FuncTask> > mFrameFences; 27338f6c034d153bb648d45bce09d80a69ba3e03360John Reck sp<TaskProcessor<bool> > mFrameWorkProcessor; 274768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Iliev std::unique_ptr<IRenderPipeline> mRenderPipeline; 27523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck}; 27623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 27723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck} /* namespace renderthread */ 27823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck} /* namespace uirenderer */ 27923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck} /* namespace android */ 280