123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck/*
223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * Copyright (C) 2014 The Android Open Source Project
323b797ab5151eb2474f3bdd679f2f07bfd723042John Reck *
423b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * Licensed under the Apache License, Version 2.0 (the "License");
523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * you may not use this file except in compliance with the License.
623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * You may obtain a copy of the License at
723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck *
823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck *      http://www.apache.org/licenses/LICENSE-2.0
923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck *
1023b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * Unless required by applicable law or agreed to in writing, software
1123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * distributed under the License is distributed on an "AS IS" BASIS,
1223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
1323b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * See the License for the specific language governing permissions and
1423b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * limitations under the License.
1523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck */
1623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck
175e00c7ce063116c11315639f0035aca8ad73e8ccChris Craik#pragma once
1823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck
195e00c7ce063116c11315639f0035aca8ad73e8ccChris Craik#include "BakedOpDispatcher.h"
205e00c7ce063116c11315639f0035aca8ad73e8ccChris Craik#include "BakedOpRenderer.h"
21ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "DamageAccumulator.h"
225e00c7ce063116c11315639f0035aca8ad73e8ccChris Craik#include "FrameBuilder.h"
23ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "FrameInfo.h"
244c9e59d03c2bca38001225b79d01740b8999adfbJohn Reck#include "FrameInfoVisualizer.h"
25910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales#include "FrameMetricsReporter.h"
260b7e8245db728d127ada698be63d78b33fc6e4daChris Craik#include "IContextFactory.h"
27768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Iliev#include "IRenderPipeline.h"
280b7e8245db728d127ada698be63d78b33fc6e4daChris Craik#include "LayerUpdateQueue.h"
29ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "RenderNode.h"
3038f6c034d153bb648d45bce09d80a69ba3e03360John Reck#include "thread/Task.h"
3138f6c034d153bb648d45bce09d80a69ba3e03360John Reck#include "thread/TaskProcessor.h"
32ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "renderthread/RenderTask.h"
33ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "renderthread/RenderThread.h"
34998a6d81896df8b662cc10ddeb35087b78b38d72John Reck
3523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#include <cutils/compiler.h>
3623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#include <EGL/egl.h>
3719b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck#include <SkBitmap.h>
38d04794a9a3f9edc8b7ca336175d66eb81a8f55faJohn Reck#include <SkRect.h>
394f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck#include <utils/Functor.h>
40f648108f83d4e74811919e9811efb8fcc184b8a3John Reck#include <gui/Surface.h>
414f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck
4238f6c034d153bb648d45bce09d80a69ba3e03360John Reck#include <functional>
43ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include <set>
44b36016c65f1d1b5846dba0349aab491dbd3a746aJohn Reck#include <string>
45ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne#include <vector>
4623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck
4723b797ab5151eb2474f3bdd679f2f07bfd723042John Recknamespace android {
4823b797ab5151eb2474f3bdd679f2f07bfd723042John Recknamespace uirenderer {
494f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck
50119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reckclass AnimationContext;
5119b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reckclass DeferredLayerUpdater;
521949e7928eeec22cd3f74b5f763a4eb433238453John Reckclass Layer;
535e00c7ce063116c11315639f0035aca8ad73e8ccChris Craikclass Rect;
54443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reckclass RenderState;
554f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck
5623b797ab5151eb2474f3bdd679f2f07bfd723042John Recknamespace renderthread {
5723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck
583b20251a355c88193c439f928a84ae69483fb488John Reckclass EglManager;
59768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Ilievclass Frame;
601125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck
6123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck// This per-renderer class manages the bridge between the global EGL context
6223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck// and the render surface.
63119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reck// TODO: Rename to Renderer or some other per-window, top-level manager
64e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reckclass CanvasContext : public IFrameCallback {
6523b797ab5151eb2474f3bdd679f2f07bfd723042John Reckpublic:
6603de074d05108fa9fb07c6b847c7163ada5776daStan Iliev    static CanvasContext* create(RenderThread& thread, bool translucent,
6703de074d05108fa9fb07c6b847c7163ada5776daStan Iliev            RenderNode* rootRenderNode, IContextFactory* contextFactory);
68e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck    virtual ~CanvasContext();
6923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck
706a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger    /**
716a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger     * Update or create a layer specific for the provided RenderNode. The layer
726a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger     * attached to the node will be specific to the RenderPipeline used by this
736a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger     * context
746a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger     *
756a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger     *  @return true if the layer has been created or updated
766a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger     */
776a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger    bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) {
7807ae505d4045e2b1ae501e87560984dae06f9dd8Romain Guy        return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, mWideColorGamut);
796a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger    }
806a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger
816a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger    /**
82b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger     * Pin any mutable images to the GPU cache. A pinned images is guaranteed to
83b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger     * remain in the cache until it has been unpinned. We leverage this feature
84b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger     * to avoid making a CPU copy of the pixels.
85b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger     *
86189e87498f666e94dc8c8201e7bac56bb09b9251Derek Sollenberger     * @return true if all images have been successfully pinned to the GPU cache
87b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger     *         and false otherwise (e.g. cache limits have been exceeded).
88b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger     */
89b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger    bool pinImages(std::vector<SkImage*>& mutableImages) {
90b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger        return mRenderPipeline->pinImages(mutableImages);
91b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger    }
92b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger    bool pinImages(LsaVector<sk_sp<Bitmap>>& images) {
93b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger        return mRenderPipeline->pinImages(images);
94b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger    }
95b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger
96b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger    /**
97b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger     * Unpin any image that had be previously pinned to the GPU cache
98b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger     */
99b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger    void unpinImages() { mRenderPipeline->unpinImages(); }
100b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger
101b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger    /**
1026a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger     * Destroy any layers that have been attached to the provided RenderNode removing
1036a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger     * any state that may have been set during createOrUpdateLayer().
1046a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger     */
1056a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger    static void destroyLayer(RenderNode* node);
1066a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger
107daf7229047c44947b9b02ee187fe5b13f30ebd4bDerek Sollenberger    static void invokeFunctor(const RenderThread& thread, Functor* functor);
108daf7229047c44947b9b02ee187fe5b13f30ebd4bDerek Sollenberger
109daf7229047c44947b9b02ee187fe5b13f30ebd4bDerek Sollenberger    static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap);
110daf7229047c44947b9b02ee187fe5b13f30ebd4bDerek Sollenberger
1110df6209a02d0ea99d2dff3a46ed9febd5925df4bDerek Sollenberger    /*
1120df6209a02d0ea99d2dff3a46ed9febd5925df4bDerek Sollenberger     * If Properties::isSkiaEnabled() is true then this will return the Skia
1130df6209a02d0ea99d2dff3a46ed9febd5925df4bDerek Sollenberger     * grContext associated with the current RenderPipeline.
1140df6209a02d0ea99d2dff3a46ed9febd5925df4bDerek Sollenberger     */
11598f75d53dbe243b1661c616643698e025d4978f6Derek Sollenberger    GrContext* getGrContext() const { return mRenderThread.getGrContext(); }
1160df6209a02d0ea99d2dff3a46ed9febd5925df4bDerek Sollenberger
1171125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck    // Won't take effect until next EGLSurface creation
1181125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck    void setSwapBehavior(SwapBehavior swapBehavior);
1191125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck
120f648108f83d4e74811919e9811efb8fcc184b8a3John Reck    void initialize(Surface* surface);
121f648108f83d4e74811919e9811efb8fcc184b8a3John Reck    void updateSurface(Surface* surface);
122f648108f83d4e74811919e9811efb8fcc184b8a3John Reck    bool pauseSurface(Surface* surface);
1238afcc76920499d0a384dba1470c5a377f80ed768John Reck    void setStopped(bool stopped);
124f648108f83d4e74811919e9811efb8fcc184b8a3John Reck    bool hasSurface() { return mNativeSurface.get(); }
125aa95a88327d9a3ac8a4a00b065b78ac0f28b3a19John Reck
126ab1080c4d075b008cebdd9a2031ebbd51f9c2729John Reck    void setup(float lightRadius,
127058fc640017c90120c599d378a4cbc55668b05b7Chris Craik            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
12850210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette    void setLightCenter(const Vector3& lightCenter);
12963a06673253914510bbeebd500655008682dade1John Reck    void setOpaque(bool opaque);
13026a2b97dbe48ee45e9ae70110714048f2f360f97Romain Guy    void setWideGamut(bool wideGamut);
1318afcc76920499d0a384dba1470c5a377f80ed768John Reck    bool makeCurrent();
132ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne    void prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
133ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne            int64_t syncQueued, RenderNode* target);
134e4267ea4f20740c37c01bfb6aefcf61fddc4566aJohn Reck    void draw();
1352de950d5a8b47c7b4648ada1b1260ce4b7342798John Reck    void destroy();
13623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck
1370b7e8245db728d127ada698be63d78b33fc6e4daChris Craik    // IFrameCallback, Choreographer-driven frame callback entry point
138d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik    virtual void doFrame() override;
139ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne    void prepareAndDraw(RenderNode* node);
140e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck
1412de950d5a8b47c7b4648ada1b1260ce4b7342798John Reck    void buildLayer(RenderNode* node);
14219b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck    bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
143998a6d81896df8b662cc10ddeb35087b78b38d72John Reck    void markLayerInUse(RenderNode* node);
14419b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck
1452de950d5a8b47c7b4648ada1b1260ce4b7342798John Reck    void destroyHardwareResources();
146f47a594f5250b1914c36423ee6b371f0b8db09d0John Reck    static void trimMemory(RenderThread& thread, int level);
147e1628b7c6fc3822fa83cf02028ce8ad67abb0afeJohn Reck
14856ad6ec42f814e9e61030ff819cac4e5d31def8bDerek Sollenberger    DeferredLayerUpdater* createTextureLayer();
1491949e7928eeec22cd3f74b5f763a4eb433238453John Reck
150f47a594f5250b1914c36423ee6b371f0b8db09d0John Reck    void stopDrawing();
151a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck    void notifyFramePending();
152a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck
1534c9e59d03c2bca38001225b79d01740b8999adfbJohn Reck    FrameInfoVisualizer& profiler() { return mProfiler; }
154fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck
155ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck    void dumpFrames(int fd);
156ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck    void resetFrameStats();
157ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck
158df1742ed47da1e9b61afeae16fa448d5302a8aa0John Reck    void setName(const std::string&& name);
159b36016c65f1d1b5846dba0349aab491dbd3a746aJohn Reck
160e248bd1b2c3fcf8088429507e73b31f45ee2544bJohn Reck    void serializeDisplayListTree();
161e248bd1b2c3fcf8088429507e73b31f45ee2544bJohn Reck
1622de950d5a8b47c7b4648ada1b1260ce4b7342798John Reck    void addRenderNode(RenderNode* node, bool placeFront);
1632de950d5a8b47c7b4648ada1b1260ce4b7342798John Reck    void removeRenderNode(RenderNode* node);
164ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne
165f138b174fdbbfe73572148f09da7f00ab5261dc4John Reck    void setContentDrawBounds(const Rect& bounds) {
166f138b174fdbbfe73572148f09da7f00ab5261dc4John Reck        mContentDrawBounds = bounds;
167ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne    }
168ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne
169e2e53a7079733694bd52dbce665e9ceff21e9727Chris Craik    RenderState& getRenderState() {
170e2e53a7079733694bd52dbce665e9ceff21e9727Chris Craik        return mRenderThread.renderState();
171e2e53a7079733694bd52dbce665e9ceff21e9727Chris Craik    }
172e2e53a7079733694bd52dbce665e9ceff21e9727Chris Craik
173910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales    void addFrameMetricsObserver(FrameMetricsObserver* observer) {
174910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales        if (mFrameMetricsReporter.get() == nullptr) {
175910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales            mFrameMetricsReporter.reset(new FrameMetricsReporter());
17606f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales        }
17706f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales
178910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales        mFrameMetricsReporter->addObserver(observer);
17906f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales    }
18006f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales
181910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales    void removeFrameMetricsObserver(FrameMetricsObserver* observer) {
182910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales        if (mFrameMetricsReporter.get() != nullptr) {
183910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales            mFrameMetricsReporter->removeObserver(observer);
184910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales            if (!mFrameMetricsReporter->hasObservers()) {
185910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales                mFrameMetricsReporter.reset(nullptr);
18606f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales            }
18706f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales        }
18806f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales    }
18906f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales
19038f6c034d153bb648d45bce09d80a69ba3e03360John Reck    // Used to queue up work that needs to be completed before this frame completes
19138f6c034d153bb648d45bce09d80a69ba3e03360John Reck    ANDROID_API void enqueueFrameWork(std::function<void()>&& func);
19238f6c034d153bb648d45bce09d80a69ba3e03360John Reck
19328912a508493e583c48772e2a234e0ed66849490John Reck    ANDROID_API int64_t getFrameNumber();
19428912a508493e583c48772e2a234e0ed66849490John Reck
19506e2e9cf4c3fe1eaac3271c9a346d5cc7fe5c3a8Chris Craik    void waitOnFences();
19606e2e9cf4c3fe1eaac3271c9a346d5cc7fe5c3a8Chris Craik
19723c38a9ed9c28a9fda438e7d30532aad7a3844f7Stan Iliev    IRenderPipeline* getRenderPipeline() { return mRenderPipeline.get(); }
19823c38a9ed9c28a9fda438e7d30532aad7a3844f7Stan Iliev
19923b797ab5151eb2474f3bdd679f2f07bfd723042John Reckprivate:
20003de074d05108fa9fb07c6b847c7163ada5776daStan Iliev    CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
201768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Iliev            IContextFactory* contextFactory, std::unique_ptr<IRenderPipeline> renderPipeline);
20203de074d05108fa9fb07c6b847c7163ada5776daStan Iliev
203a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck    friend class RegisterFrameCallbackTask;
204443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    // TODO: Replace with something better for layer & other GL object
205443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    // lifecycle tracking
206443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    friend class android::uirenderer::RenderState;
207a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck
208f648108f83d4e74811919e9811efb8fcc184b8a3John Reck    void setSurface(Surface* window);
2094f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck
2102de950d5a8b47c7b4648ada1b1260ce4b7342798John Reck    void freePrefetchedLayers();
211998a6d81896df8b662cc10ddeb35087b78b38d72John Reck
2120def73aac5956d82a065fd75e90eac4c58418e03John Reck    bool isSwapChainStuffed();
2130def73aac5956d82a065fd75e90eac4c58418e03John Reck
214768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Iliev    SkRect computeDirtyRect(const Frame& frame, SkRect* dirty);
215768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Iliev
21677c40109cf25d29f85ee6c13aeb96e22e55f33abJohn Reck    EGLint mLastFrameWidth = 0;
21777c40109cf25d29f85ee6c13aeb96e22e55f33abJohn Reck    EGLint mLastFrameHeight = 0;
218ddf2215d9807b641dbcb304779ef6b530f876ac7Chris Craik
2194f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck    RenderThread& mRenderThread;
220f648108f83d4e74811919e9811efb8fcc184b8a3John Reck    sp<Surface> mNativeSurface;
221306f331f91a86da271ce30d4f14d6badf0d25704John Reck    // stopped indicates the CanvasContext will reject actual redraw operations,
222306f331f91a86da271ce30d4f14d6badf0d25704John Reck    // and defer repaint until it is un-stopped
2238afcc76920499d0a384dba1470c5a377f80ed768John Reck    bool mStopped = false;
224306f331f91a86da271ce30d4f14d6badf0d25704John Reck    // CanvasContext is dirty if it has received an update that it has not
225306f331f91a86da271ce30d4f14d6badf0d25704John Reck    // painted onto its surface.
226306f331f91a86da271ce30d4f14d6badf0d25704John Reck    bool mIsDirty = false;
227768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Iliev    SwapBehavior mSwapBehavior = SwapBehavior::kSwap_default;
228e486d932ca5a10446a3c98d6d065213913277268John Reck    struct SwapHistory {
229e486d932ca5a10446a3c98d6d065213913277268John Reck        SkRect damage;
230e486d932ca5a10446a3c98d6d065213913277268John Reck        nsecs_t vsyncTime;
2310def73aac5956d82a065fd75e90eac4c58418e03John Reck        nsecs_t swapCompletedTime;
2320def73aac5956d82a065fd75e90eac4c58418e03John Reck        nsecs_t dequeueDuration;
2330def73aac5956d82a065fd75e90eac4c58418e03John Reck        nsecs_t queueDuration;
234e486d932ca5a10446a3c98d6d065213913277268John Reck    };
235e486d932ca5a10446a3c98d6d065213913277268John Reck
236e486d932ca5a10446a3c98d6d065213913277268John Reck    RingBuffer<SwapHistory, 3> mSwapHistory;
23728912a508493e583c48772e2a234e0ed66849490John Reck    int64_t mFrameNumber = -1;
2384f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck
2393163568806f2f1c360f93772453f4b0b3a9b2e47Chris Craik    // last vsync for a dropped frame due to stuffed queue
2403163568806f2f1c360f93772453f4b0b3a9b2e47Chris Craik    nsecs_t mLastDropVsync = 0;
2413163568806f2f1c360f93772453f4b0b3a9b2e47Chris Craik
2424f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck    bool mOpaque;
24326a2b97dbe48ee45e9ae70110714048f2f360f97Romain Guy    bool mWideColorGamut = false;
24498787e6c9b2c10b1ab7820bdac168686025b924aChris Craik    BakedOpRenderer::LightInfo mLightInfo;
2456e068c0182f6f85bccb855a647510724d1c65a13Chris Craik    FrameBuilder::LightGeometry mLightGeometry = { {0, 0, 0}, 0 };
24698787e6c9b2c10b1ab7820bdac168686025b924aChris Craik
247edc524c90506d80e0fc5fb67e8de7b8f3ef53439John Reck    bool mHaveNewSurface = false;
248e4267ea4f20740c37c01bfb6aefcf61fddc4566aJohn Reck    DamageAccumulator mDamageAccumulator;
2490b7e8245db728d127ada698be63d78b33fc6e4daChris Craik    LayerUpdateQueue mLayerUpdateQueue;
25051d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    std::unique_ptr<AnimationContext> mAnimationContext;
251e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck
252ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne    std::vector< sp<RenderNode> > mRenderNodes;
253fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck
254edc524c90506d80e0fc5fb67e8de7b8f3ef53439John Reck    FrameInfo* mCurrentFrameInfo = nullptr;
255b36016c65f1d1b5846dba0349aab491dbd3a746aJohn Reck    std::string mName;
256edc524c90506d80e0fc5fb67e8de7b8f3ef53439John Reck    JankTracker mJankTracker;
2574c9e59d03c2bca38001225b79d01740b8999adfbJohn Reck    FrameInfoVisualizer mProfiler;
258910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales    std::unique_ptr<FrameMetricsReporter> mFrameMetricsReporter;
259998a6d81896df8b662cc10ddeb35087b78b38d72John Reck
26051f2d606dcbfba3cc5b03dfea37c1304b91c232fJohn Reck    std::set<RenderNode*> mPrefetchedLayers;
261ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne
262ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne    // Stores the bounds of the main content.
263b816087962aba0019b022303330f03b897b580edSkuhne    Rect mContentDrawBounds;
26438f6c034d153bb648d45bce09d80a69ba3e03360John Reck
26538f6c034d153bb648d45bce09d80a69ba3e03360John Reck    // TODO: This is really a Task<void> but that doesn't really work
26638f6c034d153bb648d45bce09d80a69ba3e03360John Reck    // when Future<> expects to be able to get/set a value
26738f6c034d153bb648d45bce09d80a69ba3e03360John Reck    struct FuncTask : public Task<bool> {
26838f6c034d153bb648d45bce09d80a69ba3e03360John Reck        std::function<void()> func;
26938f6c034d153bb648d45bce09d80a69ba3e03360John Reck    };
27038f6c034d153bb648d45bce09d80a69ba3e03360John Reck    class FuncTaskProcessor;
27138f6c034d153bb648d45bce09d80a69ba3e03360John Reck
27238f6c034d153bb648d45bce09d80a69ba3e03360John Reck    std::vector< sp<FuncTask> > mFrameFences;
27338f6c034d153bb648d45bce09d80a69ba3e03360John Reck    sp<TaskProcessor<bool> > mFrameWorkProcessor;
274768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Iliev    std::unique_ptr<IRenderPipeline> mRenderPipeline;
27523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck};
27623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck
27723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck} /* namespace renderthread */
27823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck} /* namespace uirenderer */
27923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck} /* namespace android */
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