CanvasContext.h revision 07ae505d4045e2b1ae501e87560984dae06f9dd8
123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck/* 223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * Copyright (C) 2014 The Android Open Source Project 323b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * 423b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * Licensed under the Apache License, Version 2.0 (the "License"); 523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * you may not use this file except in compliance with the License. 623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * You may obtain a copy of the License at 723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * 823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * http://www.apache.org/licenses/LICENSE-2.0 923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * 1023b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * Unless required by applicable law or agreed to in writing, software 1123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * distributed under the License is distributed on an "AS IS" BASIS, 1223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 1323b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * See the License for the specific language governing permissions and 1423b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * limitations under the License. 1523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck */ 1623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 175e00c7ce063116c11315639f0035aca8ad73e8ccChris Craik#pragma once 1823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 195e00c7ce063116c11315639f0035aca8ad73e8ccChris Craik#include "BakedOpDispatcher.h" 205e00c7ce063116c11315639f0035aca8ad73e8ccChris Craik#include "BakedOpRenderer.h" 21ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "DamageAccumulator.h" 225e00c7ce063116c11315639f0035aca8ad73e8ccChris Craik#include "FrameBuilder.h" 23ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "FrameInfo.h" 244c9e59d03c2bca38001225b79d01740b8999adfbJohn Reck#include "FrameInfoVisualizer.h" 25910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales#include "FrameMetricsReporter.h" 260b7e8245db728d127ada698be63d78b33fc6e4daChris Craik#include "IContextFactory.h" 27768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Iliev#include "IRenderPipeline.h" 280b7e8245db728d127ada698be63d78b33fc6e4daChris Craik#include "LayerUpdateQueue.h" 29ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "RenderNode.h" 3038f6c034d153bb648d45bce09d80a69ba3e03360John Reck#include "thread/Task.h" 3138f6c034d153bb648d45bce09d80a69ba3e03360John Reck#include "thread/TaskProcessor.h" 32ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "utils/RingBuffer.h" 33ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "renderthread/RenderTask.h" 34ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "renderthread/RenderThread.h" 35998a6d81896df8b662cc10ddeb35087b78b38d72John Reck 3623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#include <cutils/compiler.h> 3723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#include <EGL/egl.h> 3819b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck#include <SkBitmap.h> 39d04794a9a3f9edc8b7ca336175d66eb81a8f55faJohn Reck#include <SkRect.h> 404f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck#include <utils/Functor.h> 41f648108f83d4e74811919e9811efb8fcc184b8a3John Reck#include <gui/Surface.h> 424f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 4338f6c034d153bb648d45bce09d80a69ba3e03360John Reck#include <functional> 44ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include <set> 45b36016c65f1d1b5846dba0349aab491dbd3a746aJohn Reck#include <string> 46ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne#include <vector> 4723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 4823b797ab5151eb2474f3bdd679f2f07bfd723042John Recknamespace android { 4923b797ab5151eb2474f3bdd679f2f07bfd723042John Recknamespace uirenderer { 504f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 51119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reckclass AnimationContext; 5219b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reckclass DeferredLayerUpdater; 531949e7928eeec22cd3f74b5f763a4eb433238453John Reckclass Layer; 545e00c7ce063116c11315639f0035aca8ad73e8ccChris Craikclass Rect; 55443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reckclass RenderState; 564f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 5723b797ab5151eb2474f3bdd679f2f07bfd723042John Recknamespace renderthread { 5823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 593b20251a355c88193c439f928a84ae69483fb488John Reckclass EglManager; 60768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Ilievclass Frame; 611125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck 6223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck// This per-renderer class manages the bridge between the global EGL context 6323b797ab5151eb2474f3bdd679f2f07bfd723042John Reck// and the render surface. 64119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reck// TODO: Rename to Renderer or some other per-window, top-level manager 65e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reckclass CanvasContext : public IFrameCallback { 6623b797ab5151eb2474f3bdd679f2f07bfd723042John Reckpublic: 6703de074d05108fa9fb07c6b847c7163ada5776daStan Iliev static CanvasContext* create(RenderThread& thread, bool translucent, 6803de074d05108fa9fb07c6b847c7163ada5776daStan Iliev RenderNode* rootRenderNode, IContextFactory* contextFactory); 69e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck virtual ~CanvasContext(); 7023b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 716a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger /** 726a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger * Update or create a layer specific for the provided RenderNode. The layer 736a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger * attached to the node will be specific to the RenderPipeline used by this 746a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger * context 756a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger * 766a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger * @return true if the layer has been created or updated 776a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger */ 786a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) { 7907ae505d4045e2b1ae501e87560984dae06f9dd8Romain Guy return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, mWideColorGamut); 806a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger } 816a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger 826a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger /** 83b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger * Pin any mutable images to the GPU cache. A pinned images is guaranteed to 84b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger * remain in the cache until it has been unpinned. We leverage this feature 85b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger * to avoid making a CPU copy of the pixels. 86b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger * 87189e87498f666e94dc8c8201e7bac56bb09b9251Derek Sollenberger * @return true if all images have been successfully pinned to the GPU cache 88b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger * and false otherwise (e.g. cache limits have been exceeded). 89b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger */ 90b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger bool pinImages(std::vector<SkImage*>& mutableImages) { 91b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger return mRenderPipeline->pinImages(mutableImages); 92b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger } 93b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger bool pinImages(LsaVector<sk_sp<Bitmap>>& images) { 94b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger return mRenderPipeline->pinImages(images); 95b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger } 96b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger 97b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger /** 98b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger * Unpin any image that had be previously pinned to the GPU cache 99b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger */ 100b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger void unpinImages() { mRenderPipeline->unpinImages(); } 101b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger 102b7d34b64dd32e3d84bd43344c9c3d9ad098129afDerek Sollenberger /** 1036a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger * Destroy any layers that have been attached to the provided RenderNode removing 1046a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger * any state that may have been set during createOrUpdateLayer(). 1056a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger */ 1066a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger static void destroyLayer(RenderNode* node); 1076a21ca5a4c6b62ae277ae6dcb14bc187460321a0Derek Sollenberger 108daf7229047c44947b9b02ee187fe5b13f30ebd4bDerek Sollenberger static void invokeFunctor(const RenderThread& thread, Functor* functor); 109daf7229047c44947b9b02ee187fe5b13f30ebd4bDerek Sollenberger 110daf7229047c44947b9b02ee187fe5b13f30ebd4bDerek Sollenberger static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap); 111daf7229047c44947b9b02ee187fe5b13f30ebd4bDerek Sollenberger 1120df6209a02d0ea99d2dff3a46ed9febd5925df4bDerek Sollenberger /* 1130df6209a02d0ea99d2dff3a46ed9febd5925df4bDerek Sollenberger * If Properties::isSkiaEnabled() is true then this will return the Skia 1140df6209a02d0ea99d2dff3a46ed9febd5925df4bDerek Sollenberger * grContext associated with the current RenderPipeline. 1150df6209a02d0ea99d2dff3a46ed9febd5925df4bDerek Sollenberger */ 11698f75d53dbe243b1661c616643698e025d4978f6Derek Sollenberger GrContext* getGrContext() const { return mRenderThread.getGrContext(); } 1170df6209a02d0ea99d2dff3a46ed9febd5925df4bDerek Sollenberger 1181125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck // Won't take effect until next EGLSurface creation 1191125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck void setSwapBehavior(SwapBehavior swapBehavior); 1201125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck 121f648108f83d4e74811919e9811efb8fcc184b8a3John Reck void initialize(Surface* surface); 122f648108f83d4e74811919e9811efb8fcc184b8a3John Reck void updateSurface(Surface* surface); 123f648108f83d4e74811919e9811efb8fcc184b8a3John Reck bool pauseSurface(Surface* surface); 1248afcc76920499d0a384dba1470c5a377f80ed768John Reck void setStopped(bool stopped); 125f648108f83d4e74811919e9811efb8fcc184b8a3John Reck bool hasSurface() { return mNativeSurface.get(); } 126aa95a88327d9a3ac8a4a00b065b78ac0f28b3a19John Reck 127ab1080c4d075b008cebdd9a2031ebbd51f9c2729John Reck void setup(float lightRadius, 128058fc640017c90120c599d378a4cbc55668b05b7Chris Craik uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 12950210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette void setLightCenter(const Vector3& lightCenter); 13063a06673253914510bbeebd500655008682dade1John Reck void setOpaque(bool opaque); 13126a2b97dbe48ee45e9ae70110714048f2f360f97Romain Guy void setWideGamut(bool wideGamut); 1328afcc76920499d0a384dba1470c5a377f80ed768John Reck bool makeCurrent(); 133ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, 134ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne int64_t syncQueued, RenderNode* target); 135e4267ea4f20740c37c01bfb6aefcf61fddc4566aJohn Reck void draw(); 1362de950d5a8b47c7b4648ada1b1260ce4b7342798John Reck void destroy(); 13723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 1380b7e8245db728d127ada698be63d78b33fc6e4daChris Craik // IFrameCallback, Choreographer-driven frame callback entry point 139d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik virtual void doFrame() override; 140ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne void prepareAndDraw(RenderNode* node); 141e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck 1422de950d5a8b47c7b4648ada1b1260ce4b7342798John Reck void buildLayer(RenderNode* node); 14319b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); 144998a6d81896df8b662cc10ddeb35087b78b38d72John Reck void markLayerInUse(RenderNode* node); 14519b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck 1462de950d5a8b47c7b4648ada1b1260ce4b7342798John Reck void destroyHardwareResources(); 147f47a594f5250b1914c36423ee6b371f0b8db09d0John Reck static void trimMemory(RenderThread& thread, int level); 148e1628b7c6fc3822fa83cf02028ce8ad67abb0afeJohn Reck 14956ad6ec42f814e9e61030ff819cac4e5d31def8bDerek Sollenberger DeferredLayerUpdater* createTextureLayer(); 1501949e7928eeec22cd3f74b5f763a4eb433238453John Reck 151f47a594f5250b1914c36423ee6b371f0b8db09d0John Reck void stopDrawing(); 152a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck void notifyFramePending(); 153a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck 1544c9e59d03c2bca38001225b79d01740b8999adfbJohn Reck FrameInfoVisualizer& profiler() { return mProfiler; } 155fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck 156ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck void dumpFrames(int fd); 157ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck void resetFrameStats(); 158ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck 159df1742ed47da1e9b61afeae16fa448d5302a8aa0John Reck void setName(const std::string&& name); 160b36016c65f1d1b5846dba0349aab491dbd3a746aJohn Reck 161e248bd1b2c3fcf8088429507e73b31f45ee2544bJohn Reck void serializeDisplayListTree(); 162e248bd1b2c3fcf8088429507e73b31f45ee2544bJohn Reck 1632de950d5a8b47c7b4648ada1b1260ce4b7342798John Reck void addRenderNode(RenderNode* node, bool placeFront); 1642de950d5a8b47c7b4648ada1b1260ce4b7342798John Reck void removeRenderNode(RenderNode* node); 165ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne 166b816087962aba0019b022303330f03b897b580edSkuhne void setContentDrawBounds(int left, int top, int right, int bottom) { 167b816087962aba0019b022303330f03b897b580edSkuhne mContentDrawBounds.set(left, top, right, bottom); 168ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne } 169ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne 170e2e53a7079733694bd52dbce665e9ceff21e9727Chris Craik RenderState& getRenderState() { 171e2e53a7079733694bd52dbce665e9ceff21e9727Chris Craik return mRenderThread.renderState(); 172e2e53a7079733694bd52dbce665e9ceff21e9727Chris Craik } 173e2e53a7079733694bd52dbce665e9ceff21e9727Chris Craik 174910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales void addFrameMetricsObserver(FrameMetricsObserver* observer) { 175910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales if (mFrameMetricsReporter.get() == nullptr) { 176910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales mFrameMetricsReporter.reset(new FrameMetricsReporter()); 17706f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales } 17806f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales 179910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales mFrameMetricsReporter->addObserver(observer); 18006f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales } 18106f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales 182910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales void removeFrameMetricsObserver(FrameMetricsObserver* observer) { 183910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales if (mFrameMetricsReporter.get() != nullptr) { 184910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales mFrameMetricsReporter->removeObserver(observer); 185910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales if (!mFrameMetricsReporter->hasObservers()) { 186910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales mFrameMetricsReporter.reset(nullptr); 18706f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales } 18806f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales } 18906f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales } 19006f5bc70a667a02b14e31d3f53f91d3661e30666Andres Morales 19138f6c034d153bb648d45bce09d80a69ba3e03360John Reck // Used to queue up work that needs to be completed before this frame completes 19238f6c034d153bb648d45bce09d80a69ba3e03360John Reck ANDROID_API void enqueueFrameWork(std::function<void()>&& func); 19338f6c034d153bb648d45bce09d80a69ba3e03360John Reck 19428912a508493e583c48772e2a234e0ed66849490John Reck ANDROID_API int64_t getFrameNumber(); 19528912a508493e583c48772e2a234e0ed66849490John Reck 19606e2e9cf4c3fe1eaac3271c9a346d5cc7fe5c3a8Chris Craik void waitOnFences(); 19706e2e9cf4c3fe1eaac3271c9a346d5cc7fe5c3a8Chris Craik 19823c38a9ed9c28a9fda438e7d30532aad7a3844f7Stan Iliev IRenderPipeline* getRenderPipeline() { return mRenderPipeline.get(); } 19923c38a9ed9c28a9fda438e7d30532aad7a3844f7Stan Iliev 20023b797ab5151eb2474f3bdd679f2f07bfd723042John Reckprivate: 20103de074d05108fa9fb07c6b847c7163ada5776daStan Iliev CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, 202768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Iliev IContextFactory* contextFactory, std::unique_ptr<IRenderPipeline> renderPipeline); 20303de074d05108fa9fb07c6b847c7163ada5776daStan Iliev 204a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck friend class RegisterFrameCallbackTask; 205443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck // TODO: Replace with something better for layer & other GL object 206443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck // lifecycle tracking 207443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck friend class android::uirenderer::RenderState; 208a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck 209f648108f83d4e74811919e9811efb8fcc184b8a3John Reck void setSurface(Surface* window); 2104f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 2112de950d5a8b47c7b4648ada1b1260ce4b7342798John Reck void freePrefetchedLayers(); 212998a6d81896df8b662cc10ddeb35087b78b38d72John Reck 2130def73aac5956d82a065fd75e90eac4c58418e03John Reck bool isSwapChainStuffed(); 2140def73aac5956d82a065fd75e90eac4c58418e03John Reck 215768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Iliev SkRect computeDirtyRect(const Frame& frame, SkRect* dirty); 216768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Iliev 21777c40109cf25d29f85ee6c13aeb96e22e55f33abJohn Reck EGLint mLastFrameWidth = 0; 21877c40109cf25d29f85ee6c13aeb96e22e55f33abJohn Reck EGLint mLastFrameHeight = 0; 219ddf2215d9807b641dbcb304779ef6b530f876ac7Chris Craik 2204f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck RenderThread& mRenderThread; 221f648108f83d4e74811919e9811efb8fcc184b8a3John Reck sp<Surface> mNativeSurface; 222306f331f91a86da271ce30d4f14d6badf0d25704John Reck // stopped indicates the CanvasContext will reject actual redraw operations, 223306f331f91a86da271ce30d4f14d6badf0d25704John Reck // and defer repaint until it is un-stopped 2248afcc76920499d0a384dba1470c5a377f80ed768John Reck bool mStopped = false; 225306f331f91a86da271ce30d4f14d6badf0d25704John Reck // CanvasContext is dirty if it has received an update that it has not 226306f331f91a86da271ce30d4f14d6badf0d25704John Reck // painted onto its surface. 227306f331f91a86da271ce30d4f14d6badf0d25704John Reck bool mIsDirty = false; 228768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Iliev SwapBehavior mSwapBehavior = SwapBehavior::kSwap_default; 229e486d932ca5a10446a3c98d6d065213913277268John Reck struct SwapHistory { 230e486d932ca5a10446a3c98d6d065213913277268John Reck SkRect damage; 231e486d932ca5a10446a3c98d6d065213913277268John Reck nsecs_t vsyncTime; 2320def73aac5956d82a065fd75e90eac4c58418e03John Reck nsecs_t swapCompletedTime; 2330def73aac5956d82a065fd75e90eac4c58418e03John Reck nsecs_t dequeueDuration; 2340def73aac5956d82a065fd75e90eac4c58418e03John Reck nsecs_t queueDuration; 235e486d932ca5a10446a3c98d6d065213913277268John Reck }; 236e486d932ca5a10446a3c98d6d065213913277268John Reck 237e486d932ca5a10446a3c98d6d065213913277268John Reck RingBuffer<SwapHistory, 3> mSwapHistory; 23828912a508493e583c48772e2a234e0ed66849490John Reck int64_t mFrameNumber = -1; 2394f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 2403163568806f2f1c360f93772453f4b0b3a9b2e47Chris Craik // last vsync for a dropped frame due to stuffed queue 2413163568806f2f1c360f93772453f4b0b3a9b2e47Chris Craik nsecs_t mLastDropVsync = 0; 2423163568806f2f1c360f93772453f4b0b3a9b2e47Chris Craik 2434f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck bool mOpaque; 24426a2b97dbe48ee45e9ae70110714048f2f360f97Romain Guy bool mWideColorGamut = false; 24598787e6c9b2c10b1ab7820bdac168686025b924aChris Craik BakedOpRenderer::LightInfo mLightInfo; 2466e068c0182f6f85bccb855a647510724d1c65a13Chris Craik FrameBuilder::LightGeometry mLightGeometry = { {0, 0, 0}, 0 }; 24798787e6c9b2c10b1ab7820bdac168686025b924aChris Craik 248edc524c90506d80e0fc5fb67e8de7b8f3ef53439John Reck bool mHaveNewSurface = false; 249e4267ea4f20740c37c01bfb6aefcf61fddc4566aJohn Reck DamageAccumulator mDamageAccumulator; 2500b7e8245db728d127ada698be63d78b33fc6e4daChris Craik LayerUpdateQueue mLayerUpdateQueue; 25151d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik std::unique_ptr<AnimationContext> mAnimationContext; 252e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck 253ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne std::vector< sp<RenderNode> > mRenderNodes; 254fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck 255edc524c90506d80e0fc5fb67e8de7b8f3ef53439John Reck FrameInfo* mCurrentFrameInfo = nullptr; 2564c9e59d03c2bca38001225b79d01740b8999adfbJohn Reck // Ring buffer large enough for 2 seconds worth of frames 2574c9e59d03c2bca38001225b79d01740b8999adfbJohn Reck RingBuffer<FrameInfo, 120> mFrames; 258b36016c65f1d1b5846dba0349aab491dbd3a746aJohn Reck std::string mName; 259edc524c90506d80e0fc5fb67e8de7b8f3ef53439John Reck JankTracker mJankTracker; 2604c9e59d03c2bca38001225b79d01740b8999adfbJohn Reck FrameInfoVisualizer mProfiler; 261910beb8f5d9042163e2ad0dbb744d9f147db9604Andres Morales std::unique_ptr<FrameMetricsReporter> mFrameMetricsReporter; 262998a6d81896df8b662cc10ddeb35087b78b38d72John Reck 26351f2d606dcbfba3cc5b03dfea37c1304b91c232fJohn Reck std::set<RenderNode*> mPrefetchedLayers; 264ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne 265ea7a7fb75acb7305eb774ca7bc7e96103bd49323Skuhne // Stores the bounds of the main content. 266b816087962aba0019b022303330f03b897b580edSkuhne Rect mContentDrawBounds; 26738f6c034d153bb648d45bce09d80a69ba3e03360John Reck 26838f6c034d153bb648d45bce09d80a69ba3e03360John Reck // TODO: This is really a Task<void> but that doesn't really work 26938f6c034d153bb648d45bce09d80a69ba3e03360John Reck // when Future<> expects to be able to get/set a value 27038f6c034d153bb648d45bce09d80a69ba3e03360John Reck struct FuncTask : public Task<bool> { 27138f6c034d153bb648d45bce09d80a69ba3e03360John Reck std::function<void()> func; 27238f6c034d153bb648d45bce09d80a69ba3e03360John Reck }; 27338f6c034d153bb648d45bce09d80a69ba3e03360John Reck class FuncTaskProcessor; 27438f6c034d153bb648d45bce09d80a69ba3e03360John Reck 27538f6c034d153bb648d45bce09d80a69ba3e03360John Reck std::vector< sp<FuncTask> > mFrameFences; 27638f6c034d153bb648d45bce09d80a69ba3e03360John Reck sp<TaskProcessor<bool> > mFrameWorkProcessor; 277768e39335b668e8ef25fef30ab42b2d6d29a4735Stan Iliev std::unique_ptr<IRenderPipeline> mRenderPipeline; 27823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck}; 27923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 28023b797ab5151eb2474f3bdd679f2f07bfd723042John Reck} /* namespace renderthread */ 28123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck} /* namespace uirenderer */ 28223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck} /* namespace android */ 283