StackScrollAlgorithm.java revision 3afd00e9f2b55a21ca378d6e520d24283dbb62e0
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License
15 */
16
17package com.android.systemui.statusbar.stack;
18
19import android.content.Context;
20import android.util.Log;
21import android.view.View;
22import android.view.ViewGroup;
23
24import com.android.systemui.R;
25import com.android.systemui.statusbar.ExpandableNotificationRow;
26import com.android.systemui.statusbar.ExpandableView;
27
28import java.util.ArrayList;
29
30/**
31 * The Algorithm of the {@link com.android.systemui.statusbar.stack
32 * .NotificationStackScrollLayout} which can be queried for {@link com.android.systemui.statusbar
33 * .stack.StackScrollState}
34 */
35public class StackScrollAlgorithm {
36
37    private static final String LOG_TAG = "StackScrollAlgorithm";
38
39    private static final int MAX_ITEMS_IN_BOTTOM_STACK = 3;
40    private static final int MAX_ITEMS_IN_TOP_STACK = 3;
41
42    /** When a child is activated, the other cards' alpha fade to this value. */
43    private static final float ACTIVATED_INVERSE_ALPHA = 0.9f;
44    public static final float DIMMED_SCALE = 0.95f;
45
46    private int mPaddingBetweenElements;
47    private int mCollapsedSize;
48    private int mTopStackPeekSize;
49    private int mBottomStackPeekSize;
50    private int mZDistanceBetweenElements;
51    private int mZBasicHeight;
52    private int mRoundedRectCornerRadius;
53
54    private StackIndentationFunctor mTopStackIndentationFunctor;
55    private StackIndentationFunctor mBottomStackIndentationFunctor;
56
57    private int mLayoutHeight;
58
59    /** mLayoutHeight - mTopPadding */
60    private int mInnerHeight;
61    private int mTopPadding;
62    private StackScrollAlgorithmState mTempAlgorithmState = new StackScrollAlgorithmState();
63    private boolean mIsExpansionChanging;
64    private int mFirstChildMaxHeight;
65    private boolean mIsExpanded;
66    private ExpandableView mFirstChildWhileExpanding;
67    private boolean mExpandedOnStart;
68    private int mTopStackTotalSize;
69    private int mPaddingBetweenElementsDimmed;
70    private int mPaddingBetweenElementsNormal;
71    private int mBottomStackSlowDownLength;
72    private int mTopStackSlowDownLength;
73    private int mCollapseSecondCardPadding;
74    private boolean mIsSmallScreen;
75    private int mMaxNotificationHeight;
76
77    public StackScrollAlgorithm(Context context) {
78        initConstants(context);
79        updatePadding(false);
80    }
81
82    private void updatePadding(boolean dimmed) {
83        mPaddingBetweenElements = dimmed
84                ? mPaddingBetweenElementsDimmed
85                : mPaddingBetweenElementsNormal;
86        mTopStackTotalSize = mTopStackSlowDownLength + mPaddingBetweenElements
87                + mTopStackPeekSize;
88        mTopStackIndentationFunctor = new PiecewiseLinearIndentationFunctor(
89                MAX_ITEMS_IN_TOP_STACK,
90                mTopStackPeekSize,
91                mTopStackTotalSize - mTopStackPeekSize,
92                0.5f);
93        mBottomStackIndentationFunctor = new PiecewiseLinearIndentationFunctor(
94                MAX_ITEMS_IN_BOTTOM_STACK,
95                mBottomStackPeekSize,
96                getBottomStackSlowDownLength(),
97                0.5f);
98    }
99
100    public int getBottomStackSlowDownLength() {
101        return mBottomStackSlowDownLength + mPaddingBetweenElements;
102    }
103
104    private void initConstants(Context context) {
105        mPaddingBetweenElementsDimmed = context.getResources()
106                .getDimensionPixelSize(R.dimen.notification_padding_dimmed);
107        mPaddingBetweenElementsNormal = context.getResources()
108                .getDimensionPixelSize(R.dimen.notification_padding);
109        mCollapsedSize = context.getResources()
110                .getDimensionPixelSize(R.dimen.notification_min_height);
111        mMaxNotificationHeight = context.getResources()
112                .getDimensionPixelSize(R.dimen.notification_max_height);
113        mTopStackPeekSize = context.getResources()
114                .getDimensionPixelSize(R.dimen.top_stack_peek_amount);
115        mBottomStackPeekSize = context.getResources()
116                .getDimensionPixelSize(R.dimen.bottom_stack_peek_amount);
117        mZDistanceBetweenElements = context.getResources()
118                .getDimensionPixelSize(R.dimen.z_distance_between_notifications);
119        mZBasicHeight = (MAX_ITEMS_IN_BOTTOM_STACK + 1) * mZDistanceBetweenElements;
120        mBottomStackSlowDownLength = context.getResources()
121                .getDimensionPixelSize(R.dimen.bottom_stack_slow_down_length);
122        mTopStackSlowDownLength = context.getResources()
123                .getDimensionPixelSize(R.dimen.top_stack_slow_down_length);
124        mRoundedRectCornerRadius = context.getResources().getDimensionPixelSize(
125                R.dimen.notification_material_rounded_rect_radius);
126        mCollapseSecondCardPadding = context.getResources().getDimensionPixelSize(
127                R.dimen.notification_collapse_second_card_padding);
128    }
129
130
131    public void getStackScrollState(AmbientState ambientState, StackScrollState resultState) {
132        // The state of the local variables are saved in an algorithmState to easily subdivide it
133        // into multiple phases.
134        StackScrollAlgorithmState algorithmState = mTempAlgorithmState;
135
136        // First we reset the view states to their default values.
137        resultState.resetViewStates();
138
139        algorithmState.itemsInTopStack = 0.0f;
140        algorithmState.partialInTop = 0.0f;
141        algorithmState.lastTopStackIndex = 0;
142        algorithmState.scrolledPixelsTop = 0;
143        algorithmState.itemsInBottomStack = 0.0f;
144        algorithmState.partialInBottom = 0.0f;
145        float bottomOverScroll = ambientState.getOverScrollAmount(false /* onTop */);
146
147        int scrollY = ambientState.getScrollY();
148
149        // Due to the overScroller, the stackscroller can have negative scroll state. This is
150        // already accounted for by the top padding and doesn't need an additional adaption
151        scrollY = Math.max(0, scrollY);
152        algorithmState.scrollY = (int) (scrollY + mCollapsedSize + bottomOverScroll);
153
154        updateVisibleChildren(resultState, algorithmState);
155
156        // Phase 1:
157        findNumberOfItemsInTopStackAndUpdateState(resultState, algorithmState);
158
159        // Phase 2:
160        updatePositionsForState(resultState, algorithmState);
161
162        // Phase 3:
163        updateZValuesForState(resultState, algorithmState);
164
165        handleDraggedViews(ambientState, resultState, algorithmState);
166        updateDimmedActivatedHideSensitive(ambientState, resultState, algorithmState);
167        updateClipping(resultState, algorithmState);
168        updateScrimAmount(resultState, algorithmState, ambientState.getScrimAmount());
169        updateSpeedBumpState(resultState, algorithmState, ambientState.getSpeedBumpIndex());
170    }
171
172    private void updateSpeedBumpState(StackScrollState resultState,
173            StackScrollAlgorithmState algorithmState, int speedBumpIndex) {
174        int childCount = algorithmState.visibleChildren.size();
175        for (int i = 0; i < childCount; i++) {
176            View child = algorithmState.visibleChildren.get(i);
177            StackScrollState.ViewState childViewState = resultState.getViewStateForView(child);
178
179            // The speed bump can also be gone, so equality needs to be taken when comparing
180            // indices.
181            childViewState.belowSpeedBump = speedBumpIndex != -1 && i >= speedBumpIndex;
182        }
183    }
184
185    private void updateScrimAmount(StackScrollState resultState,
186            StackScrollAlgorithmState algorithmState, float scrimAmount) {
187        int childCount = algorithmState.visibleChildren.size();
188        for (int i = 0; i < childCount; i++) {
189            View child = algorithmState.visibleChildren.get(i);
190            StackScrollState.ViewState childViewState = resultState.getViewStateForView(child);
191            childViewState.scrimAmount = scrimAmount;
192        }
193    }
194
195    private void updateClipping(StackScrollState resultState,
196            StackScrollAlgorithmState algorithmState) {
197        float previousNotificationEnd = 0;
198        float previousNotificationStart = 0;
199        boolean previousNotificationIsSwiped = false;
200        int childCount = algorithmState.visibleChildren.size();
201        for (int i = 0; i < childCount; i++) {
202            ExpandableView child = algorithmState.visibleChildren.get(i);
203            StackScrollState.ViewState state = resultState.getViewStateForView(child);
204            float newYTranslation = state.yTranslation + state.height * (1f - state.scale) / 2f;
205            float newHeight = state.height * state.scale;
206            // apply clipping and shadow
207            float newNotificationEnd = newYTranslation + newHeight;
208
209            // In the unlocked shade we have to clip a little bit higher because of the rounded
210            // corners of the notifications.
211            float clippingCorrection = state.dimmed ? 0 : mRoundedRectCornerRadius * state.scale;
212
213            // When the previous notification is swiped, we don't clip the content to the
214            // bottom of it.
215            float clipHeight = previousNotificationIsSwiped
216                    ? newHeight
217                    : newNotificationEnd - (previousNotificationEnd - clippingCorrection);
218
219            updateChildClippingAndBackground(state, newHeight, clipHeight,
220                    newHeight - (previousNotificationStart - newYTranslation));
221
222            if (!child.isTransparent()) {
223                // Only update the previous values if we are not transparent,
224                // otherwise we would clip to a transparent view.
225                previousNotificationStart = newYTranslation + state.clipTopAmount * state.scale;
226                previousNotificationEnd = newNotificationEnd;
227                previousNotificationIsSwiped = child.getTranslationX() != 0;
228            }
229        }
230    }
231
232    /**
233     * Updates the shadow outline and the clipping for a view.
234     *
235     * @param state the viewState to update
236     * @param realHeight the currently applied height of the view
237     * @param clipHeight the desired clip height, the rest of the view will be clipped from the top
238     * @param backgroundHeight the desired background height. The shadows of the view will be
239     *                         based on this height and the content will be clipped from the top
240     */
241    private void updateChildClippingAndBackground(StackScrollState.ViewState state,
242            float realHeight, float clipHeight, float backgroundHeight) {
243        if (realHeight > clipHeight) {
244            // Rather overlap than create a hole.
245            state.topOverLap = (int) Math.floor((realHeight - clipHeight) / state.scale);
246        } else {
247            state.topOverLap = 0;
248        }
249        if (realHeight > backgroundHeight) {
250            // Rather overlap than create a hole.
251            state.clipTopAmount = (int) Math.floor((realHeight - backgroundHeight) / state.scale);
252        } else {
253            state.clipTopAmount = 0;
254        }
255    }
256
257    /**
258     * Updates the dimmed, activated and hiding sensitive states of the children.
259     */
260    private void updateDimmedActivatedHideSensitive(AmbientState ambientState,
261            StackScrollState resultState, StackScrollAlgorithmState algorithmState) {
262        boolean dimmed = ambientState.isDimmed();
263        boolean dark = ambientState.isDark();
264        boolean hideSensitive = ambientState.isHideSensitive();
265        View activatedChild = ambientState.getActivatedChild();
266        int childCount = algorithmState.visibleChildren.size();
267        for (int i = 0; i < childCount; i++) {
268            View child = algorithmState.visibleChildren.get(i);
269            StackScrollState.ViewState childViewState = resultState.getViewStateForView(child);
270            childViewState.dimmed = dimmed;
271            childViewState.dark = dark;
272            childViewState.hideSensitive = hideSensitive;
273            boolean isActivatedChild = activatedChild == child;
274            childViewState.scale = !dimmed || isActivatedChild
275                    ? 1.0f
276                    : DIMMED_SCALE;
277            if (dimmed && activatedChild != null) {
278                if (!isActivatedChild) {
279                    childViewState.alpha *= ACTIVATED_INVERSE_ALPHA;
280                } else {
281                    childViewState.zTranslation += 2.0f * mZDistanceBetweenElements;
282                }
283            }
284        }
285    }
286
287    /**
288     * Handle the special state when views are being dragged
289     */
290    private void handleDraggedViews(AmbientState ambientState, StackScrollState resultState,
291            StackScrollAlgorithmState algorithmState) {
292        ArrayList<View> draggedViews = ambientState.getDraggedViews();
293        for (View draggedView : draggedViews) {
294            int childIndex = algorithmState.visibleChildren.indexOf(draggedView);
295            if (childIndex >= 0 && childIndex < algorithmState.visibleChildren.size() - 1) {
296                View nextChild = algorithmState.visibleChildren.get(childIndex + 1);
297                if (!draggedViews.contains(nextChild)) {
298                    // only if the view is not dragged itself we modify its state to be fully
299                    // visible
300                    StackScrollState.ViewState viewState = resultState.getViewStateForView(
301                            nextChild);
302                    // The child below the dragged one must be fully visible
303                    viewState.alpha = 1;
304                }
305
306                // Lets set the alpha to the one it currently has, as its currently being dragged
307                StackScrollState.ViewState viewState = resultState.getViewStateForView(draggedView);
308                // The dragged child should keep the set alpha
309                viewState.alpha = draggedView.getAlpha();
310            }
311        }
312    }
313
314    /**
315     * Update the visible children on the state.
316     */
317    private void updateVisibleChildren(StackScrollState resultState,
318            StackScrollAlgorithmState state) {
319        ViewGroup hostView = resultState.getHostView();
320        int childCount = hostView.getChildCount();
321        state.visibleChildren.clear();
322        state.visibleChildren.ensureCapacity(childCount);
323        for (int i = 0; i < childCount; i++) {
324            ExpandableView v = (ExpandableView) hostView.getChildAt(i);
325            if (v.getVisibility() != View.GONE) {
326                StackScrollState.ViewState viewState = resultState.getViewStateForView(v);
327                viewState.notGoneIndex = state.visibleChildren.size();
328                state.visibleChildren.add(v);
329            }
330        }
331    }
332
333    /**
334     * Determine the positions for the views. This is the main part of the algorithm.
335     *
336     * @param resultState The result state to update if a change to the properties of a child occurs
337     * @param algorithmState The state in which the current pass of the algorithm is currently in
338     */
339    private void updatePositionsForState(StackScrollState resultState,
340            StackScrollAlgorithmState algorithmState) {
341
342        // The starting position of the bottom stack peek
343        float bottomPeekStart = mInnerHeight - mBottomStackPeekSize;
344
345        // The position where the bottom stack starts.
346        float bottomStackStart = bottomPeekStart - mBottomStackSlowDownLength;
347
348        // The y coordinate of the current child.
349        float currentYPosition = 0.0f;
350
351        // How far in is the element currently transitioning into the bottom stack.
352        float yPositionInScrollView = 0.0f;
353
354        int childCount = algorithmState.visibleChildren.size();
355        int numberOfElementsCompletelyIn = (int) algorithmState.itemsInTopStack;
356        for (int i = 0; i < childCount; i++) {
357            ExpandableView child = algorithmState.visibleChildren.get(i);
358            StackScrollState.ViewState childViewState = resultState.getViewStateForView(child);
359            childViewState.location = StackScrollState.ViewState.LOCATION_UNKNOWN;
360            int childHeight = getMaxAllowedChildHeight(child);
361            float yPositionInScrollViewAfterElement = yPositionInScrollView
362                    + childHeight
363                    + mPaddingBetweenElements;
364            float scrollOffset = yPositionInScrollView - algorithmState.scrollY + mCollapsedSize;
365
366            if (i == algorithmState.lastTopStackIndex + 1) {
367                // Normally the position of this child is the position in the regular scrollview,
368                // but if the two stacks are very close to each other,
369                // then have have to push it even more upwards to the position of the bottom
370                // stack start.
371                currentYPosition = Math.min(scrollOffset, bottomStackStart);
372            }
373            childViewState.yTranslation = currentYPosition;
374
375            // The y position after this element
376            float nextYPosition = currentYPosition + childHeight +
377                    mPaddingBetweenElements;
378
379            if (i <= algorithmState.lastTopStackIndex) {
380                // Case 1:
381                // We are in the top Stack
382                updateStateForTopStackChild(algorithmState,
383                        numberOfElementsCompletelyIn, i, childHeight, childViewState, scrollOffset);
384                clampPositionToTopStackEnd(childViewState, childHeight);
385
386                // check if we are overlapping with the bottom stack
387                if (childViewState.yTranslation + childHeight + mPaddingBetweenElements
388                        >= bottomStackStart && !mIsExpansionChanging && i != 0) {
389                    // we just collapse this element slightly
390                    int newSize = (int) Math.max(bottomStackStart - mPaddingBetweenElements -
391                            childViewState.yTranslation, mCollapsedSize);
392                    childViewState.height = newSize;
393                }
394                clampPositionToBottomStackStart(childViewState, childViewState.height);
395            } else if (nextYPosition >= bottomStackStart) {
396                // Case 2:
397                // We are in the bottom stack.
398                if (currentYPosition >= bottomStackStart) {
399                    // According to the regular scroll view we are fully translated out of the
400                    // bottom of the screen so we are fully in the bottom stack
401                    updateStateForChildFullyInBottomStack(algorithmState,
402                            bottomStackStart, childViewState, childHeight);
403                } else {
404                    // According to the regular scroll view we are currently translating out of /
405                    // into the bottom of the screen
406                    updateStateForChildTransitioningInBottom(algorithmState,
407                            bottomStackStart, bottomPeekStart, currentYPosition,
408                            childViewState, childHeight);
409                }
410            } else {
411                // Case 3:
412                // We are in the regular scroll area.
413                childViewState.location = StackScrollState.ViewState.LOCATION_MAIN_AREA;
414                clampYTranslation(childViewState, childHeight);
415            }
416
417            // The first card is always rendered.
418            if (i == 0) {
419                childViewState.alpha = 1.0f;
420                childViewState.yTranslation = Math.max(mCollapsedSize - algorithmState.scrollY, 0);
421                if (childViewState.yTranslation + childViewState.height
422                        > bottomPeekStart - mCollapseSecondCardPadding) {
423                    childViewState.height = (int) Math.max(
424                            bottomPeekStart - mCollapseSecondCardPadding
425                                    - childViewState.yTranslation, mCollapsedSize);
426                }
427                childViewState.location = StackScrollState.ViewState.LOCATION_FIRST_CARD;
428            }
429            if (childViewState.location == StackScrollState.ViewState.LOCATION_UNKNOWN) {
430                Log.wtf(LOG_TAG, "Failed to assign location for child " + i);
431            }
432            currentYPosition = childViewState.yTranslation + childHeight + mPaddingBetweenElements;
433            yPositionInScrollView = yPositionInScrollViewAfterElement;
434
435            childViewState.yTranslation += mTopPadding;
436        }
437    }
438
439    /**
440     * Clamp the yTranslation both up and down to valid positions.
441     *
442     * @param childViewState the view state of the child
443     * @param childHeight the height of this child
444     */
445    private void clampYTranslation(StackScrollState.ViewState childViewState, int childHeight) {
446        clampPositionToBottomStackStart(childViewState, childHeight);
447        clampPositionToTopStackEnd(childViewState, childHeight);
448    }
449
450    /**
451     * Clamp the yTranslation of the child down such that its end is at most on the beginning of
452     * the bottom stack.
453     *
454     * @param childViewState the view state of the child
455     * @param childHeight the height of this child
456     */
457    private void clampPositionToBottomStackStart(StackScrollState.ViewState childViewState,
458            int childHeight) {
459        childViewState.yTranslation = Math.min(childViewState.yTranslation,
460                mInnerHeight - mBottomStackPeekSize - mCollapseSecondCardPadding - childHeight);
461    }
462
463    /**
464     * Clamp the yTranslation of the child up such that its end is at lest on the end of the top
465     * stack.get
466     *
467     * @param childViewState the view state of the child
468     * @param childHeight the height of this child
469     */
470    private void clampPositionToTopStackEnd(StackScrollState.ViewState childViewState,
471            int childHeight) {
472        childViewState.yTranslation = Math.max(childViewState.yTranslation,
473                mCollapsedSize - childHeight);
474    }
475
476    private int getMaxAllowedChildHeight(View child) {
477        if (child instanceof ExpandableNotificationRow) {
478            ExpandableNotificationRow row = (ExpandableNotificationRow) child;
479            return row.getIntrinsicHeight();
480        } else if (child instanceof ExpandableView) {
481            ExpandableView expandableView = (ExpandableView) child;
482            return expandableView.getActualHeight();
483        }
484        return child == null? mCollapsedSize : child.getHeight();
485    }
486
487    private void updateStateForChildTransitioningInBottom(StackScrollAlgorithmState algorithmState,
488            float transitioningPositionStart, float bottomPeakStart, float currentYPosition,
489            StackScrollState.ViewState childViewState, int childHeight) {
490
491        // This is the transitioning element on top of bottom stack, calculate how far we are in.
492        algorithmState.partialInBottom = 1.0f - (
493                (transitioningPositionStart - currentYPosition) / (childHeight +
494                        mPaddingBetweenElements));
495
496        // the offset starting at the transitionPosition of the bottom stack
497        float offset = mBottomStackIndentationFunctor.getValue(algorithmState.partialInBottom);
498        algorithmState.itemsInBottomStack += algorithmState.partialInBottom;
499        int newHeight = childHeight;
500        if (childHeight > mCollapsedSize && mIsSmallScreen) {
501            newHeight = (int) Math.max(Math.min(transitioningPositionStart + offset -
502                    mPaddingBetweenElements - currentYPosition, childHeight), mCollapsedSize);
503            childViewState.height = newHeight;
504        }
505        childViewState.yTranslation = transitioningPositionStart + offset - newHeight
506                - mPaddingBetweenElements;
507
508        // We want at least to be at the end of the top stack when collapsing
509        clampPositionToTopStackEnd(childViewState, newHeight);
510        childViewState.location = StackScrollState.ViewState.LOCATION_MAIN_AREA;
511    }
512
513    private void updateStateForChildFullyInBottomStack(StackScrollAlgorithmState algorithmState,
514            float transitioningPositionStart, StackScrollState.ViewState childViewState,
515            int childHeight) {
516
517        float currentYPosition;
518        algorithmState.itemsInBottomStack += 1.0f;
519        if (algorithmState.itemsInBottomStack < MAX_ITEMS_IN_BOTTOM_STACK) {
520            // We are visually entering the bottom stack
521            currentYPosition = transitioningPositionStart
522                    + mBottomStackIndentationFunctor.getValue(algorithmState.itemsInBottomStack)
523                    - mPaddingBetweenElements;
524            childViewState.location = StackScrollState.ViewState.LOCATION_BOTTOM_STACK_PEEKING;
525        } else {
526            // we are fully inside the stack
527            if (algorithmState.itemsInBottomStack > MAX_ITEMS_IN_BOTTOM_STACK + 2) {
528                childViewState.alpha = 0.0f;
529            } else if (algorithmState.itemsInBottomStack
530                    > MAX_ITEMS_IN_BOTTOM_STACK + 1) {
531                childViewState.alpha = 1.0f - algorithmState.partialInBottom;
532            }
533            childViewState.location = StackScrollState.ViewState.LOCATION_BOTTOM_STACK_HIDDEN;
534            currentYPosition = mInnerHeight;
535        }
536        childViewState.yTranslation = currentYPosition - childHeight;
537        clampPositionToTopStackEnd(childViewState, childHeight);
538    }
539
540    private void updateStateForTopStackChild(StackScrollAlgorithmState algorithmState,
541            int numberOfElementsCompletelyIn, int i, int childHeight,
542            StackScrollState.ViewState childViewState, float scrollOffset) {
543
544
545        // First we calculate the index relative to the current stack window of size at most
546        // {@link #MAX_ITEMS_IN_TOP_STACK}
547        int paddedIndex = i - 1
548                - Math.max(numberOfElementsCompletelyIn - MAX_ITEMS_IN_TOP_STACK, 0);
549        if (paddedIndex >= 0) {
550
551            // We are currently visually entering the top stack
552            float distanceToStack = (childHeight + mPaddingBetweenElements)
553                    - algorithmState.scrolledPixelsTop;
554            if (i == algorithmState.lastTopStackIndex
555                    && distanceToStack > (mTopStackTotalSize + mPaddingBetweenElements)) {
556
557                // Child is currently translating into stack but not yet inside slow down zone.
558                // Handle it like the regular scrollview.
559                childViewState.yTranslation = scrollOffset;
560            } else {
561                // Apply stacking logic.
562                float numItemsBefore;
563                if (i == algorithmState.lastTopStackIndex) {
564                    numItemsBefore = 1.0f
565                            - (distanceToStack / (mTopStackTotalSize + mPaddingBetweenElements));
566                } else {
567                    numItemsBefore = algorithmState.itemsInTopStack - i;
568                }
569                // The end position of the current child
570                float currentChildEndY = mCollapsedSize + mTopStackTotalSize
571                        - mTopStackIndentationFunctor.getValue(numItemsBefore);
572                childViewState.yTranslation = currentChildEndY - childHeight;
573            }
574            childViewState.location = StackScrollState.ViewState.LOCATION_TOP_STACK_PEEKING;
575        } else {
576            if (paddedIndex == -1) {
577                childViewState.alpha = 1.0f - algorithmState.partialInTop;
578            } else {
579                // We are hidden behind the top card and faded out, so we can hide ourselves.
580                childViewState.alpha = 0.0f;
581            }
582            childViewState.yTranslation = mCollapsedSize - childHeight;
583            childViewState.location = StackScrollState.ViewState.LOCATION_TOP_STACK_HIDDEN;
584        }
585
586
587    }
588
589    /**
590     * Find the number of items in the top stack and update the result state if needed.
591     *
592     * @param resultState The result state to update if a height change of an child occurs
593     * @param algorithmState The state in which the current pass of the algorithm is currently in
594     */
595    private void findNumberOfItemsInTopStackAndUpdateState(StackScrollState resultState,
596            StackScrollAlgorithmState algorithmState) {
597
598        // The y Position if the element would be in a regular scrollView
599        float yPositionInScrollView = 0.0f;
600        int childCount = algorithmState.visibleChildren.size();
601
602        // find the number of elements in the top stack.
603        for (int i = 0; i < childCount; i++) {
604            ExpandableView child = algorithmState.visibleChildren.get(i);
605            StackScrollState.ViewState childViewState = resultState.getViewStateForView(child);
606            int childHeight = getMaxAllowedChildHeight(child);
607            float yPositionInScrollViewAfterElement = yPositionInScrollView
608                    + childHeight
609                    + mPaddingBetweenElements;
610            if (yPositionInScrollView < algorithmState.scrollY) {
611                if (i == 0 && algorithmState.scrollY <= mCollapsedSize) {
612
613                    // The starting position of the bottom stack peek
614                    int bottomPeekStart = mInnerHeight - mBottomStackPeekSize -
615                            mCollapseSecondCardPadding;
616                    // Collapse and expand the first child while the shade is being expanded
617                    float maxHeight = mIsExpansionChanging && child == mFirstChildWhileExpanding
618                            ? mFirstChildMaxHeight
619                            : childHeight;
620                    childViewState.height = (int) Math.max(Math.min(bottomPeekStart, maxHeight),
621                            mCollapsedSize);
622                    algorithmState.itemsInTopStack = 1.0f;
623
624                } else if (yPositionInScrollViewAfterElement < algorithmState.scrollY) {
625                    // According to the regular scroll view we are fully off screen
626                    algorithmState.itemsInTopStack += 1.0f;
627                    if (i == 0) {
628                        childViewState.height = mCollapsedSize;
629                    }
630                } else {
631                    // According to the regular scroll view we are partially off screen
632
633                    // How much did we scroll into this child
634                    algorithmState.scrolledPixelsTop = algorithmState.scrollY
635                            - yPositionInScrollView;
636                    algorithmState.partialInTop = (algorithmState.scrolledPixelsTop) / (childHeight
637                            + mPaddingBetweenElements);
638
639                    // Our element can be expanded, so this can get negative
640                    algorithmState.partialInTop = Math.max(0.0f, algorithmState.partialInTop);
641                    algorithmState.itemsInTopStack += algorithmState.partialInTop;
642
643                    if (i == 0) {
644                        // If it is expanded we have to collapse it to a new size
645                        float newSize = yPositionInScrollViewAfterElement
646                                - mPaddingBetweenElements
647                                - algorithmState.scrollY + mCollapsedSize;
648                        newSize = Math.max(mCollapsedSize, newSize);
649                        algorithmState.itemsInTopStack = 1.0f;
650                        childViewState.height = (int) newSize;
651                    }
652                    algorithmState.lastTopStackIndex = i;
653                    break;
654                }
655            } else {
656                algorithmState.lastTopStackIndex = i - 1;
657                // We are already past the stack so we can end the loop
658                break;
659            }
660            yPositionInScrollView = yPositionInScrollViewAfterElement;
661        }
662    }
663
664    /**
665     * Calculate the Z positions for all children based on the number of items in both stacks and
666     * save it in the resultState
667     *
668     * @param resultState The result state to update the zTranslation values
669     * @param algorithmState The state in which the current pass of the algorithm is currently in
670     */
671    private void updateZValuesForState(StackScrollState resultState,
672            StackScrollAlgorithmState algorithmState) {
673        int childCount = algorithmState.visibleChildren.size();
674        for (int i = 0; i < childCount; i++) {
675            View child = algorithmState.visibleChildren.get(i);
676            StackScrollState.ViewState childViewState = resultState.getViewStateForView(child);
677            if (i < algorithmState.itemsInTopStack) {
678                float stackIndex = algorithmState.itemsInTopStack - i;
679                stackIndex = Math.min(stackIndex, MAX_ITEMS_IN_TOP_STACK + 2);
680                if (i == 0 && algorithmState.itemsInTopStack < 2.0f) {
681
682                    // We only have the top item and an additional item in the top stack,
683                    // Interpolate the index from 0 to 2 while the second item is
684                    // translating in.
685                    stackIndex -= 1.0f;
686                    if (algorithmState.scrollY > mCollapsedSize) {
687
688                        // Since there is a shadow treshhold, we cant just interpolate from 0 to
689                        // 2 but we interpolate from 0.1f to 2.0f when scrolled in. The jump in
690                        // height will not be noticable since we have padding in between.
691                        stackIndex = 0.1f + stackIndex * 1.9f;
692                    }
693                }
694                childViewState.zTranslation = mZBasicHeight
695                        + stackIndex * mZDistanceBetweenElements;
696            } else if (i > (childCount - 1 - algorithmState.itemsInBottomStack)) {
697                float numItemsAbove = i - (childCount - 1 - algorithmState.itemsInBottomStack);
698                float translationZ = mZBasicHeight
699                        - numItemsAbove * mZDistanceBetweenElements;
700                childViewState.zTranslation = translationZ;
701            } else {
702                childViewState.zTranslation = mZBasicHeight;
703            }
704        }
705    }
706
707    public void setLayoutHeight(int layoutHeight) {
708        this.mLayoutHeight = layoutHeight;
709        updateInnerHeight();
710    }
711
712    public void setTopPadding(int topPadding) {
713        mTopPadding = topPadding;
714        updateInnerHeight();
715    }
716
717    private void updateInnerHeight() {
718        mInnerHeight = mLayoutHeight - mTopPadding;
719    }
720
721
722    /**
723     * Update whether the device is very small, i.e. Notifications can be in both the top and the
724     * bottom stack at the same time
725     *
726     * @param panelHeight The normal height of the panel when it's open
727     */
728    public void updateIsSmallScreen(int panelHeight) {
729        mIsSmallScreen = panelHeight <
730                mCollapsedSize  /* top stack */
731                + mBottomStackSlowDownLength + mBottomStackPeekSize /* bottom stack */
732                + mMaxNotificationHeight; /* max notification height */
733    }
734
735    public void onExpansionStarted(StackScrollState currentState) {
736        mIsExpansionChanging = true;
737        mExpandedOnStart = mIsExpanded;
738        ViewGroup hostView = currentState.getHostView();
739        updateFirstChildHeightWhileExpanding(hostView);
740    }
741
742    private void updateFirstChildHeightWhileExpanding(ViewGroup hostView) {
743        mFirstChildWhileExpanding = (ExpandableView) findFirstVisibleChild(hostView);
744        if (mFirstChildWhileExpanding != null) {
745            if (mExpandedOnStart) {
746
747                // We are collapsing the shade, so the first child can get as most as high as the
748                // current height.
749                mFirstChildMaxHeight = mFirstChildWhileExpanding.getActualHeight();
750            } else {
751
752                // We are expanding the shade, expand it to its full height.
753                if (!isMaxSizeInitialized(mFirstChildWhileExpanding)) {
754
755                    // This child was not layouted yet, wait for a layout pass
756                    mFirstChildWhileExpanding
757                            .addOnLayoutChangeListener(new View.OnLayoutChangeListener() {
758                                @Override
759                                public void onLayoutChange(View v, int left, int top, int right,
760                                        int bottom, int oldLeft, int oldTop, int oldRight,
761                                        int oldBottom) {
762                                    if (mFirstChildWhileExpanding != null) {
763                                        mFirstChildMaxHeight = getMaxAllowedChildHeight(
764                                                mFirstChildWhileExpanding);
765                                    } else {
766                                        mFirstChildMaxHeight = 0;
767                                    }
768                                    v.removeOnLayoutChangeListener(this);
769                                }
770                            });
771                } else {
772                    mFirstChildMaxHeight = getMaxAllowedChildHeight(mFirstChildWhileExpanding);
773                }
774            }
775        } else {
776            mFirstChildMaxHeight = 0;
777        }
778    }
779
780    private boolean isMaxSizeInitialized(ExpandableView child) {
781        if (child instanceof ExpandableNotificationRow) {
782            ExpandableNotificationRow row = (ExpandableNotificationRow) child;
783            return row.isShowingLayoutLayouted();
784        }
785        return child == null || child.getWidth() != 0;
786    }
787
788    private View findFirstVisibleChild(ViewGroup container) {
789        int childCount = container.getChildCount();
790        for (int i = 0; i < childCount; i++) {
791            View child = container.getChildAt(i);
792            if (child.getVisibility() != View.GONE) {
793                return child;
794            }
795        }
796        return null;
797    }
798
799    public void onExpansionStopped() {
800        mIsExpansionChanging = false;
801        mFirstChildWhileExpanding = null;
802    }
803
804    public void setIsExpanded(boolean isExpanded) {
805        this.mIsExpanded = isExpanded;
806    }
807
808    public void notifyChildrenChanged(ViewGroup hostView) {
809        if (mIsExpansionChanging) {
810            updateFirstChildHeightWhileExpanding(hostView);
811        }
812    }
813
814    public void setDimmed(boolean dimmed) {
815        updatePadding(dimmed);
816    }
817
818    class StackScrollAlgorithmState {
819
820        /**
821         * The scroll position of the algorithm
822         */
823        public int scrollY;
824
825        /**
826         *  The quantity of items which are in the top stack.
827         */
828        public float itemsInTopStack;
829
830        /**
831         * how far in is the element currently transitioning into the top stack
832         */
833        public float partialInTop;
834
835        /**
836         * The number of pixels the last child in the top stack has scrolled in to the stack
837         */
838        public float scrolledPixelsTop;
839
840        /**
841         * The last item index which is in the top stack.
842         */
843        public int lastTopStackIndex;
844
845        /**
846         * The quantity of items which are in the bottom stack.
847         */
848        public float itemsInBottomStack;
849
850        /**
851         * how far in is the element currently transitioning into the bottom stack
852         */
853        public float partialInBottom;
854
855        /**
856         * The children from the host view which are not gone.
857         */
858        public final ArrayList<ExpandableView> visibleChildren = new ArrayList<ExpandableView>();
859    }
860
861}
862