SymbolTable.h revision 7656554f91b40bc93bf94c89afcad4a9a8ced884
1/* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef AAPT_PROCESS_SYMBOLTABLE_H 18#define AAPT_PROCESS_SYMBOLTABLE_H 19 20#include "Resource.h" 21#include "ResourceTable.h" 22#include "ResourceValues.h" 23#include "util/Util.h" 24 25#include <utils/JenkinsHash.h> 26#include <utils/LruCache.h> 27 28#include <android-base/macros.h> 29#include <androidfw/AssetManager.h> 30#include <algorithm> 31#include <memory> 32#include <vector> 33 34namespace aapt { 35 36inline android::hash_t hash_type(const ResourceName& name) { 37 std::hash<std::u16string> strHash; 38 android::hash_t hash = 0; 39 hash = android::JenkinsHashMix(hash, (uint32_t) strHash(name.package)); 40 hash = android::JenkinsHashMix(hash, (uint32_t) name.type); 41 hash = android::JenkinsHashMix(hash, (uint32_t) strHash(name.entry)); 42 return hash; 43} 44 45inline android::hash_t hash_type(const ResourceId& id) { 46 return android::hash_type(id.id); 47} 48 49class ISymbolSource; 50 51class SymbolTable { 52public: 53 struct Symbol { 54 Maybe<ResourceId> id; 55 std::shared_ptr<Attribute> attribute; 56 bool isPublic; 57 }; 58 59 SymbolTable() : mCache(200), mIdCache(200) { 60 } 61 62 void appendSource(std::unique_ptr<ISymbolSource> source); 63 void prependSource(std::unique_ptr<ISymbolSource> source); 64 65 /** 66 * Never hold on to the result between calls to findByName or findById. The results 67 * are typically stored in a cache which may evict entries. 68 */ 69 const Symbol* findByName(const ResourceName& name); 70 const Symbol* findById(ResourceId id); 71 72 /** 73 * Let's the ISymbolSource decide whether looking up by name or ID is faster, if both 74 * are available. 75 */ 76 const Symbol* findByReference(const Reference& ref); 77 78private: 79 std::vector<std::unique_ptr<ISymbolSource>> mSources; 80 81 // We use shared_ptr because unique_ptr is not supported and 82 // we need automatic deletion. 83 android::LruCache<ResourceName, std::shared_ptr<Symbol>> mCache; 84 android::LruCache<ResourceId, std::shared_ptr<Symbol>> mIdCache; 85 86 DISALLOW_COPY_AND_ASSIGN(SymbolTable); 87}; 88 89/** 90 * An interface that a symbol source implements in order to surface symbol information 91 * to the symbol table. 92 */ 93class ISymbolSource { 94public: 95 virtual ~ISymbolSource() = default; 96 97 virtual std::unique_ptr<SymbolTable::Symbol> findByName(const ResourceName& name) = 0; 98 virtual std::unique_ptr<SymbolTable::Symbol> findById(ResourceId id) = 0; 99 100 /** 101 * Default implementation tries the name if it exists, else the ID. 102 */ 103 virtual std::unique_ptr<SymbolTable::Symbol> findByReference(const Reference& ref) { 104 if (ref.name) { 105 return findByName(ref.name.value()); 106 } else if (ref.id) { 107 return findById(ref.id.value()); 108 } 109 return {}; 110 } 111}; 112 113/** 114 * Exposes the resources in a ResourceTable as symbols for SymbolTable. 115 * Instances of this class must outlive the encompassed ResourceTable. 116 * Lookups by ID are ignored. 117 */ 118class ResourceTableSymbolSource : public ISymbolSource { 119public: 120 explicit ResourceTableSymbolSource(ResourceTable* table) : mTable(table) { 121 } 122 123 std::unique_ptr<SymbolTable::Symbol> findByName(const ResourceName& name) override; 124 125 std::unique_ptr<SymbolTable::Symbol> findById(ResourceId id) override { 126 return {}; 127 } 128 129private: 130 ResourceTable* mTable; 131 132 DISALLOW_COPY_AND_ASSIGN(ResourceTableSymbolSource); 133}; 134 135class AssetManagerSymbolSource : public ISymbolSource { 136public: 137 AssetManagerSymbolSource() = default; 138 139 bool addAssetPath(const StringPiece& path); 140 141 std::unique_ptr<SymbolTable::Symbol> findByName(const ResourceName& name) override; 142 std::unique_ptr<SymbolTable::Symbol> findById(ResourceId id) override; 143 std::unique_ptr<SymbolTable::Symbol> findByReference(const Reference& ref) override; 144 145private: 146 android::AssetManager mAssets; 147 148 DISALLOW_COPY_AND_ASSIGN(AssetManagerSymbolSource); 149}; 150 151} // namespace aapt 152 153#endif /* AAPT_PROCESS_SYMBOLTABLE_H */ 154