SymbolTable.h revision d0f116b619feede0cfdb647157ce5ab4d50a1c46
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef AAPT_PROCESS_SYMBOLTABLE_H
18#define AAPT_PROCESS_SYMBOLTABLE_H
19
20#include "Resource.h"
21#include "ResourceTable.h"
22#include "ResourceValues.h"
23#include "util/Util.h"
24
25#include <utils/JenkinsHash.h>
26#include <utils/LruCache.h>
27
28#include <android-base/macros.h>
29#include <androidfw/AssetManager.h>
30#include <algorithm>
31#include <memory>
32#include <vector>
33
34namespace aapt {
35
36inline android::hash_t hash_type(const ResourceName& name) {
37    std::hash<std::string> strHash;
38    android::hash_t hash = 0;
39    hash = android::JenkinsHashMix(hash, (uint32_t) strHash(name.package));
40    hash = android::JenkinsHashMix(hash, (uint32_t) name.type);
41    hash = android::JenkinsHashMix(hash, (uint32_t) strHash(name.entry));
42    return hash;
43}
44
45inline android::hash_t hash_type(const ResourceId& id) {
46    return android::hash_type(id.id);
47}
48
49class ISymbolSource;
50
51class SymbolTable {
52public:
53    struct Symbol {
54        Symbol() : Symbol(Maybe<ResourceId>{}) {
55        }
56
57        Symbol(const Maybe<ResourceId>& i) : Symbol(i, nullptr) {
58        }
59
60        Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr) :
61                Symbol(i, attr, false) {
62        }
63
64        Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr, bool pub) :
65                id(i), attribute(attr), isPublic(pub) {
66        }
67
68        Symbol(const Symbol&) = default;
69        Symbol(Symbol&&) = default;
70        Symbol& operator=(const Symbol&) = default;
71        Symbol& operator=(Symbol&&) = default;
72
73        Maybe<ResourceId> id;
74        std::shared_ptr<Attribute> attribute;
75        bool isPublic = false;
76    };
77
78    SymbolTable() : mCache(200), mIdCache(200) {
79    }
80
81    void appendSource(std::unique_ptr<ISymbolSource> source);
82    void prependSource(std::unique_ptr<ISymbolSource> source);
83
84    /**
85     * Never hold on to the result between calls to findByName or findById. The results
86     * are typically stored in a cache which may evict entries.
87     */
88    const Symbol* findByName(const ResourceName& name);
89    const Symbol* findById(ResourceId id);
90
91    /**
92     * Let's the ISymbolSource decide whether looking up by name or ID is faster, if both
93     * are available.
94     */
95    const Symbol* findByReference(const Reference& ref);
96
97private:
98    std::vector<std::unique_ptr<ISymbolSource>> mSources;
99
100    // We use shared_ptr because unique_ptr is not supported and
101    // we need automatic deletion.
102    android::LruCache<ResourceName, std::shared_ptr<Symbol>> mCache;
103    android::LruCache<ResourceId, std::shared_ptr<Symbol>> mIdCache;
104
105    DISALLOW_COPY_AND_ASSIGN(SymbolTable);
106};
107
108/**
109 * An interface that a symbol source implements in order to surface symbol information
110 * to the symbol table.
111 */
112class ISymbolSource {
113public:
114    virtual ~ISymbolSource() = default;
115
116    virtual std::unique_ptr<SymbolTable::Symbol> findByName(const ResourceName& name) = 0;
117    virtual std::unique_ptr<SymbolTable::Symbol> findById(ResourceId id) = 0;
118
119    /**
120     * Default implementation tries the name if it exists, else the ID.
121     */
122    virtual std::unique_ptr<SymbolTable::Symbol> findByReference(const Reference& ref) {
123        if (ref.name) {
124            return findByName(ref.name.value());
125        } else if (ref.id) {
126            return findById(ref.id.value());
127        }
128        return {};
129    }
130};
131
132/**
133 * Exposes the resources in a ResourceTable as symbols for SymbolTable.
134 * Instances of this class must outlive the encompassed ResourceTable.
135 * Lookups by ID are ignored.
136 */
137class ResourceTableSymbolSource : public ISymbolSource {
138public:
139    explicit ResourceTableSymbolSource(ResourceTable* table) : mTable(table) {
140    }
141
142    std::unique_ptr<SymbolTable::Symbol> findByName(const ResourceName& name) override;
143
144    std::unique_ptr<SymbolTable::Symbol> findById(ResourceId id) override {
145        return {};
146    }
147
148private:
149    ResourceTable* mTable;
150
151    DISALLOW_COPY_AND_ASSIGN(ResourceTableSymbolSource);
152};
153
154class AssetManagerSymbolSource : public ISymbolSource {
155public:
156    AssetManagerSymbolSource() = default;
157
158    bool addAssetPath(const StringPiece& path);
159
160    std::unique_ptr<SymbolTable::Symbol> findByName(const ResourceName& name) override;
161    std::unique_ptr<SymbolTable::Symbol> findById(ResourceId id) override;
162    std::unique_ptr<SymbolTable::Symbol> findByReference(const Reference& ref) override;
163
164private:
165    android::AssetManager mAssets;
166
167    DISALLOW_COPY_AND_ASSIGN(AssetManagerSymbolSource);
168};
169
170} // namespace aapt
171
172#endif /* AAPT_PROCESS_SYMBOLTABLE_H */
173