rsScriptC.h revision 26b2c9f5b0d77b69fb5edf96dab7d57f1de1d594
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_SCRIPT_C_H 18#define ANDROID_RS_SCRIPT_C_H 19 20#include "rsScript.h" 21 22#include "RenderScriptEnv.h" 23 24#include <bcc/bcc.h> 25 26// --------------------------------------------------------------------------- 27namespace android { 28namespace renderscript { 29 30 31class ScriptC : public Script { 32public: 33 typedef int (*RunScript_t)(); 34 typedef void (*VoidFunc_t)(); 35 36 ScriptC(Context *); 37 virtual ~ScriptC(); 38 39 struct Program_t { 40 int mVersionMajor; 41 int mVersionMinor; 42 43 RunScript_t mRoot; 44 VoidFunc_t mInit; 45 }; 46 47 Program_t mProgram; 48 49 BCCScriptRef mBccScript; 50 51 const Allocation *ptrToAllocation(const void *) const; 52 53 54 virtual void Invoke(Context *rsc, uint32_t slot, const void *data, uint32_t len); 55 56 virtual uint32_t run(Context *); 57 58 virtual void runForEach(Context *rsc, 59 const Allocation * ain, 60 Allocation * aout, 61 const void * usr, 62 const RsScriptCall *sc = NULL); 63 64 virtual void serialize(OStream *stream) const { } 65 virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_SCRIPT_C; } 66 static Type *createFromStream(Context *rsc, IStream *stream) { return NULL; } 67 68protected: 69 void setupScript(Context *); 70 void setupGLState(Context *); 71 Script * setTLS(Script *); 72}; 73 74class ScriptCState { 75public: 76 ScriptCState(); 77 ~ScriptCState(); 78 79 ObjectBaseRef<ScriptC> mScript; 80 81 void init(Context *rsc); 82 83 void clear(Context *rsc); 84 bool runCompiler(Context *rsc, ScriptC *s, const char *resName, const char *cacheDir); 85 86 struct SymbolTable_t { 87 const char * mName; 88 void * mPtr; 89 bool threadable; 90 }; 91 //static SymbolTable_t gSyms[]; 92 static const SymbolTable_t * lookupSymbol(const char *); 93 static const SymbolTable_t * lookupSymbolCL(const char *); 94 static const SymbolTable_t * lookupSymbolGL(const char *); 95}; 96 97 98} 99} 100#endif 101