rsScriptC.h revision 59962077fed57ff81f91b53a6a965dd4276f3544
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_SCRIPT_C_H 18#define ANDROID_RS_SCRIPT_C_H 19 20#include "rsScript.h" 21 22#include "RenderScriptEnv.h" 23 24namespace bcc { 25class Script; 26} 27 28// --------------------------------------------------------------------------- 29namespace android { 30namespace renderscript { 31 32 33class ScriptC : public Script { 34public: 35 typedef int (*RunScript_t)(); 36 typedef void (*VoidFunc_t)(); 37 38 ScriptC(Context *); 39 virtual ~ScriptC(); 40 41 struct Program_t { 42 int mVersionMajor; 43 int mVersionMinor; 44 45 RunScript_t mRoot; 46 VoidFunc_t mInit; 47 }; 48 49 Program_t mProgram; 50 51 bcc::Script* mBccScript; 52 53 const Allocation *ptrToAllocation(const void *) const; 54 55 56 virtual void Invoke(Context *rsc, uint32_t slot, const void *data, uint32_t len); 57 58 virtual uint32_t run(Context *); 59 60 virtual void runForEach(Context *rsc, 61 const Allocation * ain, 62 Allocation * aout, 63 const void * usr, 64 const RsScriptCall *sc = NULL); 65 66 virtual void serialize(OStream *stream) const { } 67 virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_SCRIPT_C; } 68 static Type *createFromStream(Context *rsc, IStream *stream) { return NULL; } 69 70protected: 71 void setupScript(Context *); 72 void setupGLState(Context *); 73 Script * setTLS(Script *); 74}; 75 76class ScriptCState { 77public: 78 ScriptCState(); 79 ~ScriptCState(); 80 81 ObjectBaseRef<ScriptC> mScript; 82 83 void init(Context *rsc); 84 85 void clear(Context *rsc); 86 void runCompiler(Context *rsc, ScriptC *s, long modWhen, long crc32, const char *resName, const char *cacheDir); 87 88 struct SymbolTable_t { 89 const char * mName; 90 void * mPtr; 91 bool threadable; 92 }; 93 //static SymbolTable_t gSyms[]; 94 static const SymbolTable_t * lookupSymbol(const char *); 95 static const SymbolTable_t * lookupSymbolCL(const char *); 96 static const SymbolTable_t * lookupSymbolGL(const char *); 97}; 98 99 100} 101} 102#endif 103