seekTorture.c revision 4c71179974933c5c36cbfc3e8227c8df63248d91
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17// This test program tortures the seek APIs by positioning "randomly" in a file.
18// It needs as input a permuted .wav and .map produced by the permute tool.
19
20#include "SLES/OpenSLES.h"
21#include <assert.h>
22#include <stdio.h>
23#include <stdlib.h>
24#include <unistd.h>
25
26#define ASSERT_EQ(x, y) assert((x) == (y))
27
28int main(int argc, char **argv)
29{
30    if (argc != 3) {
31        fprintf(stderr, "usage: %s file.wav file.map\n", argv[0]);
32        fprintf(stderr, "  where file.wav and file.map are created by the permute tool\n");
33        return EXIT_FAILURE;
34    }
35
36    SLresult result;
37
38    // create engine
39    SLObjectItf engineObject;
40    result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
41    ASSERT_EQ(SL_RESULT_SUCCESS, result);
42    result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
43    ASSERT_EQ(SL_RESULT_SUCCESS, result);
44    SLEngineItf engineEngine;
45    result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
46    ASSERT_EQ(SL_RESULT_SUCCESS, result);
47
48    // create output mix
49    SLObjectItf outputmixObject;
50    result = (*engineEngine)->CreateOutputMix(engineEngine, &outputmixObject, 0, NULL, NULL);
51    ASSERT_EQ(SL_RESULT_SUCCESS, result);
52    result = (*outputmixObject)->Realize(outputmixObject, SL_BOOLEAN_FALSE);
53    ASSERT_EQ(SL_RESULT_SUCCESS, result);
54
55    // create an audio player with URI source and output mix sink
56    SLDataSource audiosrc;
57    SLDataSink audiosnk;
58    SLDataLocator_OutputMix locator_outputmix;
59    SLDataLocator_URI locator_uri;
60    locator_uri.locatorType = SL_DATALOCATOR_URI;
61    locator_uri.URI = argv[1];
62    locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
63    locator_outputmix.outputMix = outputmixObject;
64    audiosrc.pLocator = &locator_uri;
65    audiosrc.pFormat = NULL;
66    audiosnk.pLocator = &locator_outputmix;
67    audiosnk.pFormat = NULL;
68    SLObjectItf playerObject;
69    SLInterfaceID ids[1] = {SL_IID_SEEK};
70    SLboolean flags[1] = {SL_BOOLEAN_TRUE};
71    result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audiosrc, &audiosnk,
72            1, ids, flags);
73    ASSERT_EQ(SL_RESULT_SUCCESS, result);
74    result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
75    ASSERT_EQ(SL_RESULT_SUCCESS, result);
76    SLPlayItf playerPlay;
77    result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
78    ASSERT_EQ(SL_RESULT_SUCCESS, result);
79    SLSeekItf playerSeek;
80    result = (*playerObject)->GetInterface(playerObject, SL_IID_SEEK, &playerSeek);
81    ASSERT_EQ(SL_RESULT_SUCCESS, result);
82    SLmillisecond duration;
83    result = (*playerPlay)->GetDuration(playerPlay, &duration);
84    ASSERT_EQ(SL_RESULT_SUCCESS, result);
85    result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED);
86    ASSERT_EQ(SL_RESULT_SUCCESS, result);
87    result = (*playerPlay)->GetDuration(playerPlay, &duration);
88    ASSERT_EQ(SL_RESULT_SUCCESS, result);
89    result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
90    ASSERT_EQ(SL_RESULT_SUCCESS, result);
91
92#if 1
93    // play back a file in permuted order using the seek map
94    FILE *fp_map = fopen(argv[2], "r");
95    if (fp_map != NULL) {
96        unsigned position, duration;
97        while (fscanf(fp_map, "%u %u", &position, &duration) == 2) {
98            printf("%u %u\n", position, duration);
99            result = (*playerSeek)->SetPosition(playerSeek, (SLmillisecond) position,
100                    SL_SEEKMODE_ACCURATE);
101            ASSERT_EQ(SL_RESULT_SUCCESS, result);
102            if (duration > 0)
103                usleep(duration * 1000);
104        }
105    }
106#else
107    set_conio_terminal_mode();
108
109    // loop repeatedly, inflicting seek pain each cycle
110    for (;;) {
111        if (kbhit()) {
112            switch (getch()) {
113            case 'q':
114                goto out;
115            }
116        }
117        SLmillisecond delay = 100 + (rand() & 8191);
118        printf("sleep %u\n", (unsigned) delay);
119        usleep(delay * 1000);
120        SLmillisecond newPos = duration * ((rand() & 65535) / 65536.0);
121        printf("seek %u\n", (unsigned) newPos);
122        result = (*playerSeek)->SetPosition(playerSeek, newPos, SL_SEEKMODE_ACCURATE);
123        ASSERT_EQ(SL_RESULT_SUCCESS, result);
124        SLmillisecond nowPos;
125        result = (*playerPlay)->GetPosition(playerPlay, &nowPos);
126        ASSERT_EQ(SL_RESULT_SUCCESS, result);
127        printf("now %u\n", (unsigned) newPos);
128    }
129out:
130#endif
131
132    return EXIT_SUCCESS;
133}
134