ac032d800e5f4cb3ab9166187150a93c17a508aa |
|
02-Aug-2016 |
Marek Olšák <marek.olsak@amd.com> |
st/mesa: _NEW_TEXTURE & CONSTANTS shouldn't flag states that aren't used Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
c323d5b8096cec3251c7a4a4269f0f7570fb274f |
|
02-Aug-2016 |
Marek Olšák <marek.olsak@amd.com> |
st/mesa: when changing shaders, only dirty states that are affected by them This reduces the amount of state processing that has no effect. Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
0be30ea1a87532650d930f76493902217f96955c |
|
02-Aug-2016 |
Marek Olšák <marek.olsak@amd.com> |
st/mesa: don't update clip state on VS changes if it has no effect Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
60dc36a680ff0f768647d928395e19e4fdffa68d |
|
09-Aug-2016 |
Brian Paul <brianp@vmware.com> |
st/mesa: define ST_NEW_ flags as uint64_t values, not enums MSVC doesn't support 64-bit enum values, at least not with C code. The compiler was warning: c:\users\brian\projects\mesa\src\mesa\state_tracker\st_atom_list.h(43) : warning C4309: 'initializing' : truncation of constant value c:\users\brian\projects\mesa\src\mesa\state_tracker\st_atom_list.h(44) : warning C4309: 'initializing' : truncation of constant value ... And at runtime we crashed since the high 32-bits of the 'dirty' bitmask was always 0xffffffff and the 32+u_bit_scan() index went out of bounds of the atoms[] array. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
b47839ad8361ef42a0f38c52fe24307b865c5489 |
|
17-Jul-2016 |
Marek Olšák <marek.olsak@amd.com> |
st/mesa: update sampler states when shaders are changed This bug seems to have always been there. Applications changing shaders but not textures between draw calls would have gotten undefined behavior. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
0a46e6f410f2838886828e18f0b6604b2702d809 |
|
17-Jul-2016 |
Marek Olšák <marek.olsak@amd.com> |
st/mesa: skip updates of states that have no effect v2: - also don't check edge flags for GLES Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
c8fe3b9dca73e3b91979d92ba4136b302001b3bb |
|
17-Jul-2016 |
Marek Olšák <marek.olsak@amd.com> |
st/mesa: completely rewrite state atoms The goal is to do this in st_validate_state: while (dirty) atoms[u_bit_scan(&dirty)]->update(st); That implies that atoms can't specify which flags they consume. There is exactly one ST_NEW_* flag for each atom. (58 flags in total) There are macros that combine multiple flags into one for easier use. All _NEW_* flags are translated into ST_NEW_* flags in st_invalidate_state. st/mesa doesn't keep the _NEW_* flags after that. torcs is 2% faster between the previous patch and the end of this series. v2: - add st_atom_list.h to Makefile.sources Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
d1bdc1238a39469e6760758876e8832019795a54 |
|
11-Jun-2016 |
Ilia Mirkin <imirkin@alum.mit.edu> |
st/mesa: add support for GL_EXT_window_rectangles Make sure to pass the requisite information in draws, blits, and clears that work on the context's draw buffer. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
78093167b18ac9cb40e449916e85590d595ab297 |
|
09-Jan-2016 |
Ilia Mirkin <imirkin@alum.mit.edu> |
st/mesa: add an image atom for shader images Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
805d92e54038255c145e464670d3352276ae27a9 |
|
05-Jan-2016 |
Samuel Pitoiset <samuel.pitoiset@gmail.com> |
st/mesa: add state validation for compute shaders This binds atomics, constants, samplers, ssbos, textures and ubos. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
7c79c1e3e25857a45150f6a0bf2e813fed074a6c |
|
07-Jan-2016 |
Samuel Pitoiset <samuel.pitoiset@gmail.com> |
st/mesa: add compute shader states Changes from v2: - use as much common code as possible (eg. st_basic_variant) Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
08c46025c87654fbc885136a2c8cc4cce902dd37 |
|
05-Jan-2016 |
Samuel Pitoiset <samuel.pitoiset@gmail.com> |
st/mesa: add a second pipeline for compute Compute needs a new and different validation path. Changes from v2: - make use of unreachable() instead of assert() when the pipeline is invalid - move the st_pipeline enumeration to st_context.h instead of st_api.h Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
688003669469d787847d58572956e9d3fcecaf3c |
|
18-Jan-2016 |
Ilia Mirkin <imirkin@alum.mit.edu> |
st/mesa: add support for SSBO binding and GLSL intrinsics Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> v1 -> v2: some 80 char reformatting
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
9d6f9ccf6b7ca7c9d1ac40354d6ae47c130e2024 |
|
20-Sep-2014 |
Ilia Mirkin <imirkin@alum.mit.edu> |
st/mesa: add atomic counter support Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
72f31c63d7b73abcdf47bc303d09987f299aff7a |
|
25-Jul-2015 |
Marek Olšák <marek.olsak@amd.com> |
st/mesa: remove st_finalize_textures atom It only checks fragment textures and ignores other shaders, which makes it incomplete, and textures are already finalized in update_single_texture. There are no piglit regressions. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
bda9094f1d69817ed1a51677d38e157ec3b37826 |
|
18-May-2015 |
Marek Olšák <marek.olsak@amd.com> |
st/mesa: set default tessellation levels
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
40bc1c32d2fb42207ea860053045fa49e45d80b9 |
|
12-Jul-2014 |
Ilia Mirkin <imirkin@alum.mit.edu> |
st/mesa: add texture updates for tessellation programs
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
bda79139d4579b5105c45561401960a82bab2f7e |
|
12-Jul-2014 |
Ilia Mirkin <imirkin@alum.mit.edu> |
st/mesa: handle constbufs/ubos for tessellation shaders
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
ba9fb96f86344f1631b82114bb0ce6f926d3853a |
|
12-Jul-2014 |
Ilia Mirkin <imirkin@alum.mit.edu> |
st/mesa: add tessellation shader states additional fixes by Marek
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
c5d822dad902b19f06c9be3c6863a51e1881ec5b |
|
31-Mar-2014 |
Ilia Mirkin <imirkin@alum.mit.edu> |
mesa/st: add support for ARB_sample_shading Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
877128505431adaf817dc8069172ebe4a1cdf5d8 |
|
17-Jan-2014 |
José Fonseca <jfonseca@vmware.com> |
s/Tungsten Graphics/VMware/ Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the old copyright name is creating unnecessary confusion, hence this change. This was the sed script I used: $ cat tg2vmw.sed # Run as: # # git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed # # Rename copyrights s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g /Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./ s/TUNGSTEN GRAPHICS/VMWARE/g # Rename emails s/alanh@tungstengraphics.com/alanh@vmware.com/ s/jens@tungstengraphics.com/jowen@vmware.com/g s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/ s/jrfonseca\?@tungstengraphics.com/jfonseca@vmware.com/g s/keithw\?@tungstengraphics.com/keithw@vmware.com/g s/michel@tungstengraphics.com/daenzer@vmware.com/g s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/ s/zack@tungstengraphics.com/zackr@vmware.com/ # Remove dead links s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g # C string src/gallium/state_trackers/vega/api_misc.c s/"Tungsten Graphics, Inc"/"VMware, Inc"/ Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
038a9aab33070b9ff48bb082dd1c731d89e2f9b4 |
|
13-Oct-2013 |
Dave Airlie <airlied@gmail.com> |
st/mesa: add geometry shader ubo support This just adds the missing bits so the ubo tests don't crash. Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
73ae865af8794c053812cbb5fe9532b1b6113515 |
|
06-Dec-2012 |
Dave Airlie <airlied@redhat.com> |
mesa/st: add ARB_uniform_buffer_object support (v2) this adds UBO support to the state tracker, it works with softpipe as-is. It uses UARL + CONST[x][ADDR[0].x] type constructs. v2: don't disable UBOs if geom shaders don't exist (me) rename upload to bind (calim) fix 12 -> 13 comparison as comment (calim + brianp) fix signed->unsigned (Brian) remove assert (Brian) Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
f3c3aff6efed49b7740a144f767c713cb22561e2 |
|
10-Aug-2012 |
Brian Paul <brianp@vmware.com> |
st/mesa: add support for GS textures and samplers
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
b4753dafcce4fc771ec3d7e3d5781bd4cae20326 |
|
12-May-2012 |
Marek Olšák <maraeo@gmail.com> |
st/mesa: atomize vertex array state This moves the state validation to where all the other states are validated.
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
bb31ecf4fb5b2dc9bad801397562535bf38ccf9b |
|
18-May-2011 |
Dave Airlie <airlied@redhat.com> |
mesa/st: split updating vertex and fragment shader stages. this seems like a logical thing to do and sets the correct st flags for vertex textures. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
fa5309f0b09f7216ddf7f00cc4f318fa9db9128d |
|
16-Oct-2010 |
Brian Paul <brianp@vmware.com> |
st/mesa: use GLuint to avoid problem w/ uint not defined on mingw32
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
df66c641e34b87fdb1fae5cae544203e36ca12d3 |
|
03-Aug-2010 |
Vinson Lee <vlee@vmware.com> |
st/mesa: Include glheader.h in st_atom.h. Include glheader.h for GLenum symbol.
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
da7bd6a90e1fee5c16327338fd251c0f6be34e36 |
|
28-Jun-2010 |
Zack Rusin <zackr@vmware.com> |
mesa: initial support for ARB_geometry_shader4 laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
127328bfadaa5f080730fd41f404f1bc74f490d3 |
|
17-May-2010 |
Roland Scheidegger <sroland@vmware.com> |
mesa/st: adapt to interface changes adapt to blit changes, and also handle a bit more msaa state in theory (incomplete, doesn't handle resolves in any way for now).
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
07fafc7c9346aa260829603bf3188596481e9e62 |
|
15-Nov-2009 |
Keith Whitwell <keithw@vmware.com> |
mesa/st: refactor vertex and fragment shader translation Translate vertex shaders independently of fragment shaders. Previously tried to make fragment shader semantic indexes always start at zero and exclude holes. This was unnecessary but meant that vertex shader translation had to be adjusted to take this into account. Now use a fixed scheme for labelling special FS input semantics (color, etc), and another fixed scheme for the generics. With this, vertex shaders can be translated independently of the bound fragment shader, assuming mesa has done its own job and ensured that the vertex shader provides at least the inputs the fragment shader is looking for. The state-tracker didn't attempt to do anything about this previously, so it shouldn't be needed now.
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
1a82d9648b3db780e58e4966924157542d148c58 |
|
08-May-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
gallium: fix some render to texture bugs Before, we were sometimes rendering into a stale texture because st_finalize_texture() would discard the old texture and create a new one. Moved st_update_framebuffer atom after texture validation so that we can create a new renderbuffer surface if the texture changes. Also, split texture validation into two parts: finalize_textures and update_textures. Do finalize_textures first to avoid getting into the situtation where we're doing a pipe->surface_copy() mid-way through state validation. Some debug code still in place, but disabled...
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
736374c1052be647bd7c377344acf8db0af4ddfc |
|
06-May-2008 |
Alan Hourihane <alanh@tungstengraphics.com> |
declare atoms as extern
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
bfe79babf99e6b9435195178d1ea64687c60d161 |
|
17-Dec-2007 |
Keith Whitwell <keith@tungstengraphics.com> |
gallium: incorporate alpha state into depth_stencil state object.
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
94cadef31f9d4ee9fce1bfa66fabb0a403a6f049 |
|
11-Dec-2007 |
Keith Whitwell <keith@tungstengraphics.com> |
gallium: remove redundant clear_color state.
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
b18763141d651ae1112e80bb7ef3e813c8ce1d18 |
|
08-Nov-2007 |
Brian <brian.paul@tungstengraphics.com> |
Replace gl_stencil_func_to_sp() and gl_depth_func_to_sp() with st_compare_func_to_pipe()
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
8db4acc5547370761a9a489c947e9621adc8f945 |
|
31-Oct-2007 |
Brian <brian.paul@tungstengraphics.com> |
No longer need st_update_tnl atom
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
088e80f6dbdaa8bdcac2d9a46e8d5f387c116371 |
|
30-Oct-2007 |
Brian <brian.paul@tungstengraphics.com> |
added st_update_pixel_transfer atom
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
40c543eb71368c646259afb87d5c76551f6b45b7 |
|
25-Sep-2007 |
Brian <brian.paul@tungstengraphics.com> |
Translate mesa vertex/fragment programs to TGSI programs at same time to do proper linking. Previously, programs were translated independently during validation. The problem is the translation to TGSI format, which packs shader input/outputs into continuous slots, depends on which vertex program is being paired with which fragment shader. Now, we look at the outputs of the vertex program in conjunction with the inputs of the fragment shader to be sure the attributes match up correctly. The new 'linked_program_pair' class keeps track of the associations between vertex and fragment shaders. It's also the place where the TGSI tokens are kept since they're no longer per-program state but per-linkage. Still a few loose ends, like implementing some kind of hash/lookup table for linked_program_pairs.
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
6cb87cf26f904b891faa42268f373864fa33541d |
|
21-Sep-2007 |
Zack Rusin <zack@tungstengraphics.com> |
Make the alpha test state a cso.
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
294401814d1d89cc731de1c22c25333aa5d59374 |
|
17-Sep-2007 |
Zack Rusin <zack@tungstengraphics.com> |
converting the setup state to immutable object and renaming it to rasterizer state
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
d6ac959833a8e40a27907940969c622692f749b1 |
|
17-Sep-2007 |
Zack Rusin <zack@tungstengraphics.com> |
Combing depth and stencil objects and making them immutable. Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable.
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
07d97e80e616d9fdc437d3b41055c347d5c54932 |
|
24-Aug-2007 |
Keith Whitwell <keith@tungstengraphics.com> |
checkpoint in constant tracking rework
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
b3f067e8593b9fda0474041f32479b20cd64e728 |
|
18-Aug-2007 |
Brian <brian.paul@tungstengraphics.com> |
added tnl state atom
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
d78dab126724e6e9d475289a086fb6f85adc3985 |
|
07-Aug-2007 |
Brian <brian@i915.localnet.net> |
plug in texture/sampler state update
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
4824c342c864e870251a7d343c95e51274e50d23 |
|
19-Jul-2007 |
Keith Whitwell <keith@tungstengraphics.com> |
Trigger tgsi compilation for fragment programs. Not sure the generated program looks correct though...
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
e89bd0fbc56ecfb96f3aff926c5891c45221dd37 |
|
11-Jul-2007 |
Brian <brian.paul@tungstengraphics.com> |
Implement polygon stipple state tracking, application.
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
1be17dc446aa6b0770d76a3eccf79d0faf6608c0 |
|
27-Jun-2007 |
Brian <brian.paul@tungstengraphics.com> |
consolidate point/line state into pipe_setup_state
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
73f96c51052bf5233191d852ef463462306bf1d5 |
|
20-Jun-2007 |
Brian <brian.paul@tungstengraphics.com> |
Initial work for glClear(), clear color state.
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
6cb2d0cb71d2019bd2c941a8c042e56275b22c1c |
|
20-Jun-2007 |
Brian <brian.paul@tungstengraphics.com> |
hook up point state
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
af9b5ca0359b5712509d7815a7fbc81a3255f4af |
|
20-Jun-2007 |
Brian <brian.paul@tungstengraphics.com> |
Re-org of surface/framebuffer state. We should be able to render to any depth/format of X window now.
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
3cdd8bfe8e5afa57001c605b42bfac1f3fbc4eb8 |
|
15-Jun-2007 |
Brian <brian.paul@tungstengraphics.com> |
Added st_update_framebuffer struct/object.
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|
6393cda6766b707ef01e925d378239a66d143ae0 |
|
14-Jun-2007 |
Keith Whitwell <keith@tungstengraphics.com> |
Renamed softpipe directories and files to something less confusing. softpipe/state_tracker --> state_tracker/ softpipe/ --> pipe/ softpipe/generic --> pipe/softpipe/ I don't think pipe is a great name, but I disliked all the others too. Luckily it's fairly easy to rename with git, so this can be revisited later.
/external/mesa3d/src/mesa/state_tracker/st_atom.h
|