Lines Matching refs:Utils

46 class Utils
320 void depthRangeArrayHelper(Utils::DepthFuncWrapper& depthFunc, glw::GLint max_viewports, bool& test_result,
324 void depthRangeIndexedHelper(Utils::DepthFuncWrapper& depthFunc, glw::GLint max_viewports, bool& test_result,
328 void getDepthHelper(Utils::DepthFuncWrapper& depthFunc, glw::GLint max_viewports, bool& test_result,
369 void depthRangeInitialValuesHelper(Utils::DepthFuncWrapper& depthFunc, glw::GLint max_viewports, bool& test_result,
495 void getDepthRanges(Utils::DepthFuncWrapper& depthFunc, glw::GLint max_viewports, std::vector<T>& out_data);
590 virtual bool checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
601 virtual void prepareTextures(Utils::texture& texture_0, Utils::texture& texture_1);
603 virtual void prepareUniforms(Utils::program& program, glw::GLuint draw_call_index);
605 virtual void setupFramebuffer(Utils::framebuffer& framebuffer, Utils::texture& texture_0,
606 Utils::texture& texture_1);
616 void prepareTextureR32I(Utils::texture& texture);
617 void prepareTextureR32Ix4(Utils::texture& texture);
618 void prepareTextureArrayR32I(Utils::texture& texture);
619 void prepareTextureR32F(Utils::texture& texture);
620 void prepareTextureD32F(Utils::texture& texture);
721 virtual bool checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
727 virtual void prepareUniforms(Utils::program& program, glw::GLuint draw_call_index);
788 virtual bool checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
794 virtual void prepareUniforms(Utils::program& program, glw::GLuint draw_call_index);
823 virtual bool checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
828 virtual void prepareTextures(Utils::texture& texture_0, Utils::texture& texture_1);
886 virtual bool checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
919 virtual bool checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
971 virtual bool checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
977 virtual void prepareTextures(Utils::texture& texture_0, Utils::texture& texture_1);
1007 virtual bool checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
1017 virtual void prepareTextures(Utils::texture& texture_0, Utils::texture& texture_1);
1019 virtual void setupFramebuffer(Utils::framebuffer& framebuffer, Utils::texture& texture_0,
1020 Utils::texture& texture_1);
1064 virtual bool checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
1070 virtual void prepareTextures(Utils::texture& texture_0, Utils::texture& texture_1);