Lines Matching refs:texture_id

6924 	 * @param texture_id   Texture id
6928 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, const char* uniform_name)
6943 glBindImageTexture(image_unit, texture_id, 0 /* level */, GL_FALSE, 0 /* layer */, GL_READ_WRITE, GL_R8UI);
7116 GLuint texture_id = 0;
7119 glGenTextures(1, &texture_id);
7127 glBindTexture(GL_TEXTURE_2D, texture_id);
7131 glDeleteTextures(1, &texture_id);
7141 glDeleteTextures(1, &texture_id);
7152 glDeleteTextures(1, &texture_id);
7157 out_texture_id = texture_id;
7423 * @param texture_id Texture id
7428 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, GLuint layer,
7443 glBindImageTexture(image_unit, texture_id, 0 /* level */, GL_FALSE /* layered */, layer, GL_READ_WRITE,
7649 GLuint texture_id = 0;
7652 glGenTextures(1, &texture_id);
7660 glBindTexture(target, texture_id);
7664 glDeleteTextures(1, &texture_id);
7695 glDeleteTextures(1, &texture_id);
7706 glDeleteTextures(1, &texture_id);
7711 out_texture_id = texture_id;
7719 * @param texture_id Id of texture object
7725 void ExtractTextureData(GLuint texture_id, GLuint edge, GLuint n_layers, GLenum target,
7735 glBindTexture(target, texture_id);
8089 * @param texture_id Texture id
8094 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLint level, GLuint image_unit, const char* uniform_name)
8109 glBindImageTexture(image_unit, texture_id, level, GL_FALSE, 0 /* layer */, GL_READ_WRITE, GL_RGBA8);
8119 * @param texture_id Id of texture object
8123 bool CheckIfTextureIsBlack(GLuint texture_id)
8144 glBindTexture(GL_TEXTURE_2D, texture_id);
8156 * @param texture_id Id of texture object
8161 bool CheckIfTextureWasModified(GLuint texture_id, GLubyte magic_number)
8190 glBindTexture(GL_TEXTURE_2D, texture_id);
8286 GLuint texture_id = 0;
8306 glGenTextures(1, &texture_id);
8314 glBindTexture(GL_TEXTURE_2D, texture_id);
8318 glDeleteTextures(1, &texture_id);
8328 glDeleteTextures(1, &texture_id);
8339 glDeleteTextures(1, &texture_id);
8344 out_texture_id = texture_id;
8367 GLuint texture_id = 0;
8387 glGenTextures(1, &texture_id);
8395 glBindTexture(GL_TEXTURE_2D, texture_id);
8399 glDeleteTextures(1, &texture_id);
8409 glDeleteTextures(1, &texture_id);
8420 glDeleteTextures(1, &texture_id);
8425 out_texture_id = texture_id;
9215 GLuint texture_id = 0;
9227 glGenTextures(1, &texture_id);
9231 glBindTexture(GL_TEXTURE_2D, texture_id);
9235 glDeleteTextures(1, &texture_id);
9253 glDeleteTextures(1, &texture_id);
9264 glDeleteTextures(1, &texture_id);
9269 return texture_id;
9479 GLuint texture_id = 0;
9497 texture_id = m_texture_to_test_fs_stage_id;
9502 texture_id = m_texture_to_test_gs_stage_id;
9508 texture_id = m_texture_to_test_tcs_stage_id;
9514 texture_id = m_texture_to_test_tes_stage_id;
9519 texture_id = m_texture_to_test_vs_stage_id;
9536 glBindImageTexture(i /* unit */, texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */,
9571 glBindTexture(GL_TEXTURE_2D, texture_id);