Lines Matching refs:texture_id

216  * @param texture_id                     Texture object's ID.
222 glw::GLuint texture_id, bool should_use_as_color_attachment)
242 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */);
249 * @param texture_id Texture object's ID.
259 glw::GLuint texture_id, glw::GLuint n_layer, bool should_use_as_color_attachment,
291 gl.framebufferTextureLayer(framebuffer_target, attachment_type, texture_id, 0 /* level */, n_layer);
681 * @param texture_id ID to use for the initialization.
690 glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_texture_properties)
706 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture_id);
721 * @param texture_id ID to use for the initialization.
730 glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_texture_properties)
752 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture_id);
769 * @param texture_id Id of the texture object;
770 * @param is_color_attachment true if the texture object described by id @param texture_id
774 void TextureCubeMapArrayColorDepthAttachmentsTest::releaseAndDetachTextureObject(glw::GLuint texture_id,
803 gl.deleteTextures(1, &texture_id);
834 configureLayeredFramebufferAttachment(0 /* texture_id */, true /* should_use_as_color_attachment */);
835 configureLayeredFramebufferAttachment(0 /* texture_id */, false /* should_use_as_color_attachment */);
947 configureNonLayeredFramebufferAttachment(0 /* texture_id */, 0 /* n_layer */,
949 configureNonLayeredFramebufferAttachment(0 /* texture_id */, 0 /* n_layer */,