Lines Matching refs:GLchar

205 		const glw::GLchar* name;
206 const glw::GLchar* type;
257 samplerType sampler_type, const glw::GLchar* name);
261 glw::GLenum dst_type, samplerType sampler_type, const glw::GLchar* name);
266 const glw::GLchar* m_name;
286 samplingFunctionDefinition(samplingFunction function, const glw::GLchar* name);
289 const glw::GLchar* m_name;
297 shaderConfiguration(shaderType type, glw::GLenum primitive_type, const glw::GLchar* name);
301 const glw::GLchar* m_name;
367 void setupSampler(glw::GLuint texture_unit, const glw::GLchar* sampler_name, glw::GLuint program_id,
577 glw::GLuint checkUniformAndResourceApi(glw::GLuint program_id, const glw::GLchar* sampler_name,
592 void getColorType(samplerType sampler_type, const glw::GLchar*& out_color_type,
593 const glw::GLchar*& out_interpolation_type, const glw::GLchar*& out_sampler_type,
596 void getColorType(samplerType sampler_type, const glw::GLchar*& out_color_type,
597 const glw::GLchar*& out_interpolation_type, const glw::GLchar*& out_sampler_type,
598 const glw::GLchar*& out_image_type, const glw::GLchar*& out_image_format,
619 void getSamplingFunctionCall(samplingFunction sampling_function, const glw::GLchar* color_type,
620 glw::GLuint n_components, const glw::GLchar* attribute_name_prefix,
621 const glw::GLchar* attribute_index, const glw::GLchar* color_variable_name,
622 const glw::GLchar* color_variable_index, const glw::GLchar* sampler_name,
639 void getShadowSamplingFunctionCall(samplingFunction sampling_function, const glw::GLchar* color_type,
640 glw::GLuint n_components, const glw::GLchar* attribute_name_prefix,
641 const glw::GLchar* attribute_index, const glw::GLchar* color_variable_name,
642 const glw::GLchar* color_variable_index, const glw::GLchar* sampler_name,
703 static const glw::GLchar* const attribute_grad_x;
704 static const glw::GLchar* const attribute_grad_y;
705 static const glw::GLchar* const attribute_lod;
706 static const glw::GLchar* const attribute_refZ;
707 static const glw::GLchar* const attribute_texture_coordinate;
708 static const glw::GLchar* const compute_shader_body;
709 static const glw::GLchar* const compute_shader_layout_binding;
710 static const glw::GLchar* const compute_shader_buffer;
711 static const glw::GLchar* const compute_shader_color;
712 static const glw::GLchar* const compute_shader_image_store;
713 static const glw::GLchar* const compute_shader_layout;
714 static const glw::GLchar* const compute_shader_param;
715 static const glw::GLchar* const fragment_shader_input;
716 static const glw::GLchar* const fragment_shader_output;
717 static const glw::GLchar* const fragment_shader_pass_through_body_code;
718 static const glw::GLchar* const fragment_shader_sampling_body_code;
719 static const glw::GLchar* const geometry_shader_emit_vertex_code;
720 static const glw::GLchar* const geometry_shader_extension;
721 static const glw::GLchar* const geometry_shader_layout;
722 static const glw::GLchar* const geometry_shader_sampling_body_code;
723 static const glw::GLchar* const image_float;
724 static const glw::GLchar* const image_int;
725 static const glw::GLchar* const image_name;
726 static const glw::GLchar* const image_uint;
727 static const glw::GLchar* const interpolation_flat;
728 static const glw::GLchar* const sampler_depth;
729 static const glw::GLchar* const sampler_float;
730 static const glw::GLchar* const sampler_int;
731 static const glw::GLchar* const sampler_name;
732 static const glw::GLchar* const sampler_uint;
733 static const glw::GLchar* const shader_code_preamble;
734 static const glw::GLchar* const shader_precision;
735 static const glw::GLchar* const shader_input;
736 static const glw::GLchar* const shader_layout;
737 static const glw::GLchar* const shader_output;
738 static const glw::GLchar* const shader_uniform;
739 static const glw::GLchar* const shader_writeonly;
740 static const glw::GLchar* const tesselation_control_shader_layout;
741 static const glw::GLchar* const tesselation_control_shader_sampling_body_code;
742 static const glw::GLchar* const tesselation_control_shader_output;
743 static const glw::GLchar* const tesselation_evaluation_shader_input;
744 static const glw::GLchar* const tesselation_evaluation_shader_layout;
745 static const glw::GLchar* const tesselation_evaluation_shader_pass_through_body_code;
746 static const glw::GLchar* const tesselation_evaluation_shader_sampling_body_code;
747 static const glw::GLchar* const tesselation_shader_extension;
748 static const glw::GLchar* const texture_func;
749 static const glw::GLchar* const textureGather_func;
750 static const glw::GLchar* const textureGrad_func;
751 static const glw::GLchar* const textureLod_func;
752 static const glw::GLchar* const type_float;
753 static const glw::GLchar* const type_ivec4;
754 static const glw::GLchar* const type_uint;
755 static const glw::GLchar* const type_uvec4;
756 static const glw::GLchar* const type_vec3;
757 static const glw::GLchar* const type_vec4;
758 static const glw::GLchar* const vertex_shader_body_code;
759 static const glw::GLchar* const vertex_shader_input;
760 static const glw::GLchar* const vertex_shader_output;
761 static const glw::GLchar* const vertex_shader_position;