Lines Matching defs:level1
2202 int level1 = de::min(maxLevel, level0 + 1);
2206 tcu::Vec4 t1 = levels[level1].sample1DOffset(sampler, levelFilter, s, offset);
2242 int level1 = de::min(maxLevel, level0 + 1);
2246 tcu::Vec4 t1 = levels[level1].sample2DOffset(sampler, levelFilter, s, t, offset);
2282 int level1 = de::min(maxLevel, level0 + 1);
2286 tcu::Vec4 t1 = levels[level1].sample3DOffset(sampler, levelFilter, s, t, r, offset);
2322 int level1 = de::min(maxLevel, level0 + 1);
2326 float t1 = levels[level1].sample1DCompare(sampler, levelFilter, ref, s, offset);
2362 int level1 = de::min(maxLevel, level0 + 1);
2366 float t1 = levels[level1].sample2DCompare(sampler, levelFilter, ref, s, t, offset);
2708 int level1 = de::min(maxLevel, level0 + 1);
2717 t1 = sampleCubeSeamlessNearest(faces[face][level1], sampler, s, t, depth);
2728 faceAccesses1[i] = faces[i][level1];
2878 int level1 = de::min(maxLevel, level0 + 1);
2887 t1 = sampleCubeSeamlessNearestCompare(faces[face][level1], sampler, ref, s, t);
2898 faceAccesses1[i] = faces[i][level1];
2970 int level1 = de::min(maxLevel, level0 + 1);
2979 t1 = sampleCubeSeamlessNearest(levels[level1], sampler, s, t, faceDepth);
2990 faceAccesses1[i] = getCubeArrayFaceAccess(levels, level1, slice, (CubeFace)i);
3052 int level1 = de::min(maxLevel, level0 + 1);
3061 t1 = sampleCubeSeamlessNearestCompare(levels[level1], sampler, ref, s, t, faceDepth);
3072 faceAccesses1[i] = getCubeArrayFaceAccess(levels, level1, slice, (CubeFace)i);