Lines Matching refs:attachments

56 	vector<deUint32> attachments;
59 attachments.push_back(GL_COLOR);
62 attachments.push_back(GL_DEPTH);
65 attachments.push_back(GL_STENCIL);
67 return attachments;
72 vector<deUint32> attachments;
75 attachments.push_back(GL_COLOR_ATTACHMENT0);
79 attachments.push_back(GL_DEPTH_STENCIL_ATTACHMENT);
81 attachments.push_back(GL_DEPTH_ATTACHMENT);
83 attachments.push_back(GL_STENCIL_ATTACHMENT);
85 return attachments;
148 vector<deUint32> attachments = getDefaultFBDiscardAttachments(m_buffers);
162 glInvalidateFramebuffer(m_fboTarget, (int)attachments.size(), attachments.empty() ? DE_NULL : &attachments[0]);
220 vector<deUint32> attachments = getDefaultFBDiscardAttachments(m_buffers);
249 glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), attachments.empty() ? DE_NULL : &attachments[0]);
314 vector<deUint32> attachments = getDefaultFBDiscardAttachments(m_buffers);
328 glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, invalidateY, invalidateW, invalidateH);
368 vector<deUint32> attachments = getDefaultFBDiscardAttachments(m_buffers);
406 glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, invalidateY, invalidateW, invalidateH);
473 vector<deUint32> attachments = getFBODiscardAttachments(m_invalidateBuffers);
511 glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), attachments.empty() ? DE_NULL : &attachments[0]);
584 vector<deUint32> attachments = getFBODiscardAttachments(m_invalidateBuffers);
631 glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0]);
718 vector<deUint32> attachments = getFBODiscardAttachments(m_invalidateBuffers);
758 glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0]);
844 vector<deUint32> attachments = getFBODiscardAttachments(m_invalidateBuffers);
882 glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), attachments.empty() ? DE_NULL : &attachments[0], invalidateX, invalidateY, invalidateW, invalidateH);
948 vector<deUint32> attachments = getFBODiscardAttachments(m_invalidateBuffers);
996 glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, invalidateY, invalidateW, invalidateH);
1105 vector<deUint32> attachments = getFBODiscardAttachments(m_invalidateBuffers);
1145 glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, invalidateY, invalidateW, invalidateH);