Lines Matching defs:texCoord
183 vector<float> texCoord;
197 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
225 m_renderer.renderQuad(0, &texCoord[0], renderParams);
230 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
378 vector<float> texCoord;
392 computeQuadTexCoordCube(texCoord, face);
412 m_renderer.renderQuad(0, &texCoord[0], renderParams);
417 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
545 vector<float> texCoord;
554 computeQuadTexCoord2DArray(texCoord, layerNdx, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
575 m_renderer.renderQuad(0, &texCoord[0], renderParams);
579 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
702 vector<float> texCoord;
712 computeQuadTexCoord3D(texCoord, tcu::Vec3(0.0f, 0.0f, r), tcu::Vec3(1.0f, 1.0f, r), tcu::IVec3(0,1,2));
733 m_renderer.renderQuad(0, &texCoord[0], renderParams);
737 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
849 vector<float> texCoord;
858 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
876 m_renderer.renderQuad(0, &texCoord[0], renderParams);
880 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
1000 vector<float> texCoord;
1010 computeQuadTexCoordCube(texCoord, face);
1029 m_renderer.renderQuad(0, &texCoord[0], renderParams);
1033 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
1119 vector<float> texCoord;
1121 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
1139 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
1146 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], refParams);
1231 vector<float> texCoord;
1233 computeQuadTexCoordCube(texCoord, face);
1253 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
1258 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));