Lines Matching defs:levelD
590 int levelD = de::max(1, m_depth >> levelNdx);
593 for (int depth = 0; depth < levelD; depth++)
598 shader.setDepth(((float)depth + 0.5f) / (float)levelD);
811 int levelD = de::max(1, m_depth >> ndx);
815 levelData.setSize(levelW, levelH, levelD);
818 glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr());
1453 int levelD = de::max(1, m_depth >> ndx);
1457 data.setSize(levelW, levelH, levelD);
1460 glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, transferFmt.dataType, data.getAccess().getDataPtr());
1468 int levelD = de::max(1, m_depth >> ndx);
1472 int d = rnd.getInt(1, levelD);
1475 int z = rnd.getInt(0, levelD-d);
2271 int levelD = de::max(1, m_depth >> ndx);
2275 levelData.setSize(levelW, levelH, levelD);
2278 glTexSubImage3D(GL_TEXTURE_3D, ndx, 0, 0, 0, levelW, levelH, levelD, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr());