Lines Matching defs:elementArrayBuffer
76 int elementArrayBuffer;
80 : elementArrayBuffer(-1)
199 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n";
254 if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuffer == 0))
548 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer]));
574 if (state.elementArrayBuffer == 0)
717 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n";
751 m_spec.vao.elementArrayBuffer = 0;
752 m_spec.state.elementArrayBuffer = 0;
830 if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuffer == 0))
1125 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer]));
1151 if (state.elementArrayBuffer == 0)
1274 state.elementArrayBuffer = 0;
1312 state.elementArrayBuffer = 0;
1350 state.elementArrayBuffer = 0;
1388 state.elementArrayBuffer = 0;
1425 state.elementArrayBuffer = 0;
1473 state.elementArrayBuffer = 0;
1512 state.elementArrayBuffer = 0;
1549 state.elementArrayBuffer = 0;
1586 state.elementArrayBuffer = 0;
1604 spec.state.elementArrayBuffer = 0;
1605 spec.vao.elementArrayBuffer = 2;