Lines Matching defs:specializeShader

118 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType)
218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
219 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
293 return specializeShader(str.str(), contextType);
321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
322 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
428 return specializeShader(str.str(), contextType);
775 << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType))
776 << sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType))
777 << sglr::pdec::GeometrySource(specializeShader(geometrySource.str(), contextType));
806 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
807 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
898 return specializeShader(str.str(), contextType);
1123 return specializeShader(buf.str(), contextType);
1155 return specializeShader(buf.str(), contextType);
1163 return specializeShader(s_commonShaderSourceFragment, contextType);
1179 return specializeShader(buf.str(), contextType);
1237 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
1442 return specializeShader(buf.str(), contextType);
1474 return specializeShader(buf.str(), contextType);
1509 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
1510 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
1653 return specializeShader(buf.str(), contextType);
1749 return specializeShader(buf.str(), contextType);
1763 return specializeShader(buf.str(), contextType);
1789 return specializeShader(buf.str(), contextType);
3021 << glu::VertexSource(specializeShader(positionVertex, m_context.getRenderContext().getType()))
3042 << glu::VertexSource(specializeShader(positionVertex, m_context.getRenderContext().getType()))
3073 return specializeShader(s_commonShaderSourceFragment, contextType);
3075 return specializeShader(fragmentLayerIdShader, contextType);
3294 return specializeShader(buf.str(), contextType);
3357 return specializeShader(buf.str(), contextType);
3986 << glu::GeometrySource(specializeShader(geometrySource, m_context.getRenderContext().getType())));
4599 << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType()))
4600 << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType()))
4601 << glu::GeometrySource(specializeShader(geometrySource, m_context.getRenderContext().getType()))));
4873 sources << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType()));
4874 sources << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType()));
4877 sources << glu::GeometrySource(specializeShader(geometrySource.str(), m_context.getRenderContext().getType()));
5263 << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType()))
5264 << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType()))
5265 << glu::GeometrySource(specializeShader(geometrySource, m_context.getRenderContext().getType())));
5728 << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType()))
5729 << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType()))
6017 << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType()))
6018 << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType()))