Lines Matching refs:GL_FRAMEBUFFER

188 	ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
233 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
234 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
285 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
286 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
292 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
293 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
299 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
300 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
306 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
307 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
317 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
318 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
335 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
339 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
359 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
519 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
520 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
521 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
527 ctx.glClearBufferiv (GL_FRAMEBUFFER, 0, &data[0]);
569 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
570 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
571 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
577 ctx.glClearBufferuiv (GL_FRAMEBUFFER, 0, &data[0]);
616 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
617 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
618 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
624 ctx.glClearBufferfv (GL_FRAMEBUFFER, 0, &data[0]);
660 ctx.glClearBufferfi (GL_FRAMEBUFFER, 0, 1.0f, 1);
778 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
779 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
780 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
789 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
797 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
803 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
809 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
962 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
963 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
964 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
972 ctx.glReadBuffer (GL_FRAMEBUFFER);
1007 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
1013 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
1043 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.");
1056 ctx.glBindRenderbuffer(GL_FRAMEBUFFER, 0);
1063 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER..");
1108 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1117 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0);
1123 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, rbo);
1129 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1);
1134 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
1135 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
1151 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1163 ctx.glFramebufferTexture(GL_FRAMEBUFFER, -1, texture[0], 0);
1168 ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0);
1173 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
1174 ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0);
1176 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1180 ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0);
1200 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1217 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0);
1222 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, -1, GL_TEXTURE_2D, tex2D, 0);
1227 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1);
1230 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxSize);
1233 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize);
1238 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxTexSize + 1);
1240 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1);
1242 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, maxTexCubeSize + 1);
1244 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, -1);
1246 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2DMS, 1);
1251 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, -1, 0);
1256 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0);
1258 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2D, 0);
1260 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
1262 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2DMS, 0);
1270 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
1271 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
1281 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1283 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texBuf, 0);
1302 ctx.glRenderbufferStorage (GL_FRAMEBUFFER, GL_RGBA4, 1, 1);
1486 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
1537 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
1564 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
1583 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1);
1585 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1);
1590 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0);
1592 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0);
1597 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1);
1602 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize);
1607 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers);
1612 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
1613 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1);
1615 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
1620 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, -1, max3DTexSize - 1);
1622 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, log2Max3DTexSize + 1, max3DTexSize - 1);
1628 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, -1, maxArrayTexLayers - 1);
1630 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, log2MaxTexSize + 1, maxArrayTexLayers - 1);
1648 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DMSArray, -1, 0);
1650 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DMSArray, 1, 0);
1655 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texCubeArray, 0, maxArrayTexLayers);
1660 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texBuffer, 0, 0);
1689 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
1692 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
1693 ctx.glCheckFramebufferStatus (GL_FRAMEBUFFER);
1696 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER.");
1704 ctx.glInvalidateFramebuffer (GL_FRAMEBUFFER, 1, &attachments[1]);
1709 ctx.glInvalidateFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0]);
1714 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
1715 ctx.glInvalidateFramebuffer (GL_FRAMEBUFFER, 1, &attachments[2]);
1738 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
1741 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
1742 ctx.glCheckFramebufferStatus (GL_FRAMEBUFFER);
1745 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER.");
1753 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[1], 0, 0, 16, 16);
1758 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, 16, 16);
1760 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, -1, 16);
1762 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, 16, -1);
1764 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, -1, -1);
1766 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, -1, 16);
1768 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, 16, -1);
1770 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, -1, -1);
1775 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
1776 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[2], 0, 0, 16, 16);
1800 ctx.glRenderbufferStorageMultisample (GL_FRAMEBUFFER, 2, GL_RGBA4, 1, 1);