Lines Matching refs:glDispatchComputeIndirect
413 ctx.beginSection("GL_INVALID_OPERATION is generated by glDispatchComputeIndirect if there is no active program for the compute shader stage.");
415 ctx.glDispatchComputeIndirect(indirect);
432 ctx.beginSection("GL_INVALID_OPERATION is generated by glDispatchComputeIndirect if there is no active program for the compute shader stage.");
434 ctx.glDispatchComputeIndirect(indirect);
525 ctx.beginSection("GL_INVALID_OPERATION is generated by glDispatchComputeIndirect if zero is bound to GL_DISPATCH_INDIRECT_BUFFER.");
527 ctx.glDispatchComputeIndirect(indirect);
545 ctx.beginSection("GL_INVALID_OPERATION is generated by glDispatchComputeIndirect if data is sourced beyond the end of the buffer object.");
547 ctx.glDispatchComputeIndirect(indirect);
556 ctx.beginSection("GL_INVALID_VALUE is generated by glDispatchComputeIndirect if the value of indirect is less than zero.");
558 ctx.glDispatchComputeIndirect(indirect);
574 ctx.beginSection("GL_INVALID_VALUE is generated by glDispatchComputeIndirect if indirect is not a multiple of the size, in basic machine units, of uint.");
576 ctx.glDispatchComputeIndirect(indirect);
855 { invalid_dispatch_compute_indirect, "invalid_dispatch_compute_indirect", "Invalid glDispatchComputeIndirect usage" },