Lines Matching defs:RENDER_SIZE

106 		RENDER_SIZE = 128
114 : MultisampleShaderRenderUtil::MultisampleRenderCase(context, name, description, numSamples, target, RENDER_SIZE, MultisampleShaderRenderUtil::MultisampleRenderCase::FLAG_PER_ITERATION_SHADER)
155 for (int y = 0; y < RENDER_SIZE; ++y)
156 for (int x = 0; x < RENDER_SIZE; ++x)
642 RENDER_SIZE = 32
653 : MultisampleShaderRenderUtil::MultisampleRenderCase (context, name, description, numSamples, target, RENDER_SIZE)
695 " v_position = (a_position.xy + vec2(1.0, 1.0)) / 2.0 * vec2(" << (int)RENDER_SIZE << ".0, " << (int)RENDER_SIZE << ".0);\n"
713 " const highp float threshold = 0.15625; // 4 subpixel bits. Assume 3 accurate bits + 0.03125 for other errors\n"; // 0.03125 = mediump epsilon when value = 32 (RENDER_SIZE)
834 RENDER_SIZE = 128
843 : CentroidRenderCase(context, name, description, numSamples, target, RENDER_SIZE)
937 RENDER_SIZE = 32
946 : MultisampleShaderRenderUtil::MultisampleRenderCase(context, name, description, numSamples, target, RENDER_SIZE)
986 " v_screenPosition = (a_position.xy + vec2(1.0, 1.0)) / 2.0 * vec2(" << (int)RENDER_SIZE << ".0, " << (int)RENDER_SIZE << ".0);\n"
1005 " const highp float threshold = 0.15625; // 4 subpixel bits. Assume 3 accurate bits + 0.03125 for other errors\n" // 0.03125 = mediump epsilon when value = 32 (RENDER_SIZE)
1044 RENDER_SIZE = 128
1055 : CentroidRenderCase (context, name, description, numSamples, target, RENDER_SIZE)
1206 RENDER_SIZE = 32
1217 : MultisampleShaderRenderUtil::MultisampleRenderCase (context, name, description, numSamples, target, RENDER_SIZE)
1272 buf << " v_screenPosition = (a_position.xy + vec2(1.0, 1.0)) / 2.0 * vec2(" << (int)RENDER_SIZE << ".0, " << (int)RENDER_SIZE << ".0);\n";
1275 " v_screenPosition[1] = (a_position.xy + vec2(1.0, 1.0)) / 2.0 * vec2(" << (int)RENDER_SIZE << ".0, " << (int)RENDER_SIZE << ".0);\n";
1310 " const highp float threshold = 0.15625; // 4 subpixel bits. Assume 3 accurate bits + 0.03125 for other errors\n" // 0.03125 = mediump epsilon when value = 32 (RENDER_SIZE)
1341 RENDER_SIZE = 32
1350 : MultisampleShaderRenderUtil::MultisampleRenderCase(context, name, description, numSamples, target, RENDER_SIZE)
1390 " v_screenPosition = (a_position.xy + vec2(1.0, 1.0)) / 2.0 * vec2(" << (int)RENDER_SIZE << ".0, " << (int)RENDER_SIZE << ".0);\n"
1409 " const highp float threshold = 0.15625; // 4 subpixel bits. Assume 3 accurate bits + 0.03125 for other errors\n" // 0.03125 = mediump epsilon when value = 32 (RENDER_SIZE)