Lines Matching refs:_BIT

1874                     y = Bits2Number(3, _BIT(pixelIndex,5),_BIT(pixelIndex,3),_BIT(pixelIndex,4));
1878 y = Bits2Number(3, _BIT(pixelIndex,5),_BIT(pixelIndex,4),_BIT(pixelIndex,3));
1881 x = Bits2Number(3, _BIT(pixelIndex,3),_BIT(pixelIndex,1),_BIT(pixelIndex,0));
1882 y = Bits2Number(3, _BIT(pixelIndex,5),_BIT(pixelIndex,4),_BIT(pixelIndex,2));
1885 x = Bits2Number(3, _BIT(pixelIndex,3),_BIT(pixelIndex,2),_BIT(pixelIndex,0));
1886 y = Bits2Number(3, _BIT(pixelIndex,5),_BIT(pixelIndex,4),_BIT(pixelIndex,1));
1889 x = Bits2Number(3, _BIT(pixelIndex,3),_BIT(pixelIndex,2),_BIT(pixelIndex,1));
1890 y = Bits2Number(3, _BIT(pixelIndex,5),_BIT(pixelIndex,4),_BIT(pixelIndex,0));
1898 x = Bits2Number(3, _BIT(pixelIndex,4),_BIT(pixelIndex,2),_BIT(pixelIndex,0));
1899 y = Bits2Number(3, _BIT(pixelIndex,5),_BIT(pixelIndex,3),_BIT(pixelIndex,1));
1919 x = Bits2Number(3, _BIT(pixelIndex,5),_BIT(pixelIndex,3),_BIT(pixelIndex,4));
1923 x = Bits2Number(3, _BIT(pixelIndex,5),_BIT(pixelIndex,4),_BIT(pixelIndex,3));
1927 x = Bits2Number(3, _BIT(pixelIndex,5),_BIT(pixelIndex,4),_BIT(pixelIndex,2));
1928 y = Bits2Number(3, _BIT(pixelIndex,3),_BIT(pixelIndex,1),_BIT(pixelIndex,0));
1931 x = Bits2Number(3, _BIT(pixelIndex,4),_BIT(pixelIndex,3),_BIT(pixelIndex,1));
1932 y = Bits2Number(3, _BIT(pixelIndex,5),_BIT(pixelIndex,2),_BIT(pixelIndex,0));
1942 z = Bits2Number(3, _BIT(pixelIndex,8),_BIT(pixelIndex,7),_BIT(pixelIndex,6));
1965 x = Bits2Number(3, _BIT(pixelIndex,6),_BIT(pixelIndex,2),_BIT(pixelIndex,0));
1966 y = Bits2Number(3, _BIT(pixelIndex,7),_BIT(pixelIndex,3),_BIT(pixelIndex,1));
1967 z = Bits2Number(2, _BIT(pixelIndex,5),_BIT(pixelIndex,4));
1970 x = Bits2Number(3, _BIT(pixelIndex,6),_BIT(pixelIndex,2),_BIT(pixelIndex,0));
1971 y = Bits2Number(3, _BIT(pixelIndex,7),_BIT(pixelIndex,4),_BIT(pixelIndex,1));
1972 z = Bits2Number(2, _BIT(pixelIndex,5),_BIT(pixelIndex,3));
1976 x = Bits2Number(3, _BIT(pixelIndex,6),_BIT(pixelIndex,3),_BIT(pixelIndex,0));
1977 y = Bits2Number(3, _BIT(pixelIndex,7),_BIT(pixelIndex,4),_BIT(pixelIndex,1));
1978 z = Bits2Number(2, _BIT(pixelIndex,5),_BIT(pixelIndex,2));
1987 z += Bits2Number(3,_BIT(pixelIndex,8),0,0);
2383 yBit3 = _BIT(bank, 0) ^ _BIT(xBit,0);
2386 yBit4 = _BIT(bank, 0) ^ _BIT(xBit,0);
2387 yBit3 = _BIT(bank, 1) ^ _BIT(xBit,1);
2390 yBit3 = _BIT(bank, 2) ^ _BIT(xBit,2);
2391 yBit5 = _BIT(bank, 0) ^ _BIT(xBit,0);
2392 yBit4 = _BIT(bank, 1) ^ _BIT(xBit,1) ^ yBit5;
2395 yBit3 = _BIT(bank, 3) ^ _BIT(xBit, 3);
2396 yBit4 = _BIT(bank, 2) ^ _BIT(xBit, 2);
2397 yBit6 = _BIT(bank, 0) ^ _BIT(xBit, 0);
2398 yBit5 = _BIT(bank, 1) ^ _BIT(xBit, 1) ^ yBit6;
2410 xBit3 = _BIT(bank, 0) ^ _BIT(yBit,0);
2413 xBit3 = _BIT(bank, 0) ^ _BIT(yBit,1);
2414 yBit3 = _BIT(bank, 1) ^ _BIT(xBit,1);
2417 xBit3 = _BIT(bank, 0) ^ _BIT(yBit,2);
2418 yBit3 = _BIT(bank, 2) ^ _BIT(xBit,2);
2419 yBit4 = _BIT(bank, 1) ^ _BIT(xBit,1) ^ _BIT(yBit, 2);
2422 xBit3 = _BIT(bank, 0) ^ _BIT(yBit, 3); //x3 = y6 ^ b0
2423 yBit3 = _BIT(bank, 3) ^ _BIT(xBit, 3); //y3 = x6 ^ b3
2424 yBit4 = _BIT(bank, 2) ^ _BIT(xBit, 2); //y4 = x5 ^ b2
2425 yBit5 = _BIT(bank, 1) ^ _BIT(xBit, 1) ^ _BIT(yBit, 3); //y5=x4^y6^b1
2436 xBit3 = _BIT(bank, 0) ^ _BIT(yBit,1);
2437 xBit4 = _BIT(bank, 1) ^ _BIT(yBit,0);
2440 xBit3 = _BIT(bank, 0) ^ _BIT(yBit,2);
2441 yBit3 = _BIT(bank, 2) ^ _BIT(xBit,2);
2442 xBit4 = _BIT(bank, 1) ^ _BIT(yBit,1) ^ _BIT(yBit,2);
2445 xBit3 = _BIT(bank, 0) ^ _BIT(yBit, 3);//x3 = b0 ^ y6
2446 xBit4 = _BIT(bank, 1) ^ _BIT(yBit, 2) ^ _BIT(yBit, 3);//x4 = b1 ^ y5 ^ y6;
2447 yBit3 = _BIT(bank, 3) ^ _BIT(xBit, 3); //y3 = b3 ^ x6;
2448 yBit4 = _BIT(bank, 2) ^ _BIT(xBit, 2); //y4 = b2 ^ x5;
2459 xBit3 = _BIT(bank, 0) ^ _BIT(yBit,2); //x3 = b0 ^ y5;
2460 xBit4 = _BIT(bank, 1) ^ _BIT(yBit,1) ^ _BIT(yBit, 2);//x4 = b1 ^ y4 ^ y5;
2461 xBit5 = _BIT(bank, 2) ^ _BIT(yBit,0);
2464 xBit3 = _BIT(bank, 0) ^ _BIT(yBit, 3);//x3 = y6 ^ b0
2465 xBit4 = _BIT(bank, 1) ^ _BIT(yBit, 2) ^ _BIT(yBit, 3);//x4 = y5 ^ y6 ^ b1
2466 xBit5 = _BIT(bank, 2) ^ _BIT(yBit, 1);//x5 = y4 ^ b2
2467 yBit3 = _BIT(bank, 3) ^ _BIT(xBit, 3); //y3 = x6 ^ b3
2814 UINT_32 x3 = _BIT(tx,0);
2815 UINT_32 x4 = _BIT(tx,1);
2816 UINT_32 x5 = _BIT(tx,2);
2817 UINT_32 x6 = _BIT(tx,3);
2818 UINT_32 y3 = _BIT(ty,0);
2819 UINT_32 y4 = _BIT(ty,1);
2820 UINT_32 y5 = _BIT(ty,2);
2821 UINT_32 y6 = _BIT(ty,3);