Lines Matching refs:zsbuf
118 if (task->scene->fb.zsbuf) {
119 task->depth_tile = scene->zsbuf.map +
120 scene->zsbuf.stride * task->y +
121 scene->zsbuf.format_bytes * task->x;
188 const unsigned dst_stride = scene->zsbuf.stride;
200 if (scene->fb.zsbuf) {
203 block_size = util_format_get_blocksize(scene->fb.zsbuf->format);
281 dst_layer += scene->zsbuf.layer_stride;
341 if (scene->zsbuf.map) {
344 depth_stride = scene->zsbuf.stride;
436 if (scene->zsbuf.map) {
437 depth_stride = scene->zsbuf.stride;