Lines Matching refs:blitter

60     /* Yeah we have to save all those states to ensure the blitter operation
61 * is really transparent. The states will be restored by the blitter once
63 util_blitter_save_blend(r300->blitter, r300->blend_state.state);
64 util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
65 util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
66 util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
67 util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
68 util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
69 util_blitter_save_viewport(r300->blitter, &r300->viewport);
70 util_blitter_save_scissor(r300->blitter, r300->scissor_state.state);
71 util_blitter_save_sample_mask(r300->blitter, *(unsigned*)r300->sample_mask.state);
72 util_blitter_save_vertex_buffer_slot(r300->blitter, r300->vertex_buffer);
73 util_blitter_save_vertex_elements(r300->blitter, r300->velems);
76 util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
84 r300->blitter, state->sampler_state_count,
88 r300->blitter, state->sampler_view_count,
366 /* Clear using the blitter. */
368 util_blitter_clear(r300->blitter, width, height, 1,
440 util_blitter_clear_render_target(r300->blitter, dst, color,
468 util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
485 util_blitter_custom_clear_depth(r300->blitter, fb->width, fb->height, 0,
672 util_blitter_blit_generic(r300->blitter, dst_view, &dstbox,
742 util_blitter_custom_color(r300->blitter, &srcsurf->base, NULL);
797 util_blitter_blit(r300->blitter, &blit);
865 util_blitter_blit(r300->blitter, &info);