Lines Matching refs:pitch
110 GLuint width, GLuint height, GLuint pitch,
122 region->pitch = pitch;
177 GLuint width, GLuint height, GLuint pitch,
197 width, height, pitch, tiling, buffer);
211 GLuint width, GLuint height, GLuint pitch,
232 width, height, pitch, tiling, buffer);
323 uint32_t pitch = region->pitch;
330 * gets transformed into a 32-high Y-tile. Accordingly, the pitch of
331 * the resulting region is twice the pitch of the original region, since
333 * W-tiled surface. So we need to correct the pitch before computing
336 pitch *= 2;
343 return y * pitch + x * cpp;
347 return y * pitch + x / (512 / cpp) * 4096;
351 return y * pitch + x / (128 / cpp) * 4096;