Lines Matching refs:GL_TRUE

111    ctx->Extensions.ARB_depth_clamp = GL_TRUE;
112 ctx->Extensions.ARB_depth_texture = GL_TRUE;
113 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
114 ctx->Extensions.ARB_draw_instanced = GL_TRUE;
115 ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
116 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
117 ctx->Extensions.ARB_fragment_program = GL_TRUE;
118 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
119 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
120 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
121 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
122 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
123 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
124 ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
125 ctx->Extensions.ARB_point_sprite = GL_TRUE;
126 ctx->Extensions.ARB_shadow = GL_TRUE;
127 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
128 ctx->Extensions.ARB_texture_compression_bptc = GL_TRUE;
129 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
130 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
131 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
132 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
134 ctx->Extensions.ARB_texture_float = GL_TRUE;
136 ctx->Extensions.ARB_texture_mirror_clamp_to_edge = GL_TRUE;
137 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
138 ctx->Extensions.ARB_texture_rg = GL_TRUE;
139 ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
140 ctx->Extensions.ARB_vertex_program = GL_TRUE;
141 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
142 ctx->Extensions.ARB_sync = GL_TRUE;
143 ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
144 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
145 ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
146 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
147 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
148 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
149 ctx->Extensions.EXT_blend_color = GL_TRUE;
150 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
151 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
152 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
153 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
154 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
155 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
156 ctx->Extensions.EXT_point_parameters = GL_TRUE;
157 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
158 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
159 ctx->Extensions.EXT_texture_array = GL_TRUE;
160 ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
161 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
162 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
163 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
164 ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
165 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
166 ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
167 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
168 /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
169 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
170 ctx->Extensions.MESA_pack_invert = GL_TRUE;
171 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
172 ctx->Extensions.NV_conditional_render = GL_TRUE;
173 ctx->Extensions.NV_point_sprite = GL_TRUE;
174 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
175 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
176 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
177 ctx->Extensions.OES_standard_derivatives = GL_TRUE;
178 ctx->Extensions.TDFX_texture_compression_FXT1 = GL_TRUE;
180 ctx->Extensions.ANGLE_texture_compression_dxt = GL_TRUE;
181 ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
350 extensions->dummy_true = GL_TRUE;