Lines Matching defs:fP0
14 SkPoint fP0;
100 SkVector v0 = s0.fP1 - s0.fP0;
101 SkVector v1 = s1.fP1 - s1.fP0;
107 if (SkPointPriv::EqualsWithinTolerance(s0.fP1, s1.fP0)) {
113 if (SkPointPriv::EqualsWithinTolerance(s1.fP1, s0.fP0)) {
123 SkVector d = s1.fP0 - s0.fP0;
134 *p = s0.fP0 + v0;
209 &edgeData[i].fInset.fP0, &edgeData[i].fInset.fP1);
210 edgeData[i].fIntersection = edgeData[i].fInset.fP0;
252 int side = winding*compute_side(edgeData[currIndex].fInset.fP0,
255 if (side < 0 && side == winding*compute_side(edgeData[currIndex].fInset.fP0,
257 edgeData[prevIndex].fInset.fP0)) {