Lines Matching refs:verts
1561 * bitmap. There are meshWidth+1 vertices across, and meshHeight+1 vertices down. The verts
1573 * @param verts Array of x,y pairs, specifying where the mesh should be drawn. There must be at
1575 * @param vertOffset Number of verts elements to skip before drawing
1584 @NonNull float[] verts, int vertOffset, @Nullable int[] colors, int colorOffset,
1586 super.drawBitmapMesh(bitmap, meshWidth, meshHeight, verts, vertOffset, colors, colorOffset,
2025 * Draw the array of vertices, interpreted as triangles (based on mode). The verts array is
2039 * @param verts Array of vertices for the mesh
2040 * @param vertOffset Number of values in the verts to skip before drawing.
2052 public void drawVertices(@NonNull VertexMode mode, int vertexCount, @NonNull float[] verts,
2056 super.drawVertices(mode, vertexCount, verts, vertOffset, texs, texOffset,