Lines Matching refs:u1
153 float u1 = 0.0f;
168 u1 += uOffset / bitmapWidth;
171 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
175 u1 = stepX / bitmapWidth;
182 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
186 void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1,
200 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
211 mUvMapper.map(u1, v1, u2, v2);
213 TextureVertex::set(vertex++, x1, y1, u1, v1);
215 TextureVertex::set(vertex++, x1, y2, u1, v2);
223 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);