Lines Matching refs:v1
104 float v1 = 0.0f;
120 v1 += vOffset / bitmapHeight;
123 generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX, width,
128 v1 = stepY / bitmapHeight;
135 generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX, width, bitmapWidth,
147 float y2, float v1, float v2, float stretchX, float rescaleX, float width,
171 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
182 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
187 float v1, float u2, float v2, uint32_t& quadCount) {
200 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
211 mUvMapper.map(u1, v1, u2, v2);
213 TextureVertex::set(vertex++, x1, y1, u1, v1);
214 TextureVertex::set(vertex++, x2, y1, u2, v1);
223 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);