Lines Matching refs:display

31     public native boolean     eglInitialize(EGLDisplay display, int[] major_minor);
32 public native boolean eglQueryContext(EGLDisplay display, EGLContext context, int attribute, int[] value);
33 public native boolean eglQuerySurface(EGLDisplay display, EGLSurface surface, int attribute, int[] value);
36 public native boolean eglChooseConfig(EGLDisplay display, int[] attrib_list, EGLConfig[] configs, int config_size, int[] num_config);
37 public native boolean eglGetConfigAttrib(EGLDisplay display, EGLConfig config, int attribute, int[] value);
38 public native boolean eglGetConfigs(EGLDisplay display, EGLConfig[] configs, int config_size, int[] num_config);
40 public native boolean eglDestroyContext(EGLDisplay display, EGLContext context);
41 public native boolean eglDestroySurface(EGLDisplay display, EGLSurface surface);
42 public native boolean eglMakeCurrent(EGLDisplay display, EGLSurface draw, EGLSurface read, EGLContext context);
43 public native String eglQueryString(EGLDisplay display, int name);
44 public native boolean eglSwapBuffers(EGLDisplay display, EGLSurface surface);
45 public native boolean eglTerminate(EGLDisplay display);
46 public native boolean eglCopyBuffers(EGLDisplay display, EGLSurface surface, Object native_pixmap);
51 public static native int getInitCount(EGLDisplay display);
53 public EGLContext eglCreateContext(EGLDisplay display, EGLConfig config, EGLContext share_context, int[] attrib_list) {
54 long eglContextId = _eglCreateContext(display, config, share_context, attrib_list);
61 public EGLSurface eglCreatePbufferSurface(EGLDisplay display, EGLConfig config, int[] attrib_list) {
62 long eglSurfaceId = _eglCreatePbufferSurface(display, config, attrib_list);
69 public EGLSurface eglCreatePixmapSurface(EGLDisplay display, EGLConfig config, Object native_pixmap, int[] attrib_list) {
71 _eglCreatePixmapSurface(sur, display, config, native_pixmap, attrib_list);
78 public EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, Object native_window, int[] attrib_list) {
92 eglSurfaceId = _eglCreateWindowSurface(display, config, sur, attrib_list);
94 eglSurfaceId = _eglCreateWindowSurfaceTexture(display, config,
148 private native long _eglCreateContext(EGLDisplay display, EGLConfig config, EGLContext share_context, int[] attrib_list);
149 private native long _eglCreatePbufferSurface(EGLDisplay display, EGLConfig config, int[] attrib_list);
150 private native void _eglCreatePixmapSurface(EGLSurface sur, EGLDisplay display, EGLConfig config, Object native_pixmap, int[] attrib_list);
151 private native long _eglCreateWindowSurface(EGLDisplay display, EGLConfig config, Object native_window, int[] attrib_list);
152 private native long _eglCreateWindowSurfaceTexture(EGLDisplay display, EGLConfig config, Object native_window, int[] attrib_list);