Lines Matching refs:target
84 /** Map of GLSL shaders (one for each target context) */
88 /** Map of target textures (one for each target context) */
92 /** Map of set of clients (one for each target context) */
283 /** Map of target surface textures (one for each target context) */
395 RenderTarget target = mClientRenderTargets.get(surfaceTex);
396 if (target == null) {
397 target = RenderTarget.currentTarget().forSurfaceTexture(surfaceTex);
398 mClientRenderTargets.put(surfaceTex, target);
400 return target;
623 // Convert pixels into target frame