Lines Matching refs:count
209 ASSERT_EQ((SLuint32) 0, bufferqueueState.count);
219 // verify that each buffer is enqueued properly and increments the buffer count
222 ASSERT_EQ(j + 1, bufferqueueState.count);
231 // verify that the failed enqueue did not affect the buffer count
234 ASSERT_EQ(numBuffers, bufferqueueState.count);
258 ASSERT_EQ((SLuint32) 0, bufferqueueState.count);
263 // changing the play state should not affect the buffer count
266 ASSERT_EQ(ExpectedCount, bufferqueueState.count);
285 ASSERT_EQ((SLuint32) 1, bufferqueueState.count);
299 ASSERT_EQ((SLuint32) 0, bufferqueueState.count);