/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics; import android.annotation.NonNull; import android.annotation.Nullable; import libcore.util.NativeAllocationRegistry; /** * Shader is the based class for objects that return horizontal spans of colors * during drawing. A subclass of Shader is installed in a Paint calling * paint.setShader(shader). After that any object (other than a bitmap) that is * drawn with that paint will get its color(s) from the shader. */ public class Shader { private static class NoImagePreloadHolder { public static final NativeAllocationRegistry sRegistry = new NativeAllocationRegistry( Shader.class.getClassLoader(), nativeGetFinalizer(), 50); } /** * @deprecated Use subclass constructors directly instead. */ @Deprecated public Shader() {} /** * Current native shader instance. Created and updated lazily when {@link #getNativeInstance()} * is called - otherwise may be out of date with java setters/properties. */ private long mNativeInstance; // Runnable to do immediate destruction private Runnable mCleaner; /** * Current matrix - always set to null if local matrix is identity. */ private Matrix mLocalMatrix; public enum TileMode { /** * replicate the edge color if the shader draws outside of its * original bounds */ CLAMP (0), /** * repeat the shader's image horizontally and vertically */ REPEAT (1), /** * repeat the shader's image horizontally and vertically, alternating * mirror images so that adjacent images always seam */ MIRROR (2); TileMode(int nativeInt) { this.nativeInt = nativeInt; } final int nativeInt; } /** * Return true if the shader has a non-identity local matrix. * @param localM Set to the local matrix of the shader, if the shader's matrix is non-null. * @return true if the shader has a non-identity local matrix */ public boolean getLocalMatrix(@NonNull Matrix localM) { if (mLocalMatrix != null) { localM.set(mLocalMatrix); return true; // presence of mLocalMatrix means it's not identity } return false; } /** * Set the shader's local matrix. Passing null will reset the shader's * matrix to identity. If the matrix has scale value as 0, the drawing * result is undefined. * * @param localM The shader's new local matrix, or null to specify identity */ public void setLocalMatrix(@Nullable Matrix localM) { if (localM == null || localM.isIdentity()) { if (mLocalMatrix != null) { mLocalMatrix = null; discardNativeInstance(); } } else { if (mLocalMatrix == null) { mLocalMatrix = new Matrix(localM); discardNativeInstance(); } else if (!mLocalMatrix.equals(localM)) { mLocalMatrix.set(localM); discardNativeInstance(); } } } long createNativeInstance(long nativeMatrix) { return 0; } /** @hide */ protected final void discardNativeInstance() { if (mNativeInstance != 0) { mCleaner.run(); mCleaner = null; mNativeInstance = 0; } } /** * Callback for subclasses to call {@link #discardNativeInstance()} if the most recently * constructed native instance is no longer valid. * @hide */ protected void verifyNativeInstance() { } /** * @hide */ protected Shader copy() { final Shader copy = new Shader(); copyLocalMatrix(copy); return copy; } /** * @hide */ protected void copyLocalMatrix(Shader dest) { dest.mLocalMatrix.set(mLocalMatrix); } /** * @hide */ public final long getNativeInstance() { // verify mNativeInstance is valid verifyNativeInstance(); if (mNativeInstance == 0) { mNativeInstance = createNativeInstance(mLocalMatrix == null ? 0 : mLocalMatrix.native_instance); if (mNativeInstance != 0) { mCleaner = NoImagePreloadHolder.sRegistry.registerNativeAllocation( this, mNativeInstance); } } return mNativeInstance; } private static native long nativeGetFinalizer(); }