Searched defs:CrossProduct (Results 1 - 7 of 7) sorted by relevance

/external/libmojo/ui/gfx/geometry/
H A Dvector2d_f.cc44 double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs) { function in namespace:gfx
/external/webrtc/webrtc/modules/audio_processing/beamformer/
H A Darray_util.cc45 Point CrossProduct(const Point& a, const Point& b) { function in namespace:webrtc
51 Point cross_product = CrossProduct(a, b);
92 CrossProduct(first_pair_direction, pair_direction);
/external/swiftshader/third_party/PowerVR_SDK/Tools/
H A DPVRTQuaternionF.cpp278 PVRTVECTOR3f CrossProduct; local
285 CrossProduct.x = qA.y*qB.z - qA.z*qB.y;
286 CrossProduct.y = qA.z*qB.x - qA.x*qB.z;
287 CrossProduct.z = qA.x*qB.y - qA.y*qB.x;
290 qRet.x = (qA.w * qB.x) + (qB.w * qA.x) + CrossProduct.x;
291 qRet.y = (qA.w * qB.y) + (qB.w * qA.y) + CrossProduct.y;
292 qRet.z = (qA.w * qB.z) + (qB.w * qA.z) + CrossProduct.z;
H A DPVRTQuaternionX.cpp289 PVRTVECTOR3x CrossProduct; local
296 CrossProduct.x = PVRTXMUL(qA.y, qB.z) - PVRTXMUL(qA.z, qB.y);
297 CrossProduct.y = PVRTXMUL(qA.z, qB.x) - PVRTXMUL(qA.x, qB.z);
298 CrossProduct.z = PVRTXMUL(qA.x, qB.y) - PVRTXMUL(qA.y, qB.x);
301 qOut.x = PVRTXMUL(qA.w, qB.x) + PVRTXMUL(qB.w, qA.x) + CrossProduct.x;
302 qOut.y = PVRTXMUL(qA.w, qB.y) + PVRTXMUL(qB.w, qA.y) + CrossProduct.y;
303 qOut.z = PVRTXMUL(qA.w, qB.z) + PVRTXMUL(qB.w, qA.z) + CrossProduct.z;
H A DPVRTShadowVol.cpp165 @Function CrossProduct
175 static void CrossProduct( function
269 CrossProduct(&psMesh->pT[psMesh->nT].vNormal, pv0, pv1, pv2);
/external/skia/include/core/
H A DSkPoint.h565 static SkScalar CrossProduct(const SkVector& a, const SkVector& b) { function in struct:SkPoint
579 return CrossProduct(*this, vec);
/external/skqp/include/core/
H A DSkPoint.h563 static SkScalar CrossProduct(const SkVector& a, const SkVector& b) { function in struct:SkPoint
577 return CrossProduct(*this, vec);

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