Searched defs:CrossProduct (Results 1 - 7 of 7) sorted by relevance
/external/libmojo/ui/gfx/geometry/ |
H A D | vector2d_f.cc | 44 double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs) { function in namespace:gfx
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/external/webrtc/webrtc/modules/audio_processing/beamformer/ |
H A D | array_util.cc | 45 Point CrossProduct(const Point& a, const Point& b) { function in namespace:webrtc 51 Point cross_product = CrossProduct(a, b); 92 CrossProduct(first_pair_direction, pair_direction);
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/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
H A D | PVRTQuaternionF.cpp | 278 PVRTVECTOR3f CrossProduct; local 285 CrossProduct.x = qA.y*qB.z - qA.z*qB.y; 286 CrossProduct.y = qA.z*qB.x - qA.x*qB.z; 287 CrossProduct.z = qA.x*qB.y - qA.y*qB.x; 290 qRet.x = (qA.w * qB.x) + (qB.w * qA.x) + CrossProduct.x; 291 qRet.y = (qA.w * qB.y) + (qB.w * qA.y) + CrossProduct.y; 292 qRet.z = (qA.w * qB.z) + (qB.w * qA.z) + CrossProduct.z;
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H A D | PVRTQuaternionX.cpp | 289 PVRTVECTOR3x CrossProduct; local 296 CrossProduct.x = PVRTXMUL(qA.y, qB.z) - PVRTXMUL(qA.z, qB.y); 297 CrossProduct.y = PVRTXMUL(qA.z, qB.x) - PVRTXMUL(qA.x, qB.z); 298 CrossProduct.z = PVRTXMUL(qA.x, qB.y) - PVRTXMUL(qA.y, qB.x); 301 qOut.x = PVRTXMUL(qA.w, qB.x) + PVRTXMUL(qB.w, qA.x) + CrossProduct.x; 302 qOut.y = PVRTXMUL(qA.w, qB.y) + PVRTXMUL(qB.w, qA.y) + CrossProduct.y; 303 qOut.z = PVRTXMUL(qA.w, qB.z) + PVRTXMUL(qB.w, qA.z) + CrossProduct.z;
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H A D | PVRTShadowVol.cpp | 165 @Function CrossProduct 175 static void CrossProduct( function 269 CrossProduct(&psMesh->pT[psMesh->nT].vNormal, pv0, pv1, pv2);
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/external/skia/include/core/ |
H A D | SkPoint.h | 565 static SkScalar CrossProduct(const SkVector& a, const SkVector& b) { function in struct:SkPoint 579 return CrossProduct(*this, vec);
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/external/skqp/include/core/ |
H A D | SkPoint.h | 563 static SkScalar CrossProduct(const SkVector& a, const SkVector& b) { function in struct:SkPoint 577 return CrossProduct(*this, vec);
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