Searched defs:EventThread (Results 1 - 5 of 5) sorted by relevance

/frameworks/native/services/surfaceflinger/tests/unittests/mock/
H A DMockEventThread.h21 #include "EventThread.h"
26 class EventThread : public android::EventThread { class in namespace:android::mock
28 EventThread();
29 ~EventThread() override;
/frameworks/native/libs/vr/libvrflinger/
H A Depoll_event_dispatcher.cpp35 thread_ = std::thread(&EpollEventDispatcher::EventThread, this);
87 void EpollEventDispatcher::EventThread() { function in class:android::dvr::EpollEventDispatcher
93 "EpollEventDispatcher::EventThread: Failed to set scheduler class: %s",
104 ALOGD_IF(TRACE > 1, "EpollEventDispatcher::EventThread: num_events=%d",
110 "EpollEventDispatcher::EventThread: event %d: handler=%p events=0x%x",
133 "EpollEventDispatcher::EventThread: removing handler: fd=%d",
/frameworks/native/services/surfaceflinger/
H A DEventThread.h60 class EventThread { class in namespace:android
62 virtual ~EventThread();
82 class EventThread : public android::EventThread, private VSyncSource::Callback { class in namespace:android::impl
85 explicit Connection(EventThread* eventThread);
100 EventThread* const mEventThread;
108 EventThread(VSyncSource* src, ResyncWithRateLimitCallback resyncWithRateLimitCallback,
110 ~EventThread();
135 Vector<sp<EventThread::Connection>> waitForEventLocked(std::unique_lock<std::mutex>* lock,
H A DEventThread.cpp34 #include "EventThread.h"
44 EventThread::~EventThread() = default;
48 EventThread::EventThread(VSyncSource* src, ResyncWithRateLimitCallback resyncWithRateLimitCallback, function in class:android::impl::EventThread
60 mThread = std::thread(&EventThread::threadMain, this);
71 ALOGE("Couldn't set SCHED_FIFO for EventThread");
77 EventThread::~EventThread() {
86 void EventThread
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/frameworks/base/tests/touchlag/
H A Dtouchlag.cpp141 class EventThread : public Thread { class in class:TouchEvents
167 EventThread() : Thread(false), function in class:TouchEvents::EventThread
173 sp<EventThread> thread;
177 thread = new EventThread();
178 thread->run("EventThread", PRIORITY_URGENT_DISPLAY);

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