Searched defs:Quad (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/media/mca/filterfw/native/core/ |
H A D | geometry.h | 51 class Quad { class in namespace:android::filterfw 53 Quad() : points_(4) {} function in class:android::filterfw::Quad 54 virtual ~Quad() {} 56 Quad(const Point& p0, const Point& p1, const Point& p2, const Point& p3) function in class:android::filterfw::Quad
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/frameworks/base/media/mca/filterpacks/native/base/ |
H A D | geometry.h | 51 class Quad { class in namespace:android::filterfw 53 Quad() : points_(4) {} function in class:android::filterfw::Quad 54 virtual ~Quad() {} 56 Quad(const Point& p0, const Point& p1, const Point& p2, const Point& p3) function in class:android::filterfw::Quad 71 class SlantedRect : public Quad {
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/frameworks/base/media/mca/filterfw/java/android/filterfw/geometry/ |
H A D | Quad.java | 30 public class Quad { class 37 public Quad() { method in class:Quad 40 public Quad(Point p0, Point p1, Point p2, Point p3) { method in class:Quad 54 public Quad translated(Point t) { 55 return new Quad(p0.plus(t), p1.plus(t), p2.plus(t), p3.plus(t)); 58 public Quad translated(float x, float y) { 59 return new Quad(p0.plus(x, y), p1.plus(x, y), p2.plus(x, y), p3.plus(x, y)); 62 public Quad scaled(float s) { 63 return new Quad(p0.times(s), p1.times(s), p2.times(s), p3.times(s)); 66 public Quad scale [all...] |
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/geometry/ |
H A D | Quad.java | 25 * The Quad class specifies a (possibly affine transformed) rectangle. 27 * A Quad instance holds 4 points that define its shape. The points may represent any rectangle that 32 * Each point in the Quad represents a specific corner of the Quad. These are top-left, top-right, 33 * bottom-left, and bottom-right. These labels allow mapping a transformed Quad back to an up-right 34 * Quad, with the point-to-point mapping well-defined. They do not necessarily indicate that e.g. 38 public class Quad { class 46 * Returns the unit Quad. 47 * The unit Quad has its top-left point at (0, 0) and bottom-right point at (1, 1). 48 * @return the unit Quad 319 private Quad(PointF topLeft, PointF topRight, PointF bottomLeft, PointF bottomRight) { method in class:Quad 326 private Quad(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) { method in class:Quad 333 private Quad(float[] points) { method in class:Quad [all...] |
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