Searched defs:Saturate (Results 1 - 5 of 5) sorted by relevance

/external/libchrome/base/numerics/
H A Dsaturated_arithmetic_arm.h57 enum { Saturate = 32 - fractional_shift }; enumerator in enum:base::__anon10905
61 // The following ARM code will Saturate the passed value to the number of
72 : [value] "r"(value), [saturate] "n"(Saturate),
85 enum { Saturate = 31 - fractional_shift }; enumerator in enum:base::__anon10906
87 // The following ARM code will Saturate the passed value to the number of
100 : [value] "r"(value), [saturate] "n"(Saturate),
/external/mesa3d/src/gallium/drivers/r300/compiler/
H A Dradeon_program_pair.h78 unsigned int Saturate:1; member in struct:rc_pair_sub_instruction
/external/mesa3d/src/gallium/auxiliary/tgsi/
H A Dtgsi_ureg.h70 * and adding a Saturate flag. It's easier to push saturate into the
81 unsigned Saturate : 1; /* BOOL */ member in struct:ureg_dst
741 dst.Saturate, \
766 dst.Saturate, \
792 dst.Saturate, \
820 dst.Saturate, \
849 dst.Saturate, \
878 dst.Saturate, \
908 dst.Saturate, \
940 dst.Saturate, \
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/external/mesa3d/src/mesa/program/
H A Dprog_instruction.h228 * Saturate each value of the vectored result to the range [0,1].
233 GLuint Saturate:1; member in struct:prog_instruction
/external/mesa3d/src/gallium/include/pipe/
H A Dp_shader_tokens.h620 * Saturate controls how are final results in destination registers modified.
628 unsigned Saturate : 1; /* BOOL */ member in struct:tgsi_instruction

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