Searched defs:TextureCubeArray (Results 1 - 4 of 4) sorted by relevance
/external/deqp/framework/opengl/ |
H A D | gluTexture.hpp | 254 class TextureCubeArray class in namespace:glu 257 TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers); 258 TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers); 260 ~TextureCubeArray (void); 264 tcu::TextureCubeArray& getRefTexture (void) { return m_refTexture; } 265 const tcu::TextureCubeArray& getRefTexture (void) const { return m_refTexture; } 269 TextureCubeArray (const TextureCubeArray& other); // Not allowed! 270 TextureCubeArray& operator= (const TextureCubeArray [all...] |
H A D | gluTexture.cpp | 768 // TextureCubeArray 770 TextureCubeArray::TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers) function in class:glu::TextureCubeArray 782 TextureCubeArray::TextureCubeArray (const RenderContext& context, deUint32 sizedFormat, int size, int numLayers) function in class:glu::TextureCubeArray 794 TextureCubeArray::~TextureCubeArray (void) 800 void TextureCubeArray::upload (void)
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/external/deqp/framework/common/ |
H A D | tcuTexture.hpp | 1140 class TextureCubeArray : private TextureLevelPyramid class in namespace:tcu 1143 TextureCubeArray (const TextureFormat& format, int size, int depth); 1144 TextureCubeArray (const TextureCubeArray& other); 1145 ~TextureCubeArray (void); 1163 TextureCubeArray& operator= (const TextureCubeArray& other); 1173 inline Vec4 TextureCubeArray::sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const 1178 inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const 1183 inline float TextureCubeArray [all...] |
/external/deqp/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.hpp | 270 class TextureCubeArray : public Texture class in namespace:sglr::rc 273 TextureCubeArray (deUint32 name = 0); 274 virtual ~TextureCubeArray (void); 806 void setTexCubeArrayBinding (int unit, rc::TextureCubeArray* texCubeArray); 831 rc::TextureCubeArray* texCubeArrayBinding; 838 rc::TextureCubeArray defaultCubeArrayTex; 893 rc::TextureCubeArray m_emptyTexCubeArray;
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