Searched defs:TextureCubeArray (Results 1 - 4 of 4) sorted by relevance

/external/deqp/framework/opengl/
H A DgluTexture.hpp254 class TextureCubeArray class in namespace:glu
257 TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers);
258 TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers);
260 ~TextureCubeArray (void);
264 tcu::TextureCubeArray& getRefTexture (void) { return m_refTexture; }
265 const tcu::TextureCubeArray& getRefTexture (void) const { return m_refTexture; }
269 TextureCubeArray (const TextureCubeArray& other); // Not allowed!
270 TextureCubeArray& operator= (const TextureCubeArray
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H A DgluTexture.cpp768 // TextureCubeArray
770 TextureCubeArray::TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers) function in class:glu::TextureCubeArray
782 TextureCubeArray::TextureCubeArray (const RenderContext& context, deUint32 sizedFormat, int size, int numLayers) function in class:glu::TextureCubeArray
794 TextureCubeArray::~TextureCubeArray (void)
800 void TextureCubeArray::upload (void)
/external/deqp/framework/common/
H A DtcuTexture.hpp1140 class TextureCubeArray : private TextureLevelPyramid class in namespace:tcu
1143 TextureCubeArray (const TextureFormat& format, int size, int depth);
1144 TextureCubeArray (const TextureCubeArray& other);
1145 ~TextureCubeArray (void);
1163 TextureCubeArray& operator= (const TextureCubeArray& other);
1173 inline Vec4 TextureCubeArray::sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const
1178 inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const
1183 inline float TextureCubeArray
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/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.hpp270 class TextureCubeArray : public Texture class in namespace:sglr::rc
273 TextureCubeArray (deUint32 name = 0);
274 virtual ~TextureCubeArray (void);
806 void setTexCubeArrayBinding (int unit, rc::TextureCubeArray* texCubeArray);
831 rc::TextureCubeArray* texCubeArrayBinding;
838 rc::TextureCubeArray defaultCubeArrayTex;
893 rc::TextureCubeArray m_emptyTexCubeArray;

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