Searched defs:angle (Results 101 - 125 of 164) sorted by relevance

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/external/skqp/tests/
H A DPathOpsDebug.cpp211 const SkOpAngle* SkPathOpsDebug::DebugAngleAngle(const SkOpAngle* angle, int id) { argument
212 return angle->debugAngle(id);
215 SkOpContour* SkPathOpsDebug::DebugAngleContour(SkOpAngle* angle, int id) { argument
216 return angle->debugContour(id);
219 const SkOpPtT* SkPathOpsDebug::DebugAnglePtT(const SkOpAngle* angle, int id) { argument
220 return angle->debugPtT(id);
223 const SkOpSegment* SkPathOpsDebug::DebugAngleSegment(const SkOpAngle* angle, int id) { argument
224 return angle->debugSegment(id);
227 const SkOpSpanBase* SkPathOpsDebug::DebugAngleSpan(const SkOpAngle* angle, int id) { argument
228 return angle
1390 SkOpAngle* angle = span->fromAngle(); local
1400 SkOpAngle* angle = tail->fromAngle(); local
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/external/swiftshader/third_party/PowerVR_SDK/Tools/
H A DPVRTVector.h1305 @brief Calculates a matrix corresponding to a rotation of angle
1308 static PVRTMat3 RotationX(VERTTYPE angle);
1313 @brief Calculates a matrix corresponding to a rotation of angle
1316 static PVRTMat3 RotationY(VERTTYPE angle);
1321 @brief Calculates a matrix corresponding to a rotation of angle
1324 static PVRTMat3 RotationZ(VERTTYPE angle);
1329 @brief Calculates a matrix corresponding to a rotation of angle
1332 static PVRTMat3 Rotation2D(VERTTYPE angle) argument
1334 return RotationZ(angle);
1786 @brief Calculates a matrix corresponding to a rotation of angle
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/external/tensorflow/tensorflow/python/ops/
H A Dmath_ops.py105 @@angle
678 @tf_export("angle")
679 def angle(input, name=None): function
696 tf.angle(input) ==> [2.0132, 1.056]
709 return gen_math_ops.angle(input, Tout=input.dtype.real_dtype, name=name)
/external/ImageMagick/MagickCore/
H A Daccelerate.c4565 const double angle,ExceptionInfo *exception)
4632 cossin_theta_size=(unsigned int) fabs(4.0*DegreesToRadians(angle)*sqrt(
4645 theta=DegreesToRadians(angle)/(MagickRealType) (cossin_theta_size-1);
4717 const double angle,ExceptionInfo *exception)
4735 filteredImage=ComputeRotationalBlurImage(image,clEnv,angle,exception);
4564 ComputeRotationalBlurImage(const Image *image,MagickCLEnv clEnv, const double angle,ExceptionInfo *exception) argument
4716 AccelerateRotationalBlurImage(const Image *image, const double angle,ExceptionInfo *exception) argument
H A Ddraw.c132 angle;
1721 angle,
2524 angle=StringToDouble(token,&next_token);
2527 affine.sx=cos(DegreesToRadians(fmod((double) angle,360.0)));
2528 affine.rx=sin(DegreesToRadians(fmod((double) angle,360.0)));
2529 affine.ry=(-sin(DegreesToRadians(fmod((double) angle,360.0))));
2530 affine.sy=cos(DegreesToRadians(fmod((double) angle,360.0)));
2561 angle=StringToDouble(token,&next_token);
2564 affine.ry=sin(DegreesToRadians(angle));
2570 angle
129 angle; member in struct:_ElementInfo
1705 angle, local
5114 TraceArcPath(PrimitiveInfo *primitive_info,const PointInfo start, const PointInfo end,const PointInfo arc,const double angle, const MagickBooleanType large_arc,const MagickBooleanType sweep) argument
5371 angle, local
5491 angle; local
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H A Deffect.c1956 % Angle gives the angle of the blurring motion.
1963 % const double sigma,const double angle,ExceptionInfo *exception)
1974 % o angle: Apply the effect along this angle.
2011 const double sigma,const double angle,ExceptionInfo *exception)
2076 point.x=(double) width*sin(DegreesToRadians(angle));
2077 point.y=(double) width*cos(DegreesToRadians(angle));
2772 % Image *RotationalBlurImage(const Image *image,const double angle, argument
2779 % o angle: the angle o
1998 MotionBlurImage(const Image *image,const double radius, const double sigma,const double angle,ExceptionInfo *exception) argument
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/external/ImageMagick/MagickWand/
H A Dmogrify.c2397 angle;
2407 angle=22.5*(GetPseudoRandomValue(random_info)-0.5);
2413 angle=geometry_info.rho;
2416 mogrify_image=PolaroidImage(*image,draw_info,caption,angle,
3587 "-polaroid angle simulate a Polaroid picture",
3601 "-rotational-blur angle",
2392 angle; local
/external/ImageMagick/coders/
H A Dmsl.c630 angle;
780 angle=0.0;
932 angle=StringToDouble(value,(char **) NULL);
933 affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
934 affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
935 affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
936 affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
957 angle=StringToDouble(value,(char **) NULL);
958 affine.ry=tan(DegreesToRadians(fmod((double) angle,
964 angle
624 angle; local
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H A Dsvg.c124 angle;
901 svg_info->element.angle=
1088 svg_info->element.angle);
1168 if (LocaleCompare(keyword,"angle") == 0)
1170 (void) FormatLocaleFile(svg_info->file,"angle %g\n",
1377 angle;
1379 angle=GetUserSpaceCoordinateValue(svg_info,0,value);
1380 affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
1381 affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
1382 affine.ry=(-sin(DegreesToRadians(fmod(angle,360.
122 angle; member in struct:_ElementInfo
1373 angle; local
1546 angle; local
1989 angle, local
2305 angle; local
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H A Dwmf.c1437 angle = 0, /* text rotation angle */
1615 angle = fabs(RadiansToDegrees(2 * MagickPI - WMF_TEXT_ANGLE(font)));
1616 if (angle == 360)
1617 angle = 0;
1618 if (angle != 0)
1619 DrawRotate(WmfDrawingWand, angle);
1435 angle = 0, /* text rotation angle */ local
/external/deqp/external/vulkancts/modules/vulkan/texture/
H A DvktTextureMipmapTests.cpp241 const float angle = 2.0f*DE_PI * ((float)cellNdx / 16.0f); local
242 const tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle);
/external/deqp/modules/gles2/functional/
H A Des2fMultisampleTests.cpp551 float angle = 2.0f*DE_PI * (float)i / (float)numLines + 0.001f*(float)m_currentIteration; local
552 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f));
659 // \note First and second iteration get exact 0 (and 90, 180, 270) and 45 (and 135, 225, 315) angle quads, as they are kind of a special case.
673 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); local
674 angleCos = deFloatCos(angle);
675 angleSin = deFloatSin(angle);
689 // First four are rotated at angles angle+0, angle+90, angle
747 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); local
928 float angle = 2.0f * DE_PI * (float)i / (float)numPolygons + 0.001f*(float)m_currentIteration; local
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/external/deqp/modules/gles3/functional/
H A Des3fMultisampleTests.cpp719 float angle = 2.0f*DE_PI * (float)i / (float)numLines + 0.001f*(float)m_currentIteration; local
720 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f));
821 // \note First and second iteration get exact 0 (and 90, 180, 270) and 45 (and 135, 225, 315) angle quads, as they are kind of a special case.
835 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); local
836 angleCos = deFloatCos(angle);
837 angleSin = deFloatSin(angle);
851 // First four are rotated at angles angle+0, angle+90, angle
909 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); local
1090 float angle = 2.0f * DE_PI * (float)i / (float)numPolygons + 0.001f*(float)m_currentIteration; local
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H A Des3fTextureMipmapTests.cpp274 float angle = 2.0f*DE_PI * ((float)cellNdx / 16.0f); local
275 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle);
/external/freetype/src/base/
H A Dftstroke.c541 FT_Angle total, angle, step, rotate, next, theta; local
553 angle = angle_start;
565 next = angle + step;
581 FT_Vector_From_Polar( &a2, length, angle + rotate );
597 angle = next;
921 FT_Angle angle,
930 stroker->angle_in = angle;
931 stroker->angle_out = angle + FT_ANGLE_PI;
944 FT_Vector_From_Polar( &delta2, radius, angle + rotate );
945 FT_Vector_From_Polar( &delta, radius, angle );
920 ft_stroker_cap( FT_Stroker stroker, FT_Angle angle, FT_Int side ) argument
1302 FT_Angle angle; local
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/external/icu/icu4c/source/i18n/
H A Dastro.cpp219 * Normalize an angle so that it's in the range 0 - 2pi.
220 * For positive angles this is just (angle % 2pi), but the Java
223 inline static double norm2PI(double angle) { argument
224 return normalize(angle, CalendarAstronomer::PI * 2.0);
228 * Normalize an angle into the range -PI - PI
230 inline static double normPI(double angle) { argument
231 return normalize(angle + CalendarAstronomer::PI, CalendarAstronomer::PI * 2.0) - CalendarAstronomer::PI;
505 double H = getLocalSidereal()*CalendarAstronomer::PI/12 - equatorial.ascension; // Hour-angle
925 // // where 15 degrees corresponds to one hour. Since LST really is an angle,
1148 * This is really the angle betwee
1322 double angle = func.eval(*this); local
1386 double angle = ::acos(-tanL * ::tan(pos.declination)); local
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/external/libpng/contrib/gregbook/
H A Drpng2-x.c1229 double angle=0.0, aoffset=0.0, maxDist, dist; local
1246 angle = CLIP(angle, 0.0, 360.0);
1260 angle = (x == 0)? PI_2 : atan((double)y / (double)x);
1264 intensity = cos((angle+(rotate*dist*PI)) * freq) *
1267 hue = (angle + PI) * INV_PI_360 + aoffset;
2001 double angle=0.0, aoffset=0.0, maxDist, dist; local
2014 angle = CLIP(angle, 0.0, 360.0);
2028 angle
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/external/libxaac/decoder/drc_src/
H A Dimpd_drc_eq.c331 WORD32 config, FLOAT32 radius, FLOAT32 angle,
348 zReal = radius * (FLOAT32)cos(M_PI * angle);
349 zImag = radius * (FLOAT32)sin(M_PI * angle);
434 FLOAT32 angle = (FLOAT32)element->zero_sign[i + 1]; local
436 FLOAT32 angle2 = angle;
455 // FLOAT32 angle = 0.0f;
471 FLOAT32 angle = element->generic_zero_angle[i]; local
472 zReal = radius * (FLOAT32)cos(M_PI * angle);
480 zReal = (FLOAT32)cos(M_PI * angle) / radius;
509 FLOAT32 angle local
330 impd_calc_phase_filt_params( WORD32 config, FLOAT32 radius, FLOAT32 angle, ia_ph_alignment_filt_struct* ph_alignment_filt) argument
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/external/opencv/cv/src/
H A Dcvhough.cpp65 float angle; member in struct:CvLinePolar
166 line.angle = n * theta;
454 line.angle = pindex->theta;
H A Dcvimgwarp.cpp1188 cv2DRotationMatrix( CvPoint2D32f center, double angle, argument
1202 angle *= CV_PI/180;
1203 alpha = cos(angle)*scale;
1204 beta = sin(angle)*scale;
/external/opencv/cxcore/src/
H A Dcxdrawing.cpp840 icvSinCos( int angle, float *cosval, float *sinval ) argument
842 angle += (angle < 0 ? 360 : 0);
843 *sinval = icvSinTable[angle];
844 *cosval = icvSinTable[450 - angle];
851 cvEllipse2Poly( CvPoint center, CvSize axes, int angle, argument
860 while( angle < 0 )
861 angle += 360;
862 while( angle > 360 )
863 angle
912 icvEllipseEx( CvMat* img, CvPoint center, CvSize axes, int angle, int arc_start, int arc_end, const void* color, int thickness, int line_type ) argument
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H A Dcxmathfuncs.cpp102 (const float *__y, const float *__x, float *angle, int len ), (__y, __x, angle, len) )
107 if( !(y && x && angle && len >= 0) )
161 angle[i] = z0;
162 angle[i+1] = z1;
163 angle[i+2] = z2;
164 angle[i+3] = z3;
170 angle[i] = cvFastArctan( __y[i], __x[i] );
332 CvMat anglestub, *angle = (CvMat*)anglearr; local
367 if( angle )
101 IPCVAPI_IMPL( CvStatus, icvFastArctan_32f, (const float *__y, const float *__x, float *angle, int len ), (__y, __x, angle, len) ) argument
476 icvSinCos_32f( const float *angle,float *sinval, float* cosval, int len, int angle_in_degrees ) argument
572 CvMat anglestub, *angle = (CvMat*)anglearr; local
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/external/replicaisland/src/com/replica/replicaisland/
H A DGLErrorLogger.java566 public void glRotatef(float angle, float x, float y, float z) { argument
567 ((GL10)mGL).glRotatef(angle, x, y, z);
571 public void glRotatex(int angle, int x, int y, int z) { argument
572 ((GL10)mGL).glRotatex(angle, x, y, z);
/external/skia/src/pathops/
H A DSkOpAngle.cpp12 /* Angles are sorted counterclockwise. The smallest angle has a positive x and the smallest
13 positive y. The largest angle has a positive x and a zero y. */
31 /* quarter angle values for sector
35 1 x > 0, y > 0, x > y nearer horizontal angle
37 3 x > 0, y > 0, x == y 45 angle
39 5 x > 0, y > 0, x < y nearer vertical angle
154 // FIXME : once this is verified to work, remove one opposite angle call
306 // the original angle is too short to get meaningful sector information
630 // OPTIMIZE: if this loops to only one other angle, after first compare fails, insert on other side
632 bool SkOpAngle::insert(SkOpAngle* angle) { argument
731 merge(SkOpAngle* angle) argument
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H A DSkOpSegment.cpp223 // break the span so that the coincident part does not change the angle of the remainder
298 SkOpAngle* angle = this->globalState()->allocator()->make<SkOpAngle>(); local
299 angle->set(span, next);
300 span->setToAngle(angle);
412 SkOpAngle* angle = firstAngle->previous(); local
413 SkOpAngle* next = angle->next();
416 SkOpAngle* prior = angle;
417 angle = next;
418 next = angle->next();
419 SkASSERT(prior->next() == angle);
554 SkOpAngle* angle = this->spanToAngle(end, start); local
659 SkOpAngle* angle = this->spanToAngle(end, start); local
748 SkOpAngle* angle = this->spanToAngle(end, start); local
913 markAngle(int maxWinding, int sumWinding, const SkOpAngle* angle) argument
934 markAngle(int maxWinding, int sumWinding, int oppMaxWinding, int oppSumWinding, const SkOpAngle* angle) argument
1029 SkOpAngle* angle = step > 0 ? endSpan->fromAngle() : endSpan->upCast()->toAngle(); local
1692 updateWinding(SkOpAngle* angle) argument
1698 updateWindingReverse(const SkOpAngle* angle) argument
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