Searched defs:angle (Results 126 - 150 of 164) sorted by relevance

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/external/skqp/src/pathops/
H A DSkOpAngle.cpp12 /* Angles are sorted counterclockwise. The smallest angle has a positive x and the smallest
13 positive y. The largest angle has a positive x and a zero y. */
31 /* quarter angle values for sector
35 1 x > 0, y > 0, x > y nearer horizontal angle
37 3 x > 0, y > 0, x == y 45 angle
39 5 x > 0, y > 0, x < y nearer vertical angle
154 // FIXME : once this is verified to work, remove one opposite angle call
306 // the original angle is too short to get meaningful sector information
630 // OPTIMIZE: if this loops to only one other angle, after first compare fails, insert on other side
632 bool SkOpAngle::insert(SkOpAngle* angle) { argument
731 merge(SkOpAngle* angle) argument
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H A DSkOpSegment.cpp223 // break the span so that the coincident part does not change the angle of the remainder
298 SkOpAngle* angle = this->globalState()->allocator()->make<SkOpAngle>(); local
299 angle->set(span, next);
300 span->setToAngle(angle);
412 SkOpAngle* angle = firstAngle->previous(); local
413 SkOpAngle* next = angle->next();
416 SkOpAngle* prior = angle;
417 angle = next;
418 next = angle->next();
419 SkASSERT(prior->next() == angle);
554 SkOpAngle* angle = this->spanToAngle(end, start); local
659 SkOpAngle* angle = this->spanToAngle(end, start); local
748 SkOpAngle* angle = this->spanToAngle(end, start); local
913 markAngle(int maxWinding, int sumWinding, const SkOpAngle* angle) argument
934 markAngle(int maxWinding, int sumWinding, int oppMaxWinding, int oppSumWinding, const SkOpAngle* angle) argument
1029 SkOpAngle* angle = step > 0 ? endSpan->fromAngle() : endSpan->upCast()->toAngle(); local
1692 updateWinding(SkOpAngle* angle) argument
1698 updateWindingReverse(const SkOpAngle* angle) argument
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H A DSkPathOpsDebug.cpp783 const SkOpAngle* angle = base->fromAngle(); local
784 if (angle && angle->debugCheckCoincidence()) {
785 angle->debugCheckNearCoincidence();
791 angle = span->toAngle();
792 if (angle && angle->debugCheckCoincidence()) {
793 angle->debugCheckNearCoincidence();
1250 // loop looking for a pair of angle parts that are too close to be sorted
1251 /* This is called after other more simple intersection and angle sortin
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/external/ImageMagick/Magick++/lib/Magick++/
H A DDrawable.h1492 void angle( double angle_ ) function in class:Magick::DrawableRotation
1496 double angle( void ) const function in class:Magick::DrawableRotation
1647 void angle( double angle_ ) function in class:Magick::DrawableSkewX
1651 double angle( void ) const function in class:Magick::DrawableSkewX
1676 void angle( double angle_ ) function in class:Magick::DrawableSkewY
1680 double angle( void ) const function in class:Magick::DrawableSkewY
/external/ImageMagick/MagickCore/
H A Dfx.c3970 % const char *caption,const double angle,
3981 % o angle: Apply the effect along this angle.
3989 const char *caption,const double angle,const PixelInterpolateMethod method,
4133 rotate_image=RotateImage(polaroid_image,angle,exception);
4458 % and SketchImage() selects a suitable radius for you. Angle gives the angle
4464 % const double sigma,const double angle,ExceptionInfo *exception)
4475 % o angle: apply the effect along this angle.
4481 const double sigma,const double angle,ExceptionInf
3988 PolaroidImage(const Image *image,const DrawInfo *draw_info, const char *caption,const double angle,const PixelInterpolateMethod method, ExceptionInfo *exception) argument
4480 SketchImage(const Image *image,const double radius, const double sigma,const double angle,ExceptionInfo *exception) argument
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H A Ddisplay.c219 "menu and select an angle. Typically you will only want to",
220 "rotate one line of text at a time. Depending on the angle you",
2106 angle[MagickPathExtent] = "30.0";
2135 (void) XDialogWidget(display,windows,"OK","Enter rotation angle:",
2136 angle);
2137 if (*angle == '\0')
2139 degrees=StringToDouble(angle,(char **) NULL);
5973 Display angle of the line.
6045 Display angle of the line.
8577 Query user for swirl angle
2095 angle[MagickPathExtent] = "30.0"; local
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/external/deqp/modules/gles31/functional/
H A Des31fGeometryShaderTests.cpp1324 const float angle = (float(ndx) + 0.5f) / float(emitCount / 2) * 3.142f; local
1328 const tcu::Vec4 position0 = basePosition + tcu::Vec4(deFloatCos(angle), deFloatSin(angle), 0.0f, 0.0f) * 0.15f;
1329 const tcu::Vec4 position1 = basePosition + tcu::Vec4(deFloatCos(angle), -deFloatSin(angle), 0.0f, 0.0f) * 0.15f;
1432 " highp float angle = (float(i) + 0.5) / float(emitCount / 2) * 3.142;\n"
1433 " gl_Position = basePos + vec4(cos(angle), sin(angle), 0.0, 0.0) * 0.15;\n"
1436 " gl_Position = basePos + vec4(cos(angle), -sin(angle), 0.
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/external/swiftshader/src/OpenGL/libGLES_CM/
H A DlibGLES_CM.cpp3446 void Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) argument
3448 TRACE("(GLfloat angle = %f, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", angle, x, y, z);
3454 context->rotate(angle, x, y, z);
3458 void Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) argument
3460 Rotatef((float)angle / 0x10000, (float)x / 0x10000, (float)y / 0x10000, (float)z / 0x10000);
H A DContext.cpp3271 void Context::rotate(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) argument
3273 currentMatrixStack().rotate(angle, x, y, z);
H A Dmain.cpp289 void Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
290 void Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
1213 GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) argument
1215 return es1::Rotatef(angle, x, y, z);
1218 GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) argument
1220 return es1::Rotatex(angle, x, y, z);
/external/opencv/cv/include/
H A Dcvcompat.h256 float* magnitude, float* angle, int len )
265 ma.data.fl = (float*)angle;
267 cvCartToPolar( &mx, &my, &mm, angle ? &ma : NULL, 1 );
272 float* angle, int len )
279 ma.data.fl = (float*)angle;
873 double angle, double start_angle,
877 cvEllipse( img, center, axes, angle, start_angle, end_angle,
255 cvbCartToPolar( const float* y, const float* x, float* magnitude, float* angle, int len ) argument
271 cvbFastArctan( const float* y, const float* x, float* angle, int len ) argument
872 cvEllipseAA( CvArr* img, CvPoint center, CvSize axes, double angle, double start_angle, double end_angle, double color, int scale CV_DEFAULT(0) ) argument
/external/skia/src/pathops/
H A DSkPathOpsDebug.cpp783 const SkOpAngle* angle = base->fromAngle(); local
784 if (angle && angle->debugCheckCoincidence()) {
785 angle->debugCheckNearCoincidence();
791 angle = span->toAngle();
792 if (angle && angle->debugCheckCoincidence()) {
793 angle->debugCheckNearCoincidence();
1250 // loop looking for a pair of angle parts that are too close to be sorted
1251 /* This is called after other more simple intersection and angle sortin
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/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp3086 void Context::rotate(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) argument
3093 currentMatrixStack().rotate(angle, x, y, z);
H A DlibGL.cpp7182 void APIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) argument
7187 void APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) argument
7200 context->rotate(angle, x, y, z);
/external/ImageMagick/MagickWand/
H A Dmagick-image.c588 % const double angle,const char *text)
600 % o angle: rotate text relative to this angle.
607 const double angle,const char *text)
629 draw_info->affine.sx=cos((double) DegreesToRadians(fmod(angle,360.0)));
630 draw_info->affine.rx=sin((double) DegreesToRadians(fmod(angle,360.0)));
631 draw_info->affine.ry=(-sin((double) DegreesToRadians(fmod(angle,360.0))));
632 draw_info->affine.sy=cos((double) DegreesToRadians(fmod(angle,360.0)));
7163 % Angle gives the angle of the blurring motion.
7168 % const double radius,const double sigma,const double angle)
593 MagickAnnotateImage(MagickWand *wand, const DrawingWand *drawing_wand,const double x,const double y, const double angle,const char *text) argument
7038 MagickMotionBlurImage(MagickWand *wand, const double radius,const double sigma,const double angle) argument
7685 MagickPolaroidImage(MagickWand *wand, const DrawingWand *drawing_wand,const char *caption,const double angle, const PixelInterpolateMethod method) argument
8043 MagickRotationalBlurImage(MagickWand *wand, const double angle) argument
11085 MagickSketchImage(MagickWand *wand, const double radius,const double sigma,const double angle) argument
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/external/clang/lib/Frontend/Rewrite/
H A DRewriteObjC.cpp2046 int angle = 0; local
2047 while (*argRef != ')' && (*argRef != ',' || angle > 0)) {
2049 angle++;
2051 angle--;
2054 assert(angle == 0 && "scanToNextArgument - bad protocol type syntax");
H A DRewriteModernObjC.cpp2131 int angle = 0; local
2132 while (*argRef != ')' && (*argRef != ',' || angle > 0)) {
2134 angle++;
2136 angle--;
2139 assert(angle == 0 && "scanToNextArgument - bad protocol type syntax");
/external/opencv/cxcore/include/
H A Dcxtypes.h1065 float angle; /* Angle between the horizontal axis */ member in struct:CvBox2D
/external/python/cpython2/Mac/Modules/qd/
H A D_Qdmodule.c3815 short angle; local
3825 &angle);
3827 angle);
4973 short angle; local
4978 &angle))
4980 _rv = SlopeFromAngle(angle);
6781 PyDoc_STR("(Rect r, Point pt) -> (short angle)")},
6909 PyDoc_STR("(short angle) -> (Fixed _rv)")},
/external/skia/src/core/
H A DSkPath.cpp1081 /* If the sweep angle is nearly (but less than) 360, then due to precision
1093 // make a guess at a tiny angle (in radians) to tweak by
1370 void SkPath::arcTo(SkScalar rx, SkScalar ry, SkScalar angle, SkPath::ArcSize arcLarge, argument
1395 pointTransform.setRotate(-angle);
1414 pointTransform.preRotate(-angle);
1441 pointTransform.setRotate(angle);
1526 Need to handle the case when the angle is sharp, and our computed end-points
1550 if (SkScalarNearlyZero(sinh)) { // angle is too tight
3373 // This is a pie wedge. It's convex if the angle is <= 180.
3376 // When the angle exceed
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/external/skia/tests/
H A DPathTest.cpp3251 for (int angle = 0; angle < 360; ++angle) {
3254 m.setRotate(SkIntToScalar(angle));
3257 // TODO: a rotated circle whose rotated angle is not a multiple of 90
3260 if (angle % 90 == 0) {
3633 static inline SkScalar canonical_start_angle(float angle) { argument
3634 while (angle < 0.f) {
3635 angle += 360.f;
3637 while (angle >
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/external/skqp/src/core/
H A DSkPath.cpp1072 /* If the sweep angle is nearly (but less than) 360, then due to precision
1084 // make a guess at a tiny angle (in radians) to tweak by
1342 void SkPath::arcTo(SkScalar rx, SkScalar ry, SkScalar angle, SkPath::ArcSize arcLarge, argument
1367 pointTransform.setRotate(-angle);
1386 pointTransform.preRotate(-angle);
1413 pointTransform.setRotate(angle);
1498 Need to handle the case when the angle is sharp, and our computed end-points
1522 if (SkScalarNearlyZero(sinh)) { // angle is too tight
/external/skqp/tests/
H A DPathTest.cpp3345 for (int angle = 0; angle < 360; ++angle) {
3348 m.setRotate(SkIntToScalar(angle));
3351 // TODO: a rotated circle whose rotated angle is not a multiple of 90
3354 if (angle % 90 == 0) {
3727 static inline SkScalar canonical_start_angle(float angle) { argument
3728 while (angle < 0.f) {
3729 angle += 360.f;
3731 while (angle >
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/external/mesa3d/src/mesa/main/
H A Ddlist.c3816 save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) argument
3823 n[1].f = angle;
3829 CALL_Rotatef(ctx->Exec, (angle, x, y, z));
3835 save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) argument
3837 save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
/external/robolectric/v3/runtime/
H A Dshadows-core-3.1-SNAPSHOT-16.jarMETA-INF/ META-INF/MANIFEST.MF linux-x86_64/ linux-x86_64/META-INF/ android/ ...

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