/external/skqp/src/pathops/ |
H A D | SkOpAngle.cpp | 12 /* Angles are sorted counterclockwise. The smallest angle has a positive x and the smallest 13 positive y. The largest angle has a positive x and a zero y. */ 31 /* quarter angle values for sector 35 1 x > 0, y > 0, x > y nearer horizontal angle 37 3 x > 0, y > 0, x == y 45 angle 39 5 x > 0, y > 0, x < y nearer vertical angle 154 // FIXME : once this is verified to work, remove one opposite angle call 306 // the original angle is too short to get meaningful sector information 630 // OPTIMIZE: if this loops to only one other angle, after first compare fails, insert on other side 632 bool SkOpAngle::insert(SkOpAngle* angle) { argument 731 merge(SkOpAngle* angle) argument [all...] |
H A D | SkOpSegment.cpp | 223 // break the span so that the coincident part does not change the angle of the remainder 298 SkOpAngle* angle = this->globalState()->allocator()->make<SkOpAngle>(); local 299 angle->set(span, next); 300 span->setToAngle(angle); 412 SkOpAngle* angle = firstAngle->previous(); local 413 SkOpAngle* next = angle->next(); 416 SkOpAngle* prior = angle; 417 angle = next; 418 next = angle->next(); 419 SkASSERT(prior->next() == angle); 554 SkOpAngle* angle = this->spanToAngle(end, start); local 659 SkOpAngle* angle = this->spanToAngle(end, start); local 748 SkOpAngle* angle = this->spanToAngle(end, start); local 913 markAngle(int maxWinding, int sumWinding, const SkOpAngle* angle) argument 934 markAngle(int maxWinding, int sumWinding, int oppMaxWinding, int oppSumWinding, const SkOpAngle* angle) argument 1029 SkOpAngle* angle = step > 0 ? endSpan->fromAngle() : endSpan->upCast()->toAngle(); local 1692 updateWinding(SkOpAngle* angle) argument 1698 updateWindingReverse(const SkOpAngle* angle) argument [all...] |
H A D | SkPathOpsDebug.cpp | 783 const SkOpAngle* angle = base->fromAngle(); local 784 if (angle && angle->debugCheckCoincidence()) { 785 angle->debugCheckNearCoincidence(); 791 angle = span->toAngle(); 792 if (angle && angle->debugCheckCoincidence()) { 793 angle->debugCheckNearCoincidence(); 1250 // loop looking for a pair of angle parts that are too close to be sorted 1251 /* This is called after other more simple intersection and angle sortin [all...] |
/external/ImageMagick/Magick++/lib/Magick++/ |
H A D | Drawable.h | 1492 void angle( double angle_ ) function in class:Magick::DrawableRotation 1496 double angle( void ) const function in class:Magick::DrawableRotation 1647 void angle( double angle_ ) function in class:Magick::DrawableSkewX 1651 double angle( void ) const function in class:Magick::DrawableSkewX 1676 void angle( double angle_ ) function in class:Magick::DrawableSkewY 1680 double angle( void ) const function in class:Magick::DrawableSkewY
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/external/ImageMagick/MagickCore/ |
H A D | fx.c | 3970 % const char *caption,const double angle, 3981 % o angle: Apply the effect along this angle. 3989 const char *caption,const double angle,const PixelInterpolateMethod method, 4133 rotate_image=RotateImage(polaroid_image,angle,exception); 4458 % and SketchImage() selects a suitable radius for you. Angle gives the angle 4464 % const double sigma,const double angle,ExceptionInfo *exception) 4475 % o angle: apply the effect along this angle. 4481 const double sigma,const double angle,ExceptionInf 3988 PolaroidImage(const Image *image,const DrawInfo *draw_info, const char *caption,const double angle,const PixelInterpolateMethod method, ExceptionInfo *exception) argument 4480 SketchImage(const Image *image,const double radius, const double sigma,const double angle,ExceptionInfo *exception) argument [all...] |
H A D | display.c | 219 "menu and select an angle. Typically you will only want to", 220 "rotate one line of text at a time. Depending on the angle you", 2106 angle[MagickPathExtent] = "30.0"; 2135 (void) XDialogWidget(display,windows,"OK","Enter rotation angle:", 2136 angle); 2137 if (*angle == '\0') 2139 degrees=StringToDouble(angle,(char **) NULL); 5973 Display angle of the line. 6045 Display angle of the line. 8577 Query user for swirl angle 2095 angle[MagickPathExtent] = "30.0"; local [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fGeometryShaderTests.cpp | 1324 const float angle = (float(ndx) + 0.5f) / float(emitCount / 2) * 3.142f; local 1328 const tcu::Vec4 position0 = basePosition + tcu::Vec4(deFloatCos(angle), deFloatSin(angle), 0.0f, 0.0f) * 0.15f; 1329 const tcu::Vec4 position1 = basePosition + tcu::Vec4(deFloatCos(angle), -deFloatSin(angle), 0.0f, 0.0f) * 0.15f; 1432 " highp float angle = (float(i) + 0.5) / float(emitCount / 2) * 3.142;\n" 1433 " gl_Position = basePos + vec4(cos(angle), sin(angle), 0.0, 0.0) * 0.15;\n" 1436 " gl_Position = basePos + vec4(cos(angle), -sin(angle), 0. [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | libGLES_CM.cpp | 3446 void Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) argument 3448 TRACE("(GLfloat angle = %f, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", angle, x, y, z); 3454 context->rotate(angle, x, y, z); 3458 void Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) argument 3460 Rotatef((float)angle / 0x10000, (float)x / 0x10000, (float)y / 0x10000, (float)z / 0x10000);
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H A D | Context.cpp | 3271 void Context::rotate(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) argument 3273 currentMatrixStack().rotate(angle, x, y, z);
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H A D | main.cpp | 289 void Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 290 void Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 1213 GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) argument 1215 return es1::Rotatef(angle, x, y, z); 1218 GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) argument 1220 return es1::Rotatex(angle, x, y, z);
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/external/opencv/cv/include/ |
H A D | cvcompat.h | 256 float* magnitude, float* angle, int len ) 265 ma.data.fl = (float*)angle; 267 cvCartToPolar( &mx, &my, &mm, angle ? &ma : NULL, 1 ); 272 float* angle, int len ) 279 ma.data.fl = (float*)angle; 873 double angle, double start_angle, 877 cvEllipse( img, center, axes, angle, start_angle, end_angle, 255 cvbCartToPolar( const float* y, const float* x, float* magnitude, float* angle, int len ) argument 271 cvbFastArctan( const float* y, const float* x, float* angle, int len ) argument 872 cvEllipseAA( CvArr* img, CvPoint center, CvSize axes, double angle, double start_angle, double end_angle, double color, int scale CV_DEFAULT(0) ) argument
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/external/skia/src/pathops/ |
H A D | SkPathOpsDebug.cpp | 783 const SkOpAngle* angle = base->fromAngle(); local 784 if (angle && angle->debugCheckCoincidence()) { 785 angle->debugCheckNearCoincidence(); 791 angle = span->toAngle(); 792 if (angle && angle->debugCheckCoincidence()) { 793 angle->debugCheckNearCoincidence(); 1250 // loop looking for a pair of angle parts that are too close to be sorted 1251 /* This is called after other more simple intersection and angle sortin [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.cpp | 3086 void Context::rotate(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) argument 3093 currentMatrixStack().rotate(angle, x, y, z);
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H A D | libGL.cpp | 7182 void APIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) argument 7187 void APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) argument 7200 context->rotate(angle, x, y, z);
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/external/ImageMagick/MagickWand/ |
H A D | magick-image.c | 588 % const double angle,const char *text) 600 % o angle: rotate text relative to this angle. 607 const double angle,const char *text) 629 draw_info->affine.sx=cos((double) DegreesToRadians(fmod(angle,360.0))); 630 draw_info->affine.rx=sin((double) DegreesToRadians(fmod(angle,360.0))); 631 draw_info->affine.ry=(-sin((double) DegreesToRadians(fmod(angle,360.0)))); 632 draw_info->affine.sy=cos((double) DegreesToRadians(fmod(angle,360.0))); 7163 % Angle gives the angle of the blurring motion. 7168 % const double radius,const double sigma,const double angle) 593 MagickAnnotateImage(MagickWand *wand, const DrawingWand *drawing_wand,const double x,const double y, const double angle,const char *text) argument 7038 MagickMotionBlurImage(MagickWand *wand, const double radius,const double sigma,const double angle) argument 7685 MagickPolaroidImage(MagickWand *wand, const DrawingWand *drawing_wand,const char *caption,const double angle, const PixelInterpolateMethod method) argument 8043 MagickRotationalBlurImage(MagickWand *wand, const double angle) argument 11085 MagickSketchImage(MagickWand *wand, const double radius,const double sigma,const double angle) argument [all...] |
/external/clang/lib/Frontend/Rewrite/ |
H A D | RewriteObjC.cpp | 2046 int angle = 0; local 2047 while (*argRef != ')' && (*argRef != ',' || angle > 0)) { 2049 angle++; 2051 angle--; 2054 assert(angle == 0 && "scanToNextArgument - bad protocol type syntax");
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H A D | RewriteModernObjC.cpp | 2131 int angle = 0; local 2132 while (*argRef != ')' && (*argRef != ',' || angle > 0)) { 2134 angle++; 2136 angle--; 2139 assert(angle == 0 && "scanToNextArgument - bad protocol type syntax");
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/external/opencv/cxcore/include/ |
H A D | cxtypes.h | 1065 float angle; /* Angle between the horizontal axis */ member in struct:CvBox2D
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/external/python/cpython2/Mac/Modules/qd/ |
H A D | _Qdmodule.c | 3815 short angle; local 3825 &angle); 3827 angle); 4973 short angle; local 4978 &angle)) 4980 _rv = SlopeFromAngle(angle); 6781 PyDoc_STR("(Rect r, Point pt) -> (short angle)")}, 6909 PyDoc_STR("(short angle) -> (Fixed _rv)")},
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/external/skia/src/core/ |
H A D | SkPath.cpp | 1081 /* If the sweep angle is nearly (but less than) 360, then due to precision 1093 // make a guess at a tiny angle (in radians) to tweak by 1370 void SkPath::arcTo(SkScalar rx, SkScalar ry, SkScalar angle, SkPath::ArcSize arcLarge, argument 1395 pointTransform.setRotate(-angle); 1414 pointTransform.preRotate(-angle); 1441 pointTransform.setRotate(angle); 1526 Need to handle the case when the angle is sharp, and our computed end-points 1550 if (SkScalarNearlyZero(sinh)) { // angle is too tight 3373 // This is a pie wedge. It's convex if the angle is <= 180. 3376 // When the angle exceed [all...] |
/external/skia/tests/ |
H A D | PathTest.cpp | 3251 for (int angle = 0; angle < 360; ++angle) { 3254 m.setRotate(SkIntToScalar(angle)); 3257 // TODO: a rotated circle whose rotated angle is not a multiple of 90 3260 if (angle % 90 == 0) { 3633 static inline SkScalar canonical_start_angle(float angle) { argument 3634 while (angle < 0.f) { 3635 angle += 360.f; 3637 while (angle > [all...] |
/external/skqp/src/core/ |
H A D | SkPath.cpp | 1072 /* If the sweep angle is nearly (but less than) 360, then due to precision 1084 // make a guess at a tiny angle (in radians) to tweak by 1342 void SkPath::arcTo(SkScalar rx, SkScalar ry, SkScalar angle, SkPath::ArcSize arcLarge, argument 1367 pointTransform.setRotate(-angle); 1386 pointTransform.preRotate(-angle); 1413 pointTransform.setRotate(angle); 1498 Need to handle the case when the angle is sharp, and our computed end-points 1522 if (SkScalarNearlyZero(sinh)) { // angle is too tight
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/external/skqp/tests/ |
H A D | PathTest.cpp | 3345 for (int angle = 0; angle < 360; ++angle) { 3348 m.setRotate(SkIntToScalar(angle)); 3351 // TODO: a rotated circle whose rotated angle is not a multiple of 90 3354 if (angle % 90 == 0) { 3727 static inline SkScalar canonical_start_angle(float angle) { argument 3728 while (angle < 0.f) { 3729 angle += 360.f; 3731 while (angle > [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | dlist.c | 3816 save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) argument 3823 n[1].f = angle; 3829 CALL_Rotatef(ctx->Exec, (angle, x, y, z)); 3835 save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) argument 3837 save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
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/external/robolectric/v3/runtime/ |
H A D | shadows-core-3.1-SNAPSHOT-16.jar | META-INF/ META-INF/MANIFEST.MF linux-x86_64/ linux-x86_64/META-INF/ android/ ... |