Searched defs:angle (Results 51 - 75 of 164) sorted by relevance

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/external/skia/gm/
H A Dhairlines.cpp33 SkScalar angle = SK_ScalarPI * SkIntToScalar(i) / kNumAngles; variable
34 SkScalar x = kRadius * SkScalarCos(angle);
35 SkScalar y = kRadius * SkScalarSin(angle);
131 // A right angle (crbug.com/137465 and crbug.com/256776)
/external/skia/src/pathops/
H A DSkPathOpsCommon.cpp38 // find first angle, initialize winding to computed fWindSum
40 const SkOpAngle* angle = segment->spanToAngle(start, end); local
41 if (!angle) {
46 const SkOpAngle* firstAngle = angle;
51 angle = angle->next();
52 if (!angle) {
55 unorderable |= angle->unorderable();
56 if ((computeWinding = unorderable || (angle == firstAngle && loop))) {
59 loop |= angle
127 const SkOpAngle* angle = AngleWinding(*startPtr, *endPtr, &winding, &sortable); local
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H A DSkPathOpsOp.cpp38 const SkOpAngle* angle = AngleWinding(*startPtr, *endPtr, &winding, &sortable); local
39 if (!angle) {
47 segment = angle->segment();
48 sumMiWinding = segment->updateWindingReverse(angle);
53 sumSuWinding = segment->updateOppWindingReverse(angle);
63 const SkOpAngle* firstAngle = angle;
64 while ((angle = angle->next()) != firstAngle) {
65 segment = angle->segment();
66 SkOpSpanBase* start = angle
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H A DSkOpSegment.h63 SkOpAngle* angle = this->globalState()->allocator()->make<SkOpAngle>(); local
64 angle->set(&fTail, fTail.prev());
65 fTail.setFromAngle(angle);
66 return angle;
81 SkOpAngle* angle = this->globalState()->allocator()->make<SkOpAngle>(); local
82 angle->set(&fHead, fHead.next());
83 fHead.setToAngle(angle);
84 return angle;
194 bool done(const SkOpAngle* angle) const {
195 return angle
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/external/skia/src/utils/
H A DSkParsePath.cpp167 SkScalar angle, largeArc, sweep; local
170 && (data = find_scalar(data, &angle, false, 0))
177 path.arcTo(radii, angle, (SkPath::ArcSize) SkToBool(largeArc),
/external/skqp/gm/
H A Dconvex_all_line_paths.cpp13 float angleStep = 360.0f / n, angle = 0.0f, sin, cos; local
15 angle = angleStep/2.0f;
19 sin = SkScalarSinCos(SkDegreesToRadians(angle), &cos);
22 angle += angleStep;
34 // narrow rect on an angle
H A Dconvexpolyclip.cpp110 SkScalar angle = 2 * SK_ScalarPI * i / 6; variable
112 point.fY = SkScalarSinCos(angle, &point.fX);
H A Dconvexpolyeffect.cpp140 SkScalar angle = 2 * SK_ScalarPI * i / GrConvexPolyEffect::kMaxEdges; variable
142 point.fY = SkScalarSinCos(angle, &point.fX);
H A Dhairlines.cpp33 SkScalar angle = SK_ScalarPI * SkIntToScalar(i) / kNumAngles; variable
34 SkScalar x = kRadius * SkScalarCos(angle);
35 SkScalar y = kRadius * SkScalarSin(angle);
131 // A right angle (crbug.com/137465 and crbug.com/256776)
/external/skqp/src/pathops/
H A DSkPathOpsCommon.cpp38 // find first angle, initialize winding to computed fWindSum
40 const SkOpAngle* angle = segment->spanToAngle(start, end); local
41 if (!angle) {
46 const SkOpAngle* firstAngle = angle;
51 angle = angle->next();
52 if (!angle) {
55 unorderable |= angle->unorderable();
56 if ((computeWinding = unorderable || (angle == firstAngle && loop))) {
59 loop |= angle
127 const SkOpAngle* angle = AngleWinding(*startPtr, *endPtr, &winding, &sortable); local
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H A DSkPathOpsOp.cpp38 const SkOpAngle* angle = AngleWinding(*startPtr, *endPtr, &winding, &sortable); local
39 if (!angle) {
47 segment = angle->segment();
48 sumMiWinding = segment->updateWindingReverse(angle);
53 sumSuWinding = segment->updateOppWindingReverse(angle);
63 const SkOpAngle* firstAngle = angle;
64 while ((angle = angle->next()) != firstAngle) {
65 segment = angle->segment();
66 SkOpSpanBase* start = angle
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H A DSkOpSegment.h63 SkOpAngle* angle = this->globalState()->allocator()->make<SkOpAngle>(); local
64 angle->set(&fTail, fTail.prev());
65 fTail.setFromAngle(angle);
66 return angle;
81 SkOpAngle* angle = this->globalState()->allocator()->make<SkOpAngle>(); local
82 angle->set(&fHead, fHead.next());
83 fHead.setToAngle(angle);
84 return angle;
194 bool done(const SkOpAngle* angle) const {
195 return angle
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/external/skqp/src/utils/
H A DSkParsePath.cpp167 SkScalar angle, largeArc, sweep; local
170 && (data = find_scalar(data, &angle, false, 0))
177 path.arcTo(radii, angle, (SkPath::ArcSize) SkToBool(largeArc),
/external/swiftshader/src/OpenGL/common/
H A DMatrixStack.cpp72 void MatrixStack::rotate(float angle, float x, float y, float z) argument
80 float theta = angle * 0.0174532925f; // In radians
93 void MatrixStack::rotate(double angle, double x, double y, double z) argument
95 rotate((float)angle, (float)x, (float)y, (float)z);
/external/ImageMagick/MagickCore/
H A Dmorphology.h123 angle; member in struct:_KernelInfo
H A Dcomposite.c796 Y = green_channel; compose:args = x_scale[,y_scale[,angle]].
835 /* rotate vectors if a rotation angle is given */
839 angle;
841 angle=DegreesToRadians(geometry_info.xi);
842 blur.x1=width*cos(angle);
843 blur.x2=width*sin(angle);
844 blur.y1=(-height*sin(angle));
845 blur.y2=height*cos(angle);
847 /* Otherwise lets set a angle range and calculate in the loop */
905 angle;
837 angle; local
903 angle; local
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H A Dshear.c202 % saved as the artifact "deskew:angle".
605 Compute deskew angle.
632 " Deskew angle: %g",degrees);
641 angle[MagickPathExtent];
643 (void) FormatLocaleString(angle,MagickPathExtent,"%.20g",degrees);
644 (void) SetImageArtifact(clone_image,"deskew:angle",angle);
1126 % XShearImage() shears the image in the X direction with a shear angle of
1142 % o degrees: A double representing the shearing angle along the X
1343 % YShearImage shears the image in the Y direction with a shear angle o
638 angle[MagickPathExtent]; local
1726 angle; local
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/external/apache-commons-math/src/main/java/org/apache/commons/math/geometry/
H A DVector3D.java338 public static double angle(Vector3D v1, Vector3D v2) { method in class:Vector3D
/external/autotest/client/site_tests/graphics_SanAngeles/src/
H A Dmatrixop.c81 void Matrix4x4_Rotate(Matrix4x4 mat, float angle, argument
85 float r = angle * PI / 180.f;
92 if (norm == 0 || angle == 0)
/external/opencv/cv/src/
H A Dcvmotempl.cpp286 double angle = 0; local
404 angle = base_orient;
409 return angle;
H A Dcvgeometry.cpp93 double angle = box.angle*CV_PI/180.; local
94 float a = (float)cos(angle)*0.5f;
95 float b = (float)sin(angle)*0.5f;
496 // calculate the euler angle
/external/tensorflow/tensorflow/examples/android/jni/object_tracking/
H A Dutils.h216 T angle; local
219 angle = coeff_1 - coeff_1 * r;
222 angle = coeff_2 - coeff_1 * r;
225 return y < 0 ? PI_2 - angle : angle;
/external/eigen/test/
H A Dgeo_transformations.cpp140 // angle-axis conversion
144 // The following test is stable only if 2*angle != angle and v1 is not colinear with axis
145 if( (abs(aa.angle()) > test_precision<Scalar>()) && (abs(aa.axis().dot(v1.normalized()))<(Scalar(1)-Scalar(4)*test_precision<Scalar>())) )
147 VERIFY( !(q1 * v1).isApprox(Quaternionx(AngleAxisx(aa.angle()*2,aa.axis())) * v1) );
152 // The following test is stable only if 2*angle != angle and v1 is not colinear with axis
153 if( (abs(aa.angle()) > test_precision<Scalar>()) && (abs(aa.axis().dot(v1.normalized()))<(Scalar(1)-Scalar(4)*test_precision<Scalar>())) )
155 VERIFY( !(q1 * v1).isApprox(Quaternionx(AngleAxisx(aa.angle()*2,aa.axis())) * v1) );
433 Scalar angle local
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/external/libxcam/xcore/
H A Dxcam_utils.cpp92 float angle; local
106 angle = degree2radian (config.angle_start + img_pos.x * angle_step);
109 if(XCAM_DOUBLE_EQUAL_AROUND (angle, PI / 2)) {
112 } else if (XCAM_DOUBLE_EQUAL_AROUND (angle, PI * 3 / 2)) {
115 } else if((angle < PI / 2) || (angle > PI * 3 / 2)) {
116 world.x = sqrt(r2 * a * a * b * b / (b * b + a * a * tan(angle) * tan(angle)));
117 world.y = -world.x * tan(angle);
119 world.x = -sqrt(r2 * a * a * b * b / (b * b + a * a * tan(angle) * ta
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/external/mesa3d/src/mesa/main/
H A Des1_conversion.c736 _mesa_Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) argument
738 _mesa_Rotatef((GLfloat) (angle / 65536.0f),

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