Searched defs:attribNum (Results 1 - 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp727 void Context::setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled) argument
729 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
732 const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) argument
734 return mState.vertexAttribute[attribNum];
737 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized, argument
740 mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer;
741 mState.vertexAttribute[attribNum].mSize = size;
742 mState.vertexAttribute[attribNum].mType = type;
743 mState.vertexAttribute[attribNum].mNormalized = normalized;
744 mState.vertexAttribute[attribNum]
[all...]
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.cpp881 void Context::setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled) argument
883 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
886 const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) argument
888 return mState.vertexAttribute[attribNum];
891 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized, argument
894 mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer;
895 mState.vertexAttribute[attribNum].mSize = size;
896 mState.vertexAttribute[attribNum].mType = type;
897 mState.vertexAttribute[attribNum].mNormalized = normalized;
898 mState.vertexAttribute[attribNum]
[all...]
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp819 void Context::setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled) argument
821 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
824 void Context::setVertexAttribDivisor(unsigned int attribNum, GLuint divisor) argument
826 getCurrentVertexArray()->setVertexAttribDivisor(attribNum, divisor);
829 const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
831 return getCurrentVertexArray()->getVertexAttribute(attribNum);
834 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, argument
837 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
840 const void *Context::getVertexAttribPointer(unsigned int attribNum) const
842 return getCurrentVertexArray()->getVertexAttribute(attribNum)
[all...]

Completed in 81 milliseconds