Searched defs:batchId (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | LayerBuilder.cpp | 31 BatchBase(batchid_t batchId, BakedOpState* op, bool merging) argument 32 : mBatchId(batchId), mMerging(merging) { 67 OpBatch(batchid_t batchId, BakedOpState* op) : BatchBase(batchId, op, false) {} argument 77 MergingOpBatch(batchid_t batchId, BakedOpState* op) argument 78 : BatchBase(batchId, op, true), mClipSideFlags(op->computedState.clipSideFlags) {} 210 void LayerBuilder::locateInsertIndex(int batchId, const Rect& clippedBounds, argument 218 if (batchId == overBatch->getBatchId()) { 285 batchid_t batchId) { 287 OpBatch* targetBatch = mBatchLookup[batchId]; 284 deferUnmergeableOp(LinearAllocator& allocator, BakedOpState* op, batchid_t batchId) argument 305 deferMergeableOp(LinearAllocator& allocator, BakedOpState* op, batchid_t batchId, mergeid_t mergeId) argument [all...] |
H A D | FrameBuilder.cpp | 550 BakedOpState* FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId, argument 562 currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId); 676 // Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together 679 // Use Bitmap batchId since Bitmap+Patch use same shader 736 batchid_t batchId = textBatchId(*(op.paint)); 741 currentLayer().deferMergeableOp(mAllocator, bakedState, batchId, mergeId); 743 currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
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