Searched defs:beginLayerOp (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DLayerBuilder.h79 // Create LayerBuilder for an offscreen layer, where beginLayerOp is present for a
82 const BeginLayerOp* beginLayerOp, RenderNode* renderNode);
111 const BeginLayerOp* beginLayerOp; member in class:android::uirenderer::LayerBuilder
H A DLayerBuilder.cpp199 const BeginLayerOp* beginLayerOp, RenderNode* renderNode)
205 , beginLayerOp(beginLayerOp)
371 offscreenBuffer, beginLayerOp, renderNode, renderNode ? renderNode->getName() : "-");
198 LayerBuilder(uint32_t width, uint32_t height, const Rect& repaintRect, const BeginLayerOp* beginLayerOp, RenderNode* renderNode) argument
H A DFrameBuilder.cpp789 const Vector3& lightCenter, const BeginLayerOp* beginLayerOp,
803 beginLayerOp, renderNode);
858 const BeginLayerOp& beginLayerOp = *currentLayer().beginLayerOp; local
865 // TODO: Unify this with beginLayerOp so we don't have to calculate this
867 uint32_t layerWidth = (uint32_t)beginLayerOp.unmappedBounds.getWidth();
868 uint32_t layerHeight = (uint32_t)beginLayerOp.unmappedBounds.getHeight();
876 contentTransform.multiply(beginLayerOp.localMatrix);
877 contentTransform.translate(beginLayerOp.unmappedBounds.left, beginLayerOp
787 saveForLayer(uint32_t layerWidth, uint32_t layerHeight, float contentTranslateX, float contentTranslateY, const Rect& repaintRect, const Vector3& lightCenter, const BeginLayerOp* beginLayerOp, RenderNode* renderNode) argument
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