/external/clang/test/CXX/lex/lex.charset/ |
H A D | p2-cxx11.cpp | 4 char c01 = '\u0001'; // ok variable
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H A D | p2-cxx98.cpp | 4 char c01 = '\u0001'; // expected-error {{universal character name refers to a control character}} variable
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/external/libvpx/libvpx/vp9/encoder/ |
H A D | vp9_segmentation.c | 52 const int c01 = segcounts[0] + segcounts[1]; local 57 segment_tree_probs[0] = get_binary_prob(c01 + c23, c45 + c67); 58 segment_tree_probs[1] = get_binary_prob(c01, c23); 68 const int c01 = segcounts[0] + segcounts[1]; local 72 const int c0123 = c01 + c23; 80 cost += c01 * vp9_cost_zero(probs[1]) + c23 * vp9_cost_one(probs[1]); 82 if (c01 > 0)
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/external/skia/src/core/ |
H A D | SkMipMap.cpp | 173 auto c01 = F::Expand(p0[1]); local 175 auto c = c00 + c01; 189 auto c01 = F::Expand(p0[1]); local 193 auto c = c00 + c10 + c01 + c11; 209 auto c01 = F::Expand(p0[1]); local 215 auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21); 231 auto c01 = F::Expand(p0[1]); local 234 auto c = add_121(c00, c01, c02);
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/external/skqp/src/core/ |
H A D | SkMipMap.cpp | 172 auto c01 = F::Expand(p0[1]); local 174 auto c = c00 + c01; 188 auto c01 = F::Expand(p0[1]); local 192 auto c = c00 + c10 + c01 + c11; 208 auto c01 = F::Expand(p0[1]); local 214 auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21); 230 auto c01 = F::Expand(p0[1]); local 233 auto c = add_121(c00, c01, c02);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderTextureFunctionTests.cpp | 396 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local 398 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_setup_tri.c | 403 __m128i c01, c23, unused; local 478 c01 = _mm_unpacklo_epi64(c02, c13); 480 transpose2_64_2_32(&c01, &c23, &dcdx, &dcdy,
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/external/skia/src/utils/ |
H A D | SkPatchUtils.cpp | 143 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, argument 146 SkScalar b = c01 * (1.f - tx) + c11 * tx; 151 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) { 153 Sk4f b = c01 * (1.f - tx) + c11 * tx; 150 bilerp(SkScalar tx, SkScalar ty, const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) argument
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/external/skqp/src/utils/ |
H A D | SkPatchUtils.cpp | 143 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, argument 146 SkScalar b = c01 * (1.f - tx) + c11 * tx; 151 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) { 153 Sk4f b = c01 * (1.f - tx) + c11 * tx; 150 bilerp(SkScalar tx, SkScalar ty, const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) argument
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/external/swiftshader/src/Shader/ |
H A D | PixelRoutine.cpp | 999 Short4 c01; local 1009 c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); 1011 pixel.x = c01 & Short4(0xF800u); 1012 pixel.y = (c01 & Short4(0x07E0u)) << 5; 1013 pixel.z = (c01 & Short4(0x001Fu)) << 11; 1018 c01 = *Pointer<Short4>(buffer); 1021 pixel.z = c01; 1022 pixel.y = c01; 1038 c01 = *Pointer<Short4>(buffer); 1041 pixel.z = c01; 1555 Short4 c01 = current.z; local 1581 Int c01 = Extract(As<Int2>(current.x), 0); local 2040 Short4 c01; local [all...] |
/external/valgrind/VEX/priv/ |
H A D | guest_s390_helpers.c | 2233 IRExpr *c01, *c3; local 2235 c01 = binop(Iop_CmpEQ64, binop(Iop_And64, cc_dep1, mkU64(msb)), 2239 return binop(Iop_Or32, unop(Iop_1Uto32, c01),
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.cpp | 744 Vec4 c01 = colors[v01]; local 766 const Vec4& t1 = tri ? c01 : c10; 767 const Vec4& t2 = tri ? c10 : c01;
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.cpp | 3113 const tcu::Vec4 c01 = colors[v01]; local 3135 const tcu::Vec4& t1 = tri ? c01 : c10; 3136 const tcu::Vec4& t2 = tri ? c10 : c01;
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H A D | vktShaderRenderTextureFunctionTests.cpp | 879 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local 881 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1]; 1083 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local 1085 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1]; 2420 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_maxCoord[1], m_minCoord[2])); 2422 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.cpp | 691 Vec4 c01 = colors[v01]; local 713 const Vec4& t1 = tri ? c01 : c10; 714 const Vec4& t2 = tri ? c10 : c01;
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
H A D | utils.h | 299 __m128i c01 = _mm_unpacklo_epi8(c0c2, c1c3); // rgrgrgrgrgrgrgrg local 301 __m128i c0123lo = _mm_unpacklo_epi16(c01, c23); // rgbargbargbargba 302 __m128i c0123hi = _mm_unpackhi_epi16(c01, c23); // rgbargbargbargba
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/external/deqp/framework/common/ |
H A D | tcuTexLookupVerifier.cpp | 486 const Vec4 c01 = quad01.p00*(1.0f-a0)*(1.0f-b0) + quad01.p10*a0*(1.0f-b0) + quad01.p01*(1.0f-a0)*b0 + quad01.p11*a0*b0; local 491 const Vec4 cz0 = c00*(1.0f-c0) + c01*c0; 1475 const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+1)), size); variable 1480 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST) 1492 quad.p01 = lookup<float>(faces[c01.face], sampler, c01.s, c01.t, 0); 1554 const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)), size0); variable 1559 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST) 1564 quad0.p01 = lookup<float>(faces0[c01 1588 const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)), size1); variable [all...] |
/external/mesa3d/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_sample_soa.c | 1240 LLVMValueRef c_weight, c00, c01, c10, c11; local 1271 c01 = lp_build_and(ivec_bld, fall_off[1], fall_off[2]); 1272 c_weight = lp_build_select(coord_bld, c01, w01, c_weight); 1288 c01 = LLVMBuildBitCast(builder, c01, coord_bld->vec_type, ""); 1289 w01 = lp_build_andnot(coord_bld, w01, c01);
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/external/swiftshader/src/Renderer/ |
H A D | Surface.cpp | 1099 Color<float> c01 = read(x0, y1, layer); local 1107 c01 *= (1 - fx) * fy; 1110 return c00 + c10 + c01 + c11;
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 655 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local 657 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
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