Searched defs:c01 (Results 1 - 20 of 20) sorted by relevance

/external/clang/test/CXX/lex/lex.charset/
H A Dp2-cxx11.cpp4 char c01 = '\u0001'; // ok variable
H A Dp2-cxx98.cpp4 char c01 = '\u0001'; // expected-error {{universal character name refers to a control character}} variable
/external/libvpx/libvpx/vp9/encoder/
H A Dvp9_segmentation.c52 const int c01 = segcounts[0] + segcounts[1]; local
57 segment_tree_probs[0] = get_binary_prob(c01 + c23, c45 + c67);
58 segment_tree_probs[1] = get_binary_prob(c01, c23);
68 const int c01 = segcounts[0] + segcounts[1]; local
72 const int c0123 = c01 + c23;
80 cost += c01 * vp9_cost_zero(probs[1]) + c23 * vp9_cost_one(probs[1]);
82 if (c01 > 0)
/external/skia/src/core/
H A DSkMipMap.cpp173 auto c01 = F::Expand(p0[1]); local
175 auto c = c00 + c01;
189 auto c01 = F::Expand(p0[1]); local
193 auto c = c00 + c10 + c01 + c11;
209 auto c01 = F::Expand(p0[1]); local
215 auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21);
231 auto c01 = F::Expand(p0[1]); local
234 auto c = add_121(c00, c01, c02);
/external/skqp/src/core/
H A DSkMipMap.cpp172 auto c01 = F::Expand(p0[1]); local
174 auto c = c00 + c01;
188 auto c01 = F::Expand(p0[1]); local
192 auto c = c00 + c10 + c01 + c11;
208 auto c01 = F::Expand(p0[1]); local
214 auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21);
230 auto c01 = F::Expand(p0[1]); local
233 auto c = add_121(c00, c01, c02);
/external/deqp/modules/gles2/functional/
H A Des2fShaderTextureFunctionTests.cpp396 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local
398 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
/external/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_setup_tri.c403 __m128i c01, c23, unused; local
478 c01 = _mm_unpacklo_epi64(c02, c13);
480 transpose2_64_2_32(&c01, &c23, &dcdx, &dcdy,
/external/skia/src/utils/
H A DSkPatchUtils.cpp143 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, argument
146 SkScalar b = c01 * (1.f - tx) + c11 * tx;
151 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) {
153 Sk4f b = c01 * (1.f - tx) + c11 * tx;
150 bilerp(SkScalar tx, SkScalar ty, const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) argument
/external/skqp/src/utils/
H A DSkPatchUtils.cpp143 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, argument
146 SkScalar b = c01 * (1.f - tx) + c11 * tx;
151 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) {
153 Sk4f b = c01 * (1.f - tx) + c11 * tx;
150 bilerp(SkScalar tx, SkScalar ty, const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) argument
/external/swiftshader/src/Shader/
H A DPixelRoutine.cpp999 Short4 c01; local
1009 c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2)));
1011 pixel.x = c01 & Short4(0xF800u);
1012 pixel.y = (c01 & Short4(0x07E0u)) << 5;
1013 pixel.z = (c01 & Short4(0x001Fu)) << 11;
1018 c01 = *Pointer<Short4>(buffer);
1021 pixel.z = c01;
1022 pixel.y = c01;
1038 c01 = *Pointer<Short4>(buffer);
1041 pixel.z = c01;
1555 Short4 c01 = current.z; local
1581 Int c01 = Extract(As<Int2>(current.x), 0); local
2040 Short4 c01; local
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/external/valgrind/VEX/priv/
H A Dguest_s390_helpers.c2233 IRExpr *c01, *c3; local
2235 c01 = binop(Iop_CmpEQ64, binop(Iop_And64, cc_dep1, mkU64(msb)),
2239 return binop(Iop_Or32, unop(Iop_1Uto32, c01),
/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.cpp744 Vec4 c01 = colors[v01]; local
766 const Vec4& t1 = tri ? c01 : c10;
767 const Vec4& t2 = tri ? c10 : c01;
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.cpp3113 const tcu::Vec4 c01 = colors[v01]; local
3135 const tcu::Vec4& t1 = tri ? c01 : c10;
3136 const tcu::Vec4& t2 = tri ? c10 : c01;
H A DvktShaderRenderTextureFunctionTests.cpp879 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local
881 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
1083 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local
1085 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
2420 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_maxCoord[1], m_minCoord[2]));
2422 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.cpp691 Vec4 c01 = colors[v01]; local
713 const Vec4& t1 = tri ? c01 : c10;
714 const Vec4& t2 = tri ? c10 : c01;
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
H A Dutils.h299 __m128i c01 = _mm_unpacklo_epi8(c0c2, c1c3); // rgrgrgrgrgrgrgrg local
301 __m128i c0123lo = _mm_unpacklo_epi16(c01, c23); // rgbargbargbargba
302 __m128i c0123hi = _mm_unpackhi_epi16(c01, c23); // rgbargbargbargba
/external/deqp/framework/common/
H A DtcuTexLookupVerifier.cpp486 const Vec4 c01 = quad01.p00*(1.0f-a0)*(1.0f-b0) + quad01.p10*a0*(1.0f-b0) + quad01.p01*(1.0f-a0)*b0 + quad01.p11*a0*b0; local
491 const Vec4 cz0 = c00*(1.0f-c0) + c01*c0;
1475 const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+1)), size); variable
1480 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST)
1492 quad.p01 = lookup<float>(faces[c01.face], sampler, c01.s, c01.t, 0);
1554 const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)), size0); variable
1559 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST)
1564 quad0.p01 = lookup<float>(faces0[c01
1588 const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)), size1); variable
[all...]
/external/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_sample_soa.c1240 LLVMValueRef c_weight, c00, c01, c10, c11; local
1271 c01 = lp_build_and(ivec_bld, fall_off[1], fall_off[2]);
1272 c_weight = lp_build_select(coord_bld, c01, w01, c_weight);
1288 c01 = LLVMBuildBitCast(builder, c01, coord_bld->vec_type, "");
1289 w01 = lp_build_andnot(coord_bld, w01, c01);
/external/swiftshader/src/Renderer/
H A DSurface.cpp1099 Color<float> c01 = read(x0, y1, layer); local
1107 c01 *= (1 - fx) * fy;
1110 return c00 + c10 + c01 + c11;
/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp655 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local
657 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];

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